Val	CHA	Cost	Roll	Notes
25	STR	15	14-	Lift 800 kg; 5d6 HTH Damage [2]
21	DEX	33	13-	OCV:  7/DCV:  7
24	CON	28	14-
16	BODY	12	12-
15	INT	5	12-	PER Roll 16-
15	EGO	10	12-	ECV:  5
20	PRE	10	13-	PRE Attack:  4d6
4	COM	-3	10-

8	PD	3		Total:  8 PD (8 rPD)
8	ED	3		Total:  8 ED (8 rED)
4	SPD	9		Phases:  3, 6, 9, 12
10	REC	0
48	END	0
41	STUN	0		Total Characteristics Cost:  125

Movement:	Running:	6"/12"
		Leaping:	0"
		Swimming:	2"/4"

Cost    Powers & Skills
20	Rad Burn:  HKA 3d6; No STR Bonus (-1/2), Only Works On Living Beings (-1/2), No 
	Knockback (-1/4), END 4
35	Filled With Radiation:  RKA 1/2d6, Side Effects, Side Effect occurs automatically whenever 
	Power is used (Side Effect only affects the environment near the character; irradiates 
	environment; +0), Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), NND (defense 
	is Life Support [Safe Environment:  High Radiation]; +1), Does BODY (+1), Continuous (+1); Only 
	Works On Living Beings (-1/2)
88	Virtually Intangible:  Physical Damage Reduction, Resistant, 75%; No Effect On Lead-Based 
	Attacks (-1/2) plus Energy Damage Reduction, Resistant, 75%; No Effect On Chi-Based Attacks (-1/4)
5	Undead Form:  Damage Resistance (8 PD/8 ED); Not Versus Lead-Based Attacks (-1/2)
15	Undead Form:  Does Not Bleed
10	Undead Form:  No Hit Locations
76	Intangible And Invisible:  Desolidification  (affected by lead or chi-based attacks) plus 
	Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2); Linked 
	(Desolidification; -1/4), END 4 
6	Undead Senses:  +4 PER with all Sense Groups; Only To Perceive Images Created By Means 
	Other Than Necromancy (-1)
17	Sense Life:  Detect Life 16-/12- (Unusual Group), Range, Sense
27	Nuclear Shade Senses:  Spatial Awareness (Unusual Group), Range
47	Undead Form:  LS  (Immunity All terrestrial poisons and chemical warfare agents; Immunity: 
	All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe 
	in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; 
	Self-Contained Breathing; Sleeping: Character does not sleep)

10	+2 with HTH Combat

Total Powers & Skill Cost:  356
Total Cost:  481

75+	Disadvantages
5	Distinctive Features:  highly radioactive (Not Concealable; Noticed and Recognizable; Detectable 
	Only By Technology Or Major Effort)
0	Physical Limitation:  Human Size
5	Physical Limitation:  Reduced Leap, cannot leap (Infrequently, Slightly Impairing)
20	Psychological Limitation:  Hungers For the Flesh Of The Living (Very Common, Strong)
376	Experience Points

Total Disadvantage Points:  481

Ecology: When a nuclear weapon detonates it doesn’t totally consume all of its human victims in atomic fire. A portion—a small portion—of each person’s soul remains behind. And thus a nuclear shade is born.

Nuclear shades tend to haunt the area where their human body died, often gathering in great packs to seek and flesh (in any form) to feed on. Immune to the passage of time, they can denude an area of all life before eventually moving on to fresh hunting ground. The bulk of nuclear shades are found in Japan, although some are known to exist in China, Russia, and the USA.

Personality/Motivation: Although of human intelligence (and even able to speak, albeit haltingly), a nuclear shade’s needs are fairly basic—feed. They seek flesh, normally human, but animal will do if that’s all there is, and will use their Rad Burn ability to virtually melt if off the bones of their victims.

Powers/Tactics: A nuclear shade tends to remain invisible (and thus virtually intangible), until it closes in a potential victim. Once within range, the shade will become solid, Grab its target, and then give it a “kiss” with its Rad Burn power. At the same time, it’s radioactive form will irradiate both the victim and surrounding area, sickening anyone the Rad Burn doesn’t kill out right. Once the target is dead, the sated shade will turn invisible and start to search for a new victim.

Appearance: A nuclear shade is a roughly human-sized and human-shaped cloud of vapor. The cloud is lit from within and glows in dim conditions. The form fades to nothingness at the extremities, while the eyes are bright points of golden light, while the mouth is a black hole. Although capable of vanishing from sight, nuclear shades are easily detectable via Geiger Counters.

Designer's Notes: The Nuclear Shade appears in the Feng Shui supplement Blowing Up Hong Kong. I derived many of the secondary powers from various undead in Monsters, Minions, and Marauders, while the radiation powers themselves are built based off of ideas seen in the UNTIL Superpowers Database.

Nuclear Shade Hero Designer File

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