Val CHA Cost Roll Notes 35 STR 25 16- Lift 3200 kg; 7d6 HTH Damage, [7] 16 DEX 12 12- 15 CON 5 12- 8 INT -2 11- PER Roll 13- 15 EGO 5 12- 15 PRE 5 12- PRE Attack: 3d6 3 OCV 0 3 DCV 0 3 OMCV 0 3 DMCV 0 3 SPD 10 Phases: 4, 8, 12 7 PD 3 Total: 7 PD (2 rPD) 7 ED 3 Total: 7 ED (2 rED) 4 REC 0 30 END 2 15 BODY 5 40 STUN 10 Total Characteristic Cost: 105 Movement: Running: 29m/58m Leaping: 14m/28m Swimming: 4m/8m Cost Powers 10 Bite: HKA ½d6 (3d6 w/STR), END 1 12 Kick/Rear: HA +3d6; Hand-To-Hand Attack (-¼), END 1 6 Heavy: Knockback Resistance -6m 6 Scaly Hide: Resistant Protection (2 PD/2 ED) 6 Sharp-Eared And Keen-Nosed: +2 PER with all Sense Groups except Sight Group Skills 0 Analyze: Animal 8- 0 AK: Home Territory 11- 0 Language: Equan (idiomatic) 0 PS: Equs Abilities 11- 0 Shadowing 8- 0 Stealth 8- 0 Survival (Temperate/Subtropical or Tropical) 8- Total Powers & Skill Cost: 40 Total Cost: 145 175+ Matching Complications 10 Enraged: when dominance is threatened (Uncommon), go 11-, recover 14- 10 Physical Complication: Large (up to 4m high, 2m wide; +2 OCV to hit, +2 to PER Rolls to perceive) (Infrequently; Slightly Impairing) 25 Physical Complication: Very Limited Manipulation (Very Frequently; Greatly Impairing) 10 Psychological Complication: Aggressive And Spiteful (Common; Moderate) 15 Psychological Complication: Secretive (Common; Strong) Total Complications Points: 145
Background/History: Equs are a hybrid of mammal and reptile prized as steeds throughout the continent. They are quite intelligent, and have their own language, called equan. Some few are even able to speak the languages of humanoids, though a natural tendency toward secrecy forbids most equs from boasting of this ability. In the wild, they travel in herds of up to about sixty individuals.
Personality/Motivation: Normal animal motivations, plus any imposed by training and affection for an owner or trainer.
Powers/Tactics: Equs typically prefer to flee rather than fight, trusting to their speed to keep them safe. If they must fight, or if trained for battle, they bite with their teeth, kick with their legs, and rear up to crash their front hooves down on an opponent.
Campaign Use: There are four subspecies of equs: the common and reliable greymane; the swifter but less durable silvermane; snowmanes, built to endure frigid climes and sure-footed on ice or snow; and coal-black darkmanes, aggressive and spiteful creatures who often attack other equs on sight.
Return to Creatures From Role-Playing Games