Val	CHA	Cost	Roll	Notes
45	STR	35	18-	Lift 12.8tons; 9d6 HTH Damage [2]
24	DEX	28	14-
25	CON	15	14-
16	INT	6	12-	PER Roll 15-
22	EGO	12	13-
25	PRE	15	14-	PRE Attack:  5d6

8	OCV	25	
8	DCV	25	
7	OMCV	12	
7	DMCV	12	
5+3	SPD	30		Phases:  3, 5, 8, 10, 12/2, 3, 5, 6, 8, 9, 11, 12

17+11	PD	7		Total:  17/28 PD (8/19 rPD)
10+11	ED	3		Total:  10/21 ED (5/16 rED)
14	REC	10
50	END	6
15	BODY	5
50	STUN	15		Total Characteristic Cost:  261

Movement:	Running:	18m/36m 
		Leaping:	34m/68m
		Swimming:	4m/8m

Cost	Powers & Skills
10	Potence:  Reduced Endurance (0 END; +½) for up to 20 Active Points of STR
24	Black Wind:  Multipower, 36-point reserve; Cannot Activate Certain Powers While Using Black Wind 
	Multipower (-½)
3v	1)  Increased SPD:  +3 SPD; Costs Endurance (-½), Cannot Activate Certain Powers While Using 
	Black Wind Multipower (-½), END 3
5v	2)  Increased Speed:  Running 36m; Cannot Activate Certain Powers While Using Black Wind 
	Multipower (-½), END 4
3v	3)  Monsterous Form:  +4 with HTH Combat; Costs Endurance (-½), Skill Levels Can Only Be Used To Increase Damage (-½), Cannot Activate Certain Powers While Using Black Wind Multipower (-½), END 3
20	Feral Claws:  HKA 1d6 (3d6+1 w/STR), Armor Piercing (+¼), Reduced Endurance (0 END; +½); Costs 
	Endurance To Grow (-¼), Extra Time (Full Phase, Only to Activate, -¼) plus +2 with Climbing; 
	Linked (HKA; -½), END 2
19	Akuma Essence:  +8 PD, Resistant (+½) plus +5 ED, Resistant (+½)
40	Akuma Essence:  Physical Damage Reduction, Resistant, 50%; STUN Only (-½) plus Energy Damage 
	Reduction, Resistant, 50%; STUN Only (-½)
6	Great Size:  Knockback Resistance -6m
15	Potence:  Leaping +30m (34m forward, 17m upward), END 1
6	Long Legs:  Running +6m (18m total), END 1
8	Auspex:  Precognitive Clairsentience (Sight Group); No Conscious Control (-2), Precognition Only (-1), 
	Vague and Unclear (-½), One Sense Only (normal sight; -¼), END 4
25	Chi Sight:  Clairsentience (Sight Group), Perceive into The Mirror Lands, Reduced Endurance 
	(0 END; +½); No Range (-½)
7	Rasa:  Precognitive Clairsentience (Sight Group); No Conscious Control (-2), Precognition Only (-1), 
	Only Through Dreams (-1), Vague and Unclear (-½), END 4
4	Auspex:  +3 PER with all Sense Groups; Costs Endurance (-½), Side Effects (1d6 Flash from bright 
	lights, loud noise, strong smells; -½), Side Effects (x2 Effect from Flash attacks; -½), END 1
5	Chi Sight I:  Detect Chi Constructs 15-/12- (no Sense Group), Discriminatory, Range; Limited 
	Duration (5 minutes; -1 ¼), Costs Endurance (Only Costs END to Activate; -¼), Extra Time (Full 
	Phase, Only to Activate, -¼), Visible (-¼), END 1
8	Chi Sight II:  Detect Spirits 15-/12- (no Sense Group), Discriminatory, Range, Targeting; Limited 
	Duration (5 minutes; -1 ¼), Costs Endurance (Only Costs END to Activate; -¼), Extra Time (Full 
	Phase, Only to Activate, -¼), Visible (-¼), END 2
4	Rasa:  Detect Persons and Objects of Great Future Significance 15-/12- (no Sense Group), Range, 
	Sense; Limited Duration (5 minutes; -1 ¼), Costs Endurance (Only Costs END to Activate; -¼), 
	Extra Time (Full Phase, Only to Activate, -¼), Visible (-¼), END 1
3	Eyes Of The Beast:  Nightvision; Costs Endurance (-½), Visible (eyes glow bright red; -¼), END 1
16	Shrouded Moon:  Invisibility to Sight and Hearing Groups , Reduced Endurance (0 END; +½); Only In 
	Darkness/Shadows (-½), Only While Standing Still Or Moving At Walking Speed (i.e. a Half 
	Move) (-½), Costs 4 END To Start (-¼)
40	Akuma Essence:  LS  (Eating: Character does not eat; Immunity All terrestrial poisons and chemical 
	warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; 
	Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe 
	in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
2	Great Size:  Reach +2m
48	1)  Very Large Helical-Magazine Assault Rifle:  RKA 2 ½d6, Autofire (3 shots; +¼), +1 Increased 
	STUN Multiplier (+¼); OAF (-1), 100 Charges (+¾) plus +2 OCV; OAF (-1) plus +2 vs. Range Modifiers; 
	OAF (-1), [100]
20	2)  Protective Gear:  Resistant Protection (11 PD/11 ED/1 Mental Defense); OIF (-½), Requires A 
	Roll (14- roll; -¼)

2	Fringe Benefit:  Warrior in Yama King Mikaboshi's court

22	Auspex:  Danger Sense (self only, out of combat, Function as a Sense) 15-/12-
6	Demon Of Iron And Violence:  +2/+2d6 Striking Appearance (vs. all characters)

2	CK: The Wicked City 11-
3	Climbing 14-
1	Computer Programming 8-
1	Deduction 8-
2	KS: The Occult World 11-
2	KS: The Political World 11-
1	Paramedics 8-
3	Persuasion 14-
3	Stealth 14-
3	Streetwise 14-
2	Survival (Urban) 12-
2	WF:  Small Arms (others as needed)
3	Linguist
4	1)  Language:  Cantonese (idiomatic; literate)
4	2)  Language:  English (idiomatic; literate)
4	3)  Language:  Han (idiomatic; literate)
4	4)  Language:  Japanese (idiomatic; literate)
4	5)  Language:  Korean (idiomatic; literate)
4	6)  Language:  Mandarin (idiomatic; literate)
4	7)  Language:  Thai (idiomatic; literate)
4	8)  Language:  Vietnamese (idiomatic; literate)

Total Powers & Skill Cost:  431
Total Cost:  692

175+	Matching Complications (50)
20	Hunted:  Lord Mikaboshi Very Frequently (Mo Pow; NCI; Watching)
20	Physical Complication:  Demon (Infrequently; Fully Impairing)
10	Physical Complication:  Large (up to  3m tall and 400kg; +2 OCV for others to hit, +2 to PER 
	Rolls for others to perceive) (Infrequently; Slightly Impairing)
20	Psychological Complication:  Loyal to Lord Mikaboshi (Common; Total)
15	Psychological Complication:  Revels In Destruction (Common; Strong)
25	Psychological Complication:  Seek Out And Destroy Your Target (Very Common; Total)
15	Negative Reputation:  Indestructible War Machine Of Lord Mikaboshi, Frequently (Extreme)

Total Disadvantage Points:  610
Experience Points:  517

Background/History: Demons of Iron and Violence are servants of the Yama King Lord Mikaboshi, lord of the hell known as "The Wicked City," a bureaucratic and technological nightmare. They are part of his combat arm, and roam the city streets, killing those targets Lord Mikaboshi has marked for elimination.

Personality/Motivation: For the most part Demons of Iron and Violence are driven by a simple desire to destroy. However, they aren't mindless engines of destruction, and usually have a specific target in mind went sent on a mission. On the other hand, subtlety is beyond them, and they will gladly and deliberately cause massive amounts of collateral damage in the course of terminating their target.

Quote: The sound of gunfire and something wet happening to the demon's foe(s).

Powers/Tactics: With no use for subtlety, Demons of Iron and Violence tend to take the direct approach, pursuing their target with no regard for stealth or secrecy. Once they find their target they will engage it immediately, hosing down the area with their assault rifle (or other weapons), and then engaging what's left in hand-to-hand combat until that target (and everything else around it) is either dead or dying. Once finished with its mission, the Demon will leave.

To allow his Demons to find any and all foes, Mikaboshi has given them incredible senses, allowing them to detect ghosts, chi constructs (such as certain forms of undead and magicians), and limited precognitive abilities. Coupled with their size, strength, and weaponry, this makes a Demon of Iron and Violence an almost unstoppable hunter.

Appearance: A Demon of Iron and Violence stands around nine feet tall with a broad build. Their bodies are covered by bits of armor plate, while cables and tubes run from one part of the body to the other. Over this will goes clear plastic rain coats, goggles, and similar protective gear. Normally, these demons armed with huge assault rifles, although other weapons, such as flame-throwers, grenade launchers, and mechanical rippers, are possible.

Designer's Notes: The Demon of Iron and Violence (I love that name!) is adapted from the White Wolf Kindred of the East source book The 1000 Hells. Characteristics have been derived using the conversion notes given in The Ultimate Mentalist. The values for skills were derived from the idea that 1 dot = 8-, 2 dots = 11-, and each additional dot as a +1 to the roll. Powers were derived from Robert Harrison's conversion notes for World of Darkness to HERO.

The character sheet see here is meant to be a generic version of the original character, with most Vampire specific rules removed. It should only be considered a template, and other Demons of Iron and Violence can have differing powers, skills, and weapons.

Demon of Iron and Violence Hero Designer File

(Demon of Iron and Violence created by White Wolf, character sheet created by Michael Surbrook with assistance from Robert Harrison)

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