TALISLANTA CHARACTER ADAPTATIONS

GNOMEKIN

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage [1]
15	DEX	10	12-
22	CON	12	13-
10	INT	0	11-	PER Roll 11-
10	EGO	0	11-
13	PRE	3	12-	PRE Attack:  2 ½d6

3	OCV	0	
5	DCV	0	
3	OMCV	0	
3	DMCV	0	
2	SPD	0		Phases:  6, 12

2	PD	0		Total:  2 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
4	REC	0
20	END	0
12	BODY	2
20	STUN	0		Total Characteristic Cost:  25

Movement:	Running:  10m/20m 
		Leaping:  4m/8m
		Swimming:  4m/8m

Cost	Powers
10	Hard To Hit:  +2 DCV
5	Gnomekin Eyes:  Nightvision

	Skills
4	Hard To Perceive:  +2 with Stealth
10	Natural Climber:  +5 with Climbing

Total Powers & Skill Cost:  29
Total Cost:  54

175+	Matching Complications
5	Distinctive Features:  Gnomekin (Concealable; Noticed and Recognizable; Detectable By Commonly-Used 
	Senses; Not Distinctive In Some Cultures)
10	Physical Complication:  Poor Daytime Vision (suffers –3 to all Sight PER Rolls in daylight, unless 
	wearing amber cusps) (Frequently; Barely Impairing)
10	Physical Complication:  Small (up to 1m high, 0.5m wide; +6m Knockback; 0.5m Reach) (Infrequently; 
	Slightly Impairing)

Total Complications Points:  54

Background/History: Gnomekin live in underground colonies, each comprised of a number of single-family dwellings known as nooks. Gnomekin nooks are like small caves, lined with carpets of soft and sweet-smelling moss; furnishings are spare and made from polished stone covered with moss for comfort. Underground streams and brooks provide fresh water. Phosphorescent fungi provide a faint illumination – enough for a Gnomekin to see clearly, though outsiders sometimes have a hard time getting acclimated to the gloom.

Gnomekin subsist on mushrooms, tubers, roots, and lichens; many tasty dishes are made from these simple ingredients. A sweet and nutritious syrup, made from the sap of certain roots that extend far below the earth, is a favorite drink of the young. Adult Gnomekin prefer mushroom ale.

Personality/Motivation: Gnomekin are a warm and friendly folk, possessed of an almost childlike innocence. Their families are close-knit, and often quite large. It is not uncommon for a Gnomekin couple to have a dozen or more offspring.

Crime is unknown among the Gnomekin, who would never dream of doing anything to harm their friends, family, or neighbors. Foreigners who cause problems in Durne are arrested and detained in cave-cells until one or both of the monarchs has time to review the case. The most common punishment is expulsion for life from Durne.

Gnomekin are so modest and unassuming by nature that they almost never refer to themselves in conversation. For example, among these folk “Am pleased to see you” means “I am pleased to see you.” Gnomekin speech sounds much like purring.

Powers/Tactics: Gnomekin are hardy and fierce combatants. They excel at all aspects of subterranean combat, and move swiftly and silently underground.

Although equipped with excellent nightvision, Gnomekin eyes are too sensitive to function at full capacity in the daylight. To correct this problem, Gnomekin produce amber cusps to wear over the eyes; these cancel any penalties from the daylight.

Campaign Use: Durne’s primary export and source of income is crystals. Shipments of these goods are conveyed by durge-drawn wagons along the Underground Highway to Cymril, and from there to the rest of the Seven Kingdoms and beyond. As such, Gnomekin could be found almost anywhere.

Appearance: The Gnomekin are a diminutive folk who average just over three feet in height. They have nut-brown complexions, muscular bodies, and wide-eyed, almost childlike features. Both males and females have a crest of soft, black fur running from the center of the forehead to the small of the back.


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