Val CHA Cost Roll Notes 14 STR 4 12- Lift 174.1 kg; 2 1/2d6 HTH Damage [1] 14 DEX 12 12- OCV: 5/DCV: 5 13 CON 6 12- 11 BODY 2 11- 8 INT -2 11- PER Roll 15- 12 EGO 4 11- ECV: 4 13 PRE 3 12- PRE Attack: 2 1/2d6 10 COM 0 11- 6 PD 3 Total: 6 PD (2 rPD) 4 ED 1 Total: 4 ED (2 rED) 3 SPD 6 Phases: 4, 8, 12 6 REC 0 26 END 0 25 STUN 0 Total Characteristic Cost: 39 Movement: Running: 8"/16" Leaping: 2"/4" Swimming: 3"/6" Cost Powers & Skills 12 Bite: HKA 1d6 (1 1/2d6 w/STR); Reduced Penetration (-1/4), END 1 10 Grappling Bite: Continuous (+1) for up to 15 Active Points of HKA Bite; Must Follow "Grab" (both heads must "grab" (i.e. bite) the target; -1/2), END 1 26 Doppler Bark: EB 6d6, Area Of Effect (13" Cone; +1), NND (defense is being deaf or having Hearing Group Flash Defense; +1); 1 Charge (-2), No Range (-1/2), [1] 2 Tough Hide: Damage Resistance (2 PD/2 ED) 4 Swift Of Foot: Running +2" (8" total), END 1 1 Strong Swimmer: Swimming +1" (3" total), END 1 12 Sharp Senses: +4 PER with all Sense Groups 25 Two-Headed: Increased Arc Of Perception (360 Degrees) with all Sense Groups 5 Darkvision: Nightvision 5 Tracking Scent: Tracking with Normal Smell 5 Low-Light Vision: UV Perception (Sight Group) 6 Two Headed: Extra Limbs (2), Inherent (+1/4) 3 One Head Is Always Awake: LS (Sleeping: Character does not sleep) Skills 4 +2 with Bite 3 Concealment 12-; Self Only (-1/2) 4 Survival (Temperate/Subtropical) 12- 5 Tracking 12- 132 Total Powers & Skills Cost 171 Total Character Cost 75+ Disadvantages 15 Physical Limitation: Animal Intelligence (Frequently, Greatly Impairing) 0 Physical Limitation: Human-Sized 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 66 Experience 171 Total Disadvantage Points
Ecology: Found in northern forests, the argus is a highly intelligent pack hunter, tracking prey of all sizes through the thick growth and bringing them down through force of numbers and their unique physiology. They can be tamed to an extent, if found when a small pup, and are known to make excellent companions, guard dogs, and tracking animals..
Personality/Motivations: Typical animal motivations.
Powers/Tactics: An argus will normally use its Doppler Bark to stun its prey, giving it time to rush in for the attack (or escape, if the foe is too much for it to handle). Argus packs will usually wait until the largest member of the pack unleashes its Doppler Bark and then each animal will attack a specific weak-point—such as the nose, throat, ankle, and so on. If possible, the argus will try and Sweep it’s Bite, latch on with two sets of jaws and then rending its prey to bits.
Appearance: An argus is a two-headed canine the size of a large wolf. Their fur is short, thick, and rages from deep brown to glossy black.
Designer's Notes: The argus was built around the wolf from the HERO System Bestiary, although it’s a bit larger and stronger then the normal wolf. Game Masters who wish to make it more dangerous could use Duplication to build the second head.
The Argus is found in the Monsternomicon V3.5, from Privateer Press. The Monsternomicon describes creatures from Privateer Press's Iron Kingdom's setting. This character sheet was developed based on material found on Killer Shrike's D&D 3e to HERO conversion webpage.
Argus created by Privateer Press, character sheet created by Michael Surbrook)
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