CREATURES FROM ADVANCED DUNGEONS AND DRAGONS

WINTER WOLF

Val	CHA	Cost	Roll	Notes
25	STR	15	14-	Lift 800 kg; 5d6 HTH Damage [2]
16	DEX	18	12-	OCV:  5/DCV:  5
20	CON	20	13-
15	BODY	10	12-
10	INT	0	11-	PER Roll 12-/15-
10	EGO	0	11-	ECV:  3
20	PRE	10	13-	PRE Attack:  4d6
10	COM	0	11-

10	PD	5		Total:  10 PD (3 rPD)
10	ED	6		Total:  10 ED (3 rED)
3	SPD	4		Phases:  4, 8, 12
9	REC	0
40	END	0
38	STUN	0		Total Characteristic Cost:  88

Movement:	Running:	9"/18"
		Leaping:	5"/10"
		Swimming:	2"/4"

Cost	Powers & Skills
15	Bite:  HKA 1d6 (2d6 w/STR), END 1
29	Blast Of Frost:  RKA 2 1/2d6, Area Of Effect (5" Line; +1); 1 Recoverable Charge (takes 10 minutes 
	to recover; -1 1/4), No Range (-1/2), [1 rc]
20	Immune To The Cold:  Armor (20 PD/0 ED); Only Works Against Cold (-1/2)
40	Immune To The Cold:  Physical Damage Reduction, Resistant, 75%; Only Works Against Cold (-1/2)
3	Thick Fur And Hide:  Damage Resistance (3 PD/3 ED)
6	Heavy:  Knockback Resistance -3"
6	Swift:  Running +3" (9" total), END 1
3	Lupine Senses:  +1 PER with all Sense Groups but Sight Group
6	Lupine Ears:  +3 PER with Hearing Group
5	Can See In The Dark:  Nightvision
10	Lupine Sense Of Smell:  Tracking with Smell/Taste Group
3	Lupine Ears:  Ultrasonic Perception (Hearing Group)
2	Used To the Cold:  LS  (Safe in Intense Cold)

	Talents
3	Lightsleep

	Skills
10	+2 with HTH Combat
	 
2	Concealment 11-; Self Only (-1/2)
3	Winter Coat:  +4 with Concealment; Only In Home Environment (-1), Self Only (-1/2)
3	Language:  Worg ('dire' wolf) (completely fluent)
3	Stealth 12-
2	Winter Coat:  +2 with Stealth; Only In Home Environment (-1)
3	Tactics 11-
3	Teamwork 12-

Total Powers & Skill Cost:  180
Total Cost:  268

75+	Disadvantages
5	Physical Limitation:  Large, up to twice human size (Infrequently, Slightly Impairing)
15	Physical Limitation:  Poor Eyesight, suffers -2 to all Sight PER Rolls (Frequently, Greatly 
	Impairing)
15	Physical Limitation:  Very Limited Manipulation (Frequently, Greatly Impairing)
10	Vulnerability:  1 1/2 x BODY fire-based attacks (Common)
10	Vulnerability:  1 1/2 x STUN fire-based attacks (Common)
138	Experience Points

Total Disadvantage Points:  268

Ecology: Found only in the cold north (or south), winter wolves range over the open tundra and taiga in search of prey. They form small packs, usually consisting of 2-4 adults and an equal number of young. The adults will work together to track and bring down prey, often dragging back choice bits for the pups.

Personality/Motivation: Normal animal motivations with more than a touch of surly aggressiveness and unpleasant temperament.

Powers/Tactics: Winter wolves hunt in packs, just like their smaller cousins. They will run prey to exhaustion, then attack in force, biting with their strong jaws. If needed, a winter wolf can howl forth a frigid blast of frost, freezing most any target.

Appearance: A winter wolf is as large as a small pony, which makes it twice as large as the largest timber wolves. Their thick coats of fur are either white or silver-white, with ice-blue or silvery eyes. If in good condition, the pelt of a winter wolf can fetch a great deal from those who trade in furs.

Designer's Notes: Game Masters may want to consider making the winter wolf's Blast of Frost power an Area of Effect Cone, or allowing it to affect the full 16" Line the Advantage allows for.

Wiinter Wolf Hero Designer File


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