TALISLANTA CHARACTER ADAPTATIONS

AERIAD, GREEN

Val	CHA	Cost	Roll	Notes
7	STR	-3	10-	Lift 66 kg; 1d6 HTH Damage [1]
12	DEX	4	11-
7	CON	-3	10-
13	INT	3	12-	PER Roll 12-
10	EGO	0	11-
11	PRE	1	11-	PRE Attack:  2d6

3	OCV	0	
3	DCV	0	
3	OMCV	0	
3	DMCV	0	
2	SPD	0		Phases:  6, 12

2	PD	0		Total:  2 PD (0 rPD)
2	ED	0		Total:  2 ED (0 rED)
4	REC	0
20	END	0
10	BODY	0
20	STUN	0		Total Characteristic Cost:  2

Movement:	Running:  12m/24m 
		Flight:  12m/48m
		Leaping:  4m/8m
		Swimming:  4m/8m


Cost	Powers
7	Vestigial Wings:  Flight 12m, x4 Noncombat; Gliding (-1), Restrainable (-½)

Total Powers & Skill Cost:  7
Total Cost:  9

175+	Matching Complications
5	Distinctive Features:  Aeriad (Concealable; Noticed and Recognizable; Detectable By Commonly-Used 
	Senses; Not Distinctive In Some Cultures)
15	Vulnerability:  1 ½ x BODY from physical Killing Attacks (Very Common)

Total Complications Points:  20

Background/History: The Aeriad claim descent from a race of avians who fled from a far-distant land following The Great Disaster, eventually landing in Talislanta. Formerly a race of sky-roving hunters and gatherers, the Aeriad were forced to abandon their traditional way of life when their traditional homeland was annexed by the forces of the old Phaedran regime. They settled in the forests of Vardune and built a number of small settlements along the eastern banks of the Axis River.

The Aeriad race is in the process of devolving from an avian to a ground-dwelling species. Their vestigial wings, once used for flying, have atrophied from disuse. For the majority of Aeriad, these appendages are now more decorative than functional, though they can still be used for gliding short distances. The Aeriad attribute the process of devolution to the after-effects of The Great Disaster, and believe that the problem is irreversible.

Personality/Motivation: Though they are of the same species, Blue and Green Aeriad have different outlooks on life. Green Aeriad regard the transition of their species as “evolutionary,” rather than “devolutionary.” While they also have great respect for their ancestors, Greens tend not to dwell on their past. They believe that the future of the Aeriad is among other ground-dwelling peoples, such as the Cymrilians and Sindarans. Like Blues, they are protective of the natural riches of their forest home, though most Green Aeriad express this through their interest in horticulture and botanomancy. By enriching their environment and increasing Vardune’s natural resources they hope to ensure the future survival of their species.

Powers/Tactics: Aeriad can glide for short periods. Green Aeriad typically study the esoteric doctrines of Botanomancy.

Appearance: Green Aeriad seldom exceed five feet in height. Greens are slender and frail in stature, and have skin that glistens with a metallic sheen. A crested cox-comb of feathers adds to the distinctive appearance of folk. By contrast, their manner of dress is simple and austere, typically featuring a short tunic, a loin cloth, and a cape of plain viridian linen.


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