Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage [2] 16 DEX 18 12- OCV: 5/DCV: 5 20 CON 20 13- 15 BODY 10 12- 10 INT 0 11- PER Roll 12-/15- 10 EGO 0 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 10 PD 5 Total: 10 PD (3 rPD) 10 ED 6 Total: 10 ED (3 rED) 3 SPD 4 Phases: 4, 8, 12 9 REC 0 40 END 0 38 STUN 0 Total Characteristic Cost: 88 Movement: Running: 9"/18" Leaping: 5"/10" Swimming: 2"/4" Cost Powers & Skills 15 Bite: HKA 1d6 (2d6 w/STR), END 1 29 Blast Of Frost: RKA 2 1/2d6, Area Of Effect (5" Line; +1); 1 Recoverable Charge (takes 10 minutes to recover; -1 1/4), No Range (-1/2), [1 rc] 20 Immune To The Cold: Armor (20 PD/0 ED); Only Works Against Cold (-1/2) 40 Immune To The Cold: Physical Damage Reduction, Resistant, 75%; Only Works Against Cold (-1/2) 3 Thick Fur And Hide: Damage Resistance (3 PD/3 ED) 6 Heavy: Knockback Resistance -3" 6 Swift: Running +3" (9" total), END 1 3 Lupine Senses: +1 PER with all Sense Groups but Sight Group 6 Lupine Ears: +3 PER with Hearing Group 5 Can See In The Dark: Nightvision 10 Lupine Sense Of Smell: Tracking with Smell/Taste Group 3 Lupine Ears: Ultrasonic Perception (Hearing Group) 2 Used To the Cold: LS (Safe in Intense Cold) Talents 3 Lightsleep Skills 10 +2 with HTH Combat 2 Concealment 11-; Self Only (-1/2) 3 Winter Coat: +4 with Concealment; Only In Home Environment (-1), Self Only (-1/2) 3 Language: Worg ('dire' wolf) (completely fluent) 3 Stealth 12- 2 Winter Coat: +2 with Stealth; Only In Home Environment (-1) 3 Tactics 11- 3 Teamwork 12- Total Powers & Skill Cost: 180 Total Cost: 268 75+ Disadvantages 5 Physical Limitation: Large, up to twice human size (Infrequently, Slightly Impairing) 15 Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls (Frequently, Greatly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 10 Vulnerability: 1 1/2 x BODY fire-based attacks (Common) 10 Vulnerability: 1 1/2 x STUN fire-based attacks (Common) 138 Experience Points Total Disadvantage Points: 268
Ecology: Found only in the cold north (or south), winter wolves range over the open tundra and taiga in search of prey. They form small packs, usually consisting of 2-4 adults and an equal number of young. The adults will work together to track and bring down prey, often dragging back choice bits for the pups.
Personality/Motivation: Normal animal motivations with more than a touch of surly aggressiveness and unpleasant temperament.
Powers/Tactics: Winter wolves hunt in packs, just like their smaller cousins. They will run prey to exhaustion, then attack in force, biting with their strong jaws. If needed, a winter wolf can howl forth a frigid blast of frost, freezing most any target.
Appearance: A winter wolf is as large as a small pony, which makes it twice as large as the largest timber wolves. Their thick coats of fur are either white or silver-white, with ice-blue or silvery eyes. If in good condition, the pelt of a winter wolf can fetch a great deal from those who trade in furs.
Designer's Notes: Game Masters may want to consider making the winter wolf's Blast of Frost power an Area of Effect Cone, or allowing it to affect the full 16" Line the Advantage allows for.
Wiinter Wolf Hero Designer File
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