CREATURES FROM THE IRON KINGDOMS

BRIDGE TROLL

Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [2]
10	DEX	0	11-	OCV:  3/DCV:  3
16	CON	12	12-
13	BODY	6	12-
8	INT	-2	11-	PER Roll 11-/13-
10	EGO	0	11-	ECV:  3
15	PRE	5	12-	PRE Attack:  3d6
6	COM	-2	10-

8	PD	4		Total:  8 PD (7 rPD)
6	ED	3		Total:  6 ED (5 rED)
3	SPD	10		Phases:  4, 8, 12
7	REC	0
32	END	0
31	STUN	0		Total Characteristic Cost:  46

Movement:	Running:	8"/16"
	Leaping:	4"/8"
	Swimming:	5"/10"

Cost	Powers & Skills
5	Intimidation:  +10 PRE; Only For intimidation/Fear-Based Presence Attacks (-1)

38	Bridge-Tapping:  Multipower, 47-point reserve, all slots Must be Able To Physically Tap 
	Either Wood Or Stone To Active (-1/4)
2u	1)  Wood-Tapping:  Armor (10 PD/7 ED), 1 Continuing Charge lasting 1 Day (+0), Difficult 
	To Dispel (x2 Active Points; +1/4), Hardened (x2; +1/2); Extra Time (Full Phase, Only to Activate, 
	Delayed Phase, bridge troll may take no other actions while power takes effect; -1/2), Visible 
	(skin gains a wood-like appearance and texture; -1/4), Must be Able To Physically Tap Either Wood 
	Or Stone To Active (-1/4), [1 cc]
2u	2)  Stone Tapping:  Armor (15 PD/10 ED), 1 Continuing Charge lasting 6 Hours (+0), Hardened (+1/4); 
	Extra Time (Full Phase, Only to Activate, Delayed Phase, bridge troll may take no other actions while 
	power takes effect; -1/2), Visible (skin gains a stone-like appearance and texture; -1/4), Must 
	Be Able To Physically Tap Either Wood Or Stone To Active (-1/4), [1 cc]

15	Claws:  HKA 1d6 (2d6 w/STR), END 1
25	Bite:  HKA 1 1/2d6 (3d6 w/STR), END 2
12	Gnashing Bite:  HKA 1d6 (2d6 w/STR); Extra Time (Delayed 
	Phase, -1/4), END 1
	Notes:  Total Gnashing Bite is 2 1/2d6, 4d6 with STR
6	Tough Hide:  Damage Resistance (7 PD/5 ED)
2	Large:  Knockback Resistance -1"
4	Large Strides:  Running +2" (8" total), END 1
3	Aquatic:  Swimming +3" (5" total), END 1
9	Regeneration:  Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); 
	Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Does Not Work On Some Damage 
	(acid & fire; -1/2), Self Only (-1/2)
5	Amphibious:  LS  (Expanded Breathing)
2	Sharp Sense Of Smell:  +2 PER with Normal Smell
5	Darkvision:  Nightvision
5	Low-Light Vision:  UV Perception (Sight Group)
4	Reach:  Stretching 1", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat 
	Stretching (-1/4), No Velocity Damage (-1/4)

	Talents
6	Multiattack:  Ambidexterity (-1 Off Hand penalty)
3	Aquatic:  Environmental Movement (no penalties in water)
10	Cleave:  Follow-Through Attack

	Skills
10	+2 with HTH Combat
7	Power Attack:  +2 with HTH Combat; Costs Endurance (-1/2)
4	+2 with Grab

5	Concealment 12-
2	+2 with Concealment; Only When Submerged (-1), Self Only (-1/2)
10	Multiattack:  Two-Weapon Fighting (HTH) 
	Notes:  Used to make two claw attacks in one Phase
201	Total Powers & Skills Cost
247	Total Character Cost

75+	Disadvantages
15	Physical Limitation:  Animal Intelligence (Frequently, Greatly Impairing)
5	Physical Limitation:  Large (-2 DCV, +2 to PER Rolls) (Infrequently, Slightly Impairing)
152	Experience
247	Total Disadvantage Points
Bridge Troll

Ecology: As their name implies, bridge trolls are usually found under bridges, where they lair amid the detritus and refuse that tend to collect around the supports and pilings. They eat fish, amphibians, reptiles, small mammals, and even offal, but will eventually get large enough to try preying on whatever is passing over head, be it cows, goats, horses, or people. Once they get a taste of such fare, the bridge troll will feast almost exclusively upon bridge traffic, to the point the troll must be either killed, driven away, or the bridge abandoned.

Despite the name, bridge trolls aren't true trolls, but seem to be a distant relative. Although they can regenerate from physical wounds like a troll, bridge trolls lack the intelligence and cunning of true, "pure-bread" trolls.

Personality/Motivations: Typical animal motivations.

Powers/Tactics: Bridge trolls tend to hide in the dark recesses of bridge supports waiting for the smell of prey to waft down to them. Once they detect the scent of warm-blooded beings, the troll will leap out, usually announcing itself with a great roar (a PRE Attack), and then lay into the (hopefully) paralyzed prey. Before attacking (especially if the troll detects the scent of armored men), the troll will tap on a portion of the bridge, gaining some of the nature of the material the troll rapped its knuckles against. It can assume either a wood-like or stone-like form, with its body taking on the color and texture of each. The wood form lasts longer, while the stone form offers greater protection.

Once in combat, the bridge troll will go all out, using its great strength to try and rend as many foes as possible (Follow-through Attack). If given the chance, it will Grab a reasonable sized prey item (anything the size of a halfling or small child) and stuff it in its mouth, tearing it to bits with its Gnashing Bite. If surrounded, the troll will slash at multiple foes (Two-Weapon Fighting) in an effort to put down as many as possible. If faced with overwhelming numbers (or fire) the troll will retreat, leaping down into the water to hide.

Appearance: A bridge troll stands around eight feet in height, with long arms, broad hands, and a huge maw of sharp teeth. Its skin is a light gray or light brown color and tends to be pebbled with hard, rocklike, protrusions.

Designer's Notes: As written, the Bridge Troll is fairly dangerous, but it's STR, DEX, and CON are rather low compared to other HERO System creatures of similar size and nature. As I decided to stick with the original numbers (per Killer Shrike's notes), I recommend GMs consider upping the Troll's STR to 25, it's DEX to 13 or 15, it's CON to 18 or 20, and up its defenses slightly. You might also want to give it Damage Reduction (defined as Regeneration), with the Limitation of "Not Versus Acid Or Fire."

The Bridge Troll is found in the Monsternomicon V3.5, from Privateer Press. The Monsternomicon describes creatures from Privateer Press's Iron Kingdom's setting. This character sheet was developed based on material found on Killer Shrike's D&D 3e to HERO conversion webpage.

(Bridge Troll created by Privateer Press, character sheet created by Michael Surbrook)

Bridge Troll Hero Designer File


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