TALISLANTA CHARACTER ADAPTATIONS

THRALL

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [3]
13	DEX	6	12-
15	CON	5	12-
10	INT	0	11-	PER Roll 11-
13	EGO	3	12-
10	PRE	0	11-	PRE Attack:  2d6

4	OCV	5	
4	DCV	5	
2	OMCV	-3	
2	DMCV	-3	
2	SPD	0		Phases:  6, 12

2	PD	0		Total:  2 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
4	REC	0
30	END	2
15	BODY	5
30	STUN	5		Total Characteristic Cost:  38

Movement:	Running:  14m/28m 
		Leaping:  6m/12m
		Swimming:  4m/8m

Cost	Powers
16	Fearless:  +20 Mental Defense (20 points total), Inherent (+¼); Only To Resist Fear (-2) plus 
	Power Defense (20 points), Inherent (+¼); Only To Resist Fear (-2)

	Skills
2	Instinctive Tactician:  Tactics 10-

Total Powers & Skill Cost:  18
Total Cost:  56

175+	Matching Complications
10	Distinctive Features:  Thrall Tattoos (Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
10	Psychological Complication:  Hierarchical, falls easily into either the leader or follower role 
	(Common; Moderate)
10	Social Complication:  Mind Focused On War (-2 to Intellect Skill Rolls having nothing to do with 
	combat or war) (Frequently, Minor)

Total Complications Points:  56

Background/History: A hybrid race created long ago by the sorcerers of some ancient and forgotten kingdom, Thralls were bred to serve as an army of slave warriors. After The Great Disaster they were freed from servitude, and spent many years wandering in the Wilderlands of Zaran. They eventually settled in the jungles of Taz, and later joined the Seven Kingdoms confederation.

The Thralls of Taz live in settlements ringed by high palisade walls of cut stone blocks. Each settlement is a fortified camp, with sheds for supplies and provisions, stables for mangonel lizard mounts, a foundry for making weapons and armor, and communal barracks. Thrall society is based upon the military chain of command. The family is like a platoon; a settlement comprised of many families operates like a division, while the race of Thralls functions like an army. Males and females form “alliances” rather than marrying, remaining steadfastly loyal to each other until death. Their young are raised in separate training facilities, and learn to fend for themselves quickly (by eight years of age Thralls are fully grown.) Thrall children remain loyal to their parents throughout their lives, but also forge a strong sense of duty from their common link to the division to which they belong.

Personality/Motivation: Thralls are skilled strategists and careful planners. The chain of command is rigidly adhered to, and their troops are always disciplined and highly motivated. Thrall units are never demoralized or routed; if required to retreat, units always do so in an orderly fashion. Thralls are skilled tacticians who possess an instinctive ability to grasp even the most complex military strategies. Conversely, Thralls have little interest in other skills or professions, which they generally do not comprehend. The highly specialized nature of Thralls has led some folks to assume that they are dull-witted or ignorant. However, it is a grave mistake to underestimate a Thrall.

Powers/Tactics: Bred for combat, Thralls know no other way of life. While their talents are limited to martial abilities, they have developed a unique culture that sets them apart from the other warrior peoples of Talislanta. Unlike the Kang, Thralls excel at both offense and defense, and are never ruled by their passions. Unlike the Danuvians, they have no elite units, and never discriminate on the basis of gender.

Campaign Use: The Thralls maintain one of the best-trained and most efficient military forces in Talislanta. In essence, the entire adult Thrall population is part of the military. Each unit has its own logistical operations and responsibilities: supply, recon, artillery, the construction of and maintenance of fortifications, heavy cavalry, infantry, and so forth. Thrall forces play an integral role in the defense of the Seven Kingdoms, particularly in the Borderlands Legion, which guards the western border with the Wilderlands of Zaran.

Appearance: Thralls are uniformly tall and muscular of build. Hairless and devoid of pigmentation, they are distinguishable only by sex; otherwise, all Thralls look exactly alike. In defiance of this inbred genetic trait, Thralls decorate their bodies from head to toe with elaborate tattoos, thereby attaining some degree of individuality. Males dress in sandals and loincloth; females in vest, loincloth, and sandals.


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