(Earth Demon)

Val	CHA	Cost	Roll	Notes
28	STR	18	15-	Lift 1212.6 kg; 5 ½d6 HTH Damage [3]
15	DEX	10	12-
23	CON	13	14-
8	INT	-2	11-	PER Roll 11-
15	EGO	5	12-
20	PRE	10	13-	PRE Attack:  4d6

5	OCV	10	
5	DCV	10	
3	OMCV	0	
5	DMCV	6	
3	SPD	10		Phases:  4, 8, 12

12	PD	4		Total:  12 PD (6 rPD)
8	ED	-2		Total:  8 ED (8 rED)
11	REC	7
46	END	6
15	BODY	5
40	STUN	10      Total Characteristics Cost:  120

Movement:	Running:	12m/24m
		Leaping:	0m
		Swimming:	0m

Cost    Powers & Skills
	Earth Manipulation, all slots Unified Power (-¼)	
23	1)  Earth Ball:  Blast 8d6; Only When In Contact With The Ground (natural earth, stone, and soil 
	only; -½), Unified Power (-¼), END 4
35	2)  Engulf With Earth:  Entangle 4d6, 4 PD/4 ED (Stops Sight Group); Target Must Be In Contact 
	With Open Ground And Dirt (-½), Vulnerable (Water; -½), No Range (-½), Unified Power (-¼) plus 
	Blast 4d6, Constant (+½), NND (Life Support (Self-Contained Breathing);+1); No Range (-½), Must 
	Follow Grab Or Entangle By Character (-½), Linked (Entangle; -½), Extra Time (Full Phase, Only 
	to Activate, -¼), Unified Power (-¼), END 10
23	3)  Meld With Earth:  Desolidification  (affected by magic and water attacks); Only Through Dirt 
	And Rock (-½), Unified Power (-¼), END 4
30	4)  Meld With Earth:  Regeneration (3 BODY per Turn), Can Heal Limbs; Only When In Contact With 
	Dirt And Rock (-½), Unified Power (-¼)
29	5)  Negative Feed:  Aid  STR, DEX, CON, OCV, DCV, PD, ED, BODY, STUN 3d6, Expanded Effect (x8 
	Characteristics simultaneously) (+3 ½); Only to Aid Self (-1), Only In Areas Where The Earth Is 
	"Damaged" (toxic waste dumps, battlefields, slums, and so on; -½), Unified Power (-¼), END 8
37	Implant Suggestion:  Mind Control 12d6 (Human class of minds), Invisible Power Effects (Invisible 
	to Mental Group; +¼); Set Effect (Kun Kan cannot control a mind, but can only empathically 
	reinforce a desire the target already has. See text for more.; -1), END 7
21	Body Of Earth:  +6 PD, Resistant (+½) plus +8 ED, Resistant (+½)
4	Body Of Earth:  Knockback Resistance -4m
-2	Body Of Earth:  Leaping -4m (0m total)
-2	Body Of Earth:  Swimming -4m (0m total)
40	Body Of Earth:  LS  (Eating: Character does not eat; Immunity All terrestrial poisons and chemical 
	warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; 
	Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe 
	in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
17	Sense Vibrations:  Spatial Awareness (Touch Group), Increased Arc Of Perception (360 Degrees); 
	Only When In Contact With The Ground (natural earth, stone, and soil only; -½)

3	Body Of Earth:  Environmental Movement (no penalties on Earth, Mud, and so on)
6	Spirit of Toxic Waste:  +2/+2d6 Striking Appearance (vs. all characters)

24	+3 with HTH Combat
8	+4 with Earth Ball

3	Climbing 12-
3	Concealment 12-; Self Only (-½)
3	Demolitions (defined as ripping things apart) 11-

Total Powers & Skill Cost:  306
Total Cost:  634

175+	Matching Complications (50)
10	Physical Limitation:  Heavy (weighs around 200 kg) (Infrequently; Slightly Impairing)
15	Physical Complication:  Near Human Intelligence (Frequently; Slightly Impairing)
20	Psychological Complication:  Desire To Destroy The Earth (Very Common; Strong)
15	Psychological Complication:  Hatred Of "Pure" People And Places (Priests And Shrines For Example)
	(Common; Strong)
10	Reputation:  Evil Earth Demon, destroyer of the earth, Infrequently (Extreme)
5	Vulnerability:  1 ½ x Effect from Water-Based Attacks (Uncommon)

Total Complications Points: 50
Experience Points:  250

Ecology: It is believed the Kun Kan arise spontaneously from areas where the feng shui is bad, and large amounts of negative chi have been allowed to pool. This seems to be true, as Kun Kan feed off of corrupted earth and ground, such as battlefields, slums, and waste dumps. They will seek these places out, coming together to drain an area of it negative energy before moving on to a fresh location. If a specific spot of earth is constantly supplied with new corruption (such as a dumping ground of chemical wastes and the like), the Kun Kan may remain for a much longer time period, growing in size and strength.

It is said powerful magicians can call forth Kun Kan and force them to do their bidding. It is also said other areas of negative chi spawn their own monstrous creatures.

Personality/Motivation: Kun Kan mainly desire new areas in which to feed. Thus they tend to congregate in area where the earth has been violated in some way. If they can't find such an area, they make one, tearing up buildings, trees, parkland, and virtually anything else they can get their hands on. The Kun Kan despise purified areas as well, and are quite happy to tear down shrines, churches, and other sanctified places. If possible, they will also attack priests and other such people directly, attempting to entomb them beneath the earth.

Powers/Tactics: If possible, a Kun Kan will scoop up masses of dirt and form great balls of mud and earth to hurl at opponents. If these earth balls prove ineffective, or if their targets close to within hand-to-hand range, the Kun Kan will try to batter down their victims with blows of their massive fists. Troublesome (or unconscious) foes will be thrust down into the earth, rendered immobile and left to suffocate. Naturally, a Kun Kan prefers to fight in an area when it can utilize its "Negative Feed" ability, absorbing large amounts of negative chi in order to boost its combat abilities. Kun Kan can also implant suggestions into minds, encouraging them to further despoil natural land and earth. They cannot force someone to act against their will, but can reinforce any feelings that already exit.

Appearance: A Kun Kan is a massive humanoid figure comprised of earth and mud. It is shot through with dark roots and tends to drip oily black ooze when it walks. They are human-sized, but mass far more than any man, with thick, coarse features and extremities.

Designer's Notes: Kun Kan are best used in fantasy games, but could appear in mystically-themed Ninja Hero games or as strange foes in a Champions setting.

Kun Kan Hero Designer File

(Kun Kan created by Rich Warren and originally appeared in the Feng Shui supplement, Back for Seconds. Character sheet created by Michael Surbrook)

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