Cost Powers & Skills 9 Changing Breed: Shape Shift (Sight, Hearing, Touch, Smell/Taste and Mental Groups, Homid, Glabro, Crinos, limited to Hispo, and Lupus forms), Costs END Only To Change Shape (+¼); Affects Body Only (-½), Extra Time (Full Phase, -½), Requires A Roll (Power: Primal Urge Skill roll; to change forms only; -½), Side Effects, occurs automatically (-½), Cannot Be Used When Rage Pool Is Empty (-¼), END 2 43 Changing Breed: Multipower, 87-point reserve, Slots Active Only In Requisite Form (-1) 3f 1) Glabro Form: +5 STR plus +5 CON plus +2 PD, Resistant (+½) plus +2 ED, Resistant (+½) plus +3 BODY plus +6 STUN plus HKA 1 point (1d6 w/STR) plus Leaping 2m, END 3 Notes: "Mr. Hyde," slightly enlarged but still recognizably human 8f 2) Crinos Form: +13 STR plus +3 DEX plus +8 CON plus +6 PD, Resistant (+½) plus +6 ED, Resistant (+½) plus +6 BODY plus +12 STUN plus HKA ½d6 (1d6+1 w/STR) plus HKA ½d6 (1d6+1 w/STR); Reduced Penetration (-¼) plus Running 3m; Gestures, throughout (Requires both hands; -1) plus Leaping 4m plus Stretching 1m, Reduced Endurance (0 END; +½); Always Direct (-¼), No Noncombat Stretching (-¼), No Velocity Damage (-¼), END 7 Notes: "Man-Wolf," the war form is halfway between extremes 8f 3) Hispo Form: +8 STR plus +5 DEX plus +8 CON plus +3 PD, Resistant (+½) plus +3 ED, Resistant (+½) plus +6 BODY plus +12 STUN plus HKA ½d6 (1d6+1 w/STR) plus HKA 1d6+1 (2d6 w/STR); Reduced Penetration (-¼) plus Running 6m plus Leaping 6m plus Language: Wolf (fluent conversation), END 7 Notes: "Dire Wolf," enlarged wolf form with huge jaws 7f 4) Lupus Form: +2 STR plus +5 DEX plus +5 CON plus +1 PD, Resistant (+½) plus +1 ED, Resistant (+½) plus +3 BODY plus +6 STUN plus +4 PER with all Sense Groups plus HKA 1 point (1d6 w/STR) plus HKA ½d6 (1d6+1 w/STR); Reduced Penetration (-¼) plus Running 12m, Reduced Endurance (½ END; +¼) plus Leaping 4m, END 5 Notes: "Wolf," normal-appearing wolf form 40 Rage Powers: Multipower, 40-point reserve 3f 1) Extra Actions: +4 SPD; Costs Endurance (-½), Cannot More Than Double Normal Speed (-0), END 4 1f 2) Changing Forms: remove Extra Time and Requires A Skill Roll Limitations from Shape Shift; Costs Endurance (-½), END 1 3f 3) Recovering From Stun: +20 CON, Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Garou takes damage that would Stun him; +1); Costs Endurance (-½), END 4 2f 4) Remaining Active: Simplified Healing 3d6, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Turn or more to reset; when the Garou goes to 0 or less STUN; +¼); Self Only (-1), END 4 8 Embodied Spirit: Affects Desolidified (spirits; +¼) for up to 33 Active Points of STR, END 1 9 Instant Regeneration: Regeneration (1 BODY per Turn); Does Not Work On Some Damage (fire, silver, or supernatural creature attacks; -½), Only When In Form Other Than Natural Form (-¼) 15 Step Sideways: Extra-Dimensional Movement (Single Dimension [Umbra], Any Location corresponding to current physical location), Usable Simultaneously (up to 8 people at once; +¾), Recipient must remain close to Grantor, Other Garou packmates only, Grantor controls the power totally; Affects Body And Magical Items Only (-¾), Extra Time (Full Phase, -½), Leaves A Trail (-¼), END 4 4 Rage Pool: Endurance Reserve (10 END, 1 REC); REC: Limited Recovery (only when the character first sees the moon, or when humiliated or frustated; -1) Talents 5 A Warrior People: Lightning Reflexes (+5 DEX to act first with All Actions) Skills 3 Language: Wolf (completely fluent) 3 Power: Gnosis (INT-Based) 11- 3 Power: Primal Urge (EGO-Based) 11- Total Powers & Skill Cost: 177 Total Cost: 177 400+ Matching Complications 15 Enraged: Frenzy - in stressful situations (embarrassed, humiliated, extremely hungry, etc.) (Uncommon), go 11-, recover 11- 10 Social Complication: The Curse - cannot form long relationships with non-Garou (Infrequently, Major) Total Complications Points: 177
Glabro:
Distinctive Features: Near-Man (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses);
Enraged: Frenzy - when angered, extremely hungry, or in the presence of silver (Uncommon), go 8-, recover 14-;
Social Complication: Hideous Monstrous Humanoid (-1 to all Interaction Skill Rolls) Frequently, Minor
Crinos:
Distinctive Features: Wolf-Man (Concealable; Extreme Reaction [Delirium]; Detectable By Commonly-Used Senses);
Enraged: Frenzy - when angered, extremely hungry, or in the presence of silver (Uncommon), go 8-, recover 14-;
Physical Complication: Large (up to 3m high, 1.5m wide; +1 OCV to Attack Rolls, +1 to PER Rolls to perceive) (Infrequently, Slightly Impairing);
Social Complication: Wolf-Man (-2 to all Interaction Skill Rolls; cannot participate in many social situations) Frequently, Major
Hispo:
Distinctive Features: Dire Wolf (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses);
Enraged: Frenzy - when angered, extremely hungry, or in the presence of silver (Uncommon), go 8-, recover 14-;
Physical Complication: Very Limited Manipulation (Frequently, Greatly Impairing);
Social Complication: Sentient Animal (-4 on all Interaction Skill rolls; cannot participate in many social situations) Frequently, Major
Lupus:
Enraged: Frenzy - when angered, extremely hungry, or in the presence of silver (Uncommon), go 8-, recover 14-;
Physical Complication: Very Limited Manipulation (Frequently, Greatly Impairing);
Social Complication: Sentient Animal (-4 on all Interaction Skill rolls; cannot participate in many social situations) Frequently, Major
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