Val	CHA	Cost	Roll	Notes
35	STR	25	16-	Lift 3200 kg; 7d6 HTH Damage [3]
18	DEX	24	13-	OCV:  6/DCV:  6
21	CON	22	13-
18	BODY	16	13-
10	INT	0	11-	PER Roll 11-
10	EGO	0	11-	ECV:  3
20	PRE	10	13-	PRE Attack:  4d6
2	COM	-4	9-

17	PD	4		Total:  17 PD (6 rPD)
14	ED	4		Total:  14 ED (6 rED)
3	SPD	2		Phases:  4, 8, 12
11	REC	0
42	END	0
47	STUN	0		Total Characteristic Cost:  103

Movement:	Running:	6"/12"
		Leaping:	3"/6"
		Swimming:	2"/4"
		Tunneling:	3"/6"

Cost	Powers & Skills
80	Confusion:  Drain INT 6d6, Ranged (+1/2), Reduced Endurance (0 END; +1/2); Must Make Eye Contact (-1/2)
22	Claws:  HKA 1d6 (2d6 w/STR), Armor Piercing (+1/2), END 2
25	Mandibles:  HKA 1 1/2d6 (3d6+1 w/STR), END 2
18	Thickly Armored Hide:  Armor (6 PD/6 ED)
6	Heavy:  Knockback Resistance -3"
-6	Ponderous Movement:  Running -3"
12	Burrowing:  Tunneling 3" through 6 DEF material; Limited Medium (loam, dirt, stone, and so 
	on; -1/2), Movement Depends On Material [loam is 1 DEF and 3", had packed dirt is 3 DEF and 2", 
	stone is DEF 6 and 1"] (-1/2), END 2

10	+2 with HTH Combat
8	+4 with Confusion

3	Climbing 13-
3	Stealth 13-
3	Tracking 11-

Total Powers & Skill Cost:  184
Total Cost:  287

75+	Disadvantages
5	Physical Limitation:  Large, up to twice human size (8' tall, 5' wide, 800 lbs) (Infrequently, 
	Slightly Impairing)
10	Physical Limitation:  Limited Manipulation (Frequently, Slightly Impairing)
5	Physical Limitation:  Reduced Leap, can only leap half as far as STR indicates (Infrequently, 
	Slightly Impairing)
15	Psychological Limitation:  Highly Fond Of The Flesh Of Humans And Humanoids (Common, Strong)
10	Psychological Limitation:  Malicious And Cruel (Common, Moderate)
167	Experience Points

Total Disadvantage Points:  287
Umber Hulk

Ecology: Umber hulks are subterranean carnivores who prey upon numerous types of large burrowing animals (such as giant and/or purple worms, anhkhegs, carrion crawlers, and the like). They have a marked preference for humans and other humanoids however and have been known to assault villages of humans, elves, halflings, and other races in search of food. If desperate, the umber hulk will eat vegetable matter as well as certain forms of cave fungus.

It is said that there is a species of umber hulk that dwells under water.

Motivations: Normal animal motivations. Although reasonably intelligent, umber hulks aren't driven to do much more than survive. A few may attempt to enact some sort of plan to ensure a constant food supply, but most umber hulks are nomadic, following the tunnels left by their larger prey.

Combat Techniques: In combat, an umber hulk will lash out with its iron-hard claws, tearing soft prey to shreds. Larger types of prey will be savagely bitten with the powerful mandibles. Against an intelligent opponent, the umber hulk will try and lock gazes, using its ability to confuse in order render a victim helpless.

Appearance: An umber hulk is a huge humanoid figure standing a full eight feet tall and five feet wide. They are black in hue, with a lighter grayish front and head. The face is equipped with two long mandibles (much like those of a stag beetle), and four eyes. Two of the eyes are normal, while two are reddish compound eyes similar to those of an insect.

Designer's Notes: The umber hulk is found in the pages of the original AD&D Monster Manuel. Most of the material here was created whole-cloth in an effort to provide a somewhat realistic background of these creatures.

Umber Hulk Hero Designer File

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