Cost Powers & Skills 7 Bite: HKA 1 point (½d6 w/STR), Penetrating (+½), Reduced Endurance (0 END; +½); Must Follow Successful Grab Maneuver (-½) 33 The Kiss: RKA 1d6, Constant (+½), Reduced Endurance (0 END; +½), Invisible Power Effects (Inobvious to Sight and Touch Groups; +½), Attack Versus Alternate Defense (defense is not having blood, or protective skin, or equipment too thick to bite through; All Or Nothing; +1), Does BODY (+1); No Range (-½), Bite Must Do BODY First (-½) 47 The Embrace: Summon 350-point Kindred, Specific Being (+1); OAF Expendable (Extremely Difficult to obtain; dead body to be Embraced; -2), END 14 25 Ghoul Transformation: Major Transform 5d6 (human into Ghoul, failure to drink Kindred vitae), Reduced Endurance (½ END; +¼); Extra Time (Full Phase, -½), No Range (-½), Rapid Healing (-½), END 2 6 Uncanny Senses: +2 PER with all Sense Groups 37 Immortal Body: LS (Diminished Eating: does not eat; Immunity Most terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe Environment: High Pressure; Safe Environment: High Radiation; Safe Environment: Intense Cold; Safe Environment: Intense Heat; Safe Environment: Low Pressure/Vacuum; Self-Contained Breathing) 24 Immortal Body: Physical Damage Reduction, Resistant, 50%; Does Not Work Versus Innate Attacks From Supernatural Creatures (-1), STUN Only (-½) plus Energy Damage Reduction, Resistant, 50%; Does Not Work Against Fire Damage (-1), STUN Only (-½) 8 Immortal Body: +6 PD, Resistant (+½); Does Not Work Versus Innate Attacks From Supernatural Creatures (-1) plus +6 ED, Resistant (+½); Does Not Work Against Fire Damage (-1) 10 Immortal Body: Regeneration (1 BODY per Day), Resurrection; Only To Keep Vampire At One Point Before Death (-1), Does Not Work On Some Damage (fire, sunlight, or the natural attacks of supernatural creatures; -½) 4 Blood Pool: Endurance Reserve (10 END, 1 REC); REC: Linked (The Kiss; -½) 36 Blood Powers: Multipower, 36-point reserve 1f 1) Assume Semblance Of Humanity: Shape Shift (Sight and Touch Groups), Reduced Endurance (½ END; +¼), Uncontrolled (duration of 6 Hours; +½); Affects Body Only (-½), Extra Time (Full Phase, Only to Activate, -¼), END 1 1f 2) Blood Bond: Major Transform 2d6 (add Psychological Complications, heals back through repeated applications of this Power), Attack Versus Alternate Defense (Mental Defense; +0), Alternate Combat Value (uses OMCV against DMCV; +¼), Works Against EGO Not BODY (+¼); Only To Implant Slavish Devotion In Target (-1), Limited Target (mental "objects" in the minds of sentient beings; -½), No Range (-½), Extra Time (Full Phase, -½), END 3 1f 3) Blood Healing: Regeneration (1 BODY per Turn); Costs Endurance (-½), END 2 1f 4) Blood Empowerment: Aid one Physical Characteristic 1d6, Reduced Endurance (½ END; +¼), Physical Characteristics (+½), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 ½); Only to Aid Self (-1), Extra Time (Full Phase, -½), END 1 Total Powers & Skill Cost: 241 Total Cost: 241 235+ Matching Complications 5 Distinctive Features: Corpselike Pallor And Cold Skin (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 10 Enraged: Frenzy - when subject to extreme hunger or humiliation (Uncommon), go 8-, recover 11- 15 Enraged: Berserk Rötschreck - when exposed to sunlight or fire (Uncommon), go 8-, recover 14- 20 Psychological Complication: Blood Hunger (Very Common; Strong) 10 Psychological Complication: Incapable Of True Emotion (Common; Moderate) 15 Psychological Complication: Nocturnal - almost incapable of action during the day (Uncommon; Total) 10 Social Complication: Vampire Traditions Frequently, Minor 35 Susceptibility: to direct sunlight 2d6 damage per Segment (Very Common) 6 Experience Points
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