CREATURES FROM ADVANCED DUNGEONS AND DRAGONS

SYLPH

Val	CHA	Cost	Roll	Notes
8	STR	-2	11-	Lift 75 kg; 1 1/2d6 HTH Damage [1]
13	DEX	9	12-	OCV:  4/DCV:  4
13	CON	6	12-
9	BODY	-2	11-
16	INT	6	12-	PER Roll 12-
16	EGO	12	12-	ECV:  5
15	PRE	5	12-	PRE Attack:  3d6
24	COM	7	14-

4	PD	2		Total:  4 PD (0 rPD)
4	ED	1		Total:  4 ED (0 rED)
3	SPD	7		Phases:  4, 8, 12
5	REC	0
26	END	0
20	STUN	0		Total Characteristics Cost: 51

Movement:	Running:	6"/12"
		Flight:		18"/36"
		Leaping:	1"/2"
		Swimming:	2"/4"

Cost	Powers & Skills
50	Sylph Magic:  50 points worth of Magic Skills and spells (usually related to air)
30	Wings:  Flight 18", Reduced Endurance (1/2 END; +1/4); Restrainable (-1/2), END 2
30	Become Invisible at Will:  Invisibility to Sight Group , Reduced Endurance (0 END; +1/2)
26	Call Air Elemental:  Summon 473-point Air Elemental (see page 70-71 of The HERO  System Bestiary), 
	Friendly (+1/4); 1 Recoverable Charge which Recovers every 1 Week (-1 3/4), Extra Time (1 Turn 
	(Post-Segment 12), -1 1/4), Incantations (Requires Incantations throughout; -1/2), [1 rc]

	Skills
5	Conversation 13-
3	Language:  Common (completely fluent)
5	Persuasion 13-
5	Seduction 13-

Total Powers & Skill Cost:  154
Total Cost:  205

75+	Disadvantages
0	Physical Limitation: Human Sized
130	Experience
205	Total Disadvantage Points

Ecology: Sylphs are magical beings similar to nymphs. As with nymphs, they are all female, and tend to by shy, dwelling in remote places, such as tall mountains and high cliffs. Unlike nymphs, however, their life-force is not "tied" to any one specific place, and they may travel freely.

Personality/Motivation: Fairly solitary in their habits, sylphs prefer the company of other sylphs, nymphs, or similar beings. They tend to avoid mortals, and while nominally benign in outlook, can and will defend themselves if needed. They are less capricious then nymphs (and other fairy folk) and have been known to befriend and aid those in need and deserving of their assistance.

Powers/Tactics: Sylphs are innately magical beings, and can call upon an array of spells with which to attack an enemy (or defend a friend). They will avoid physical combat at all costs, turning invisible if needed. In times of extreme trouble, they will call upon the air itself to come and aid them.

(Note: the "Sylph Magic" listed here is adapted from the nymphs in Monsters, Minions, and Marauders. A true AD&D sylph can cast 10 spells ranging in level from 1-4. Each spell is cast once per day, and probably requires Gestures and Incantations [being natural spell casters, I doubt they need material components].)

Appearance: A sylph looks like a beautiful human with long hair and a slender build. Large insect-like wings sprout from their back, similar in appearance to a dragonfly's wings (and thus indicating a relationship to pixies, sprites, and other beings). Their clothing consists of sheer gossamer tunics and the like.

Designer's Notes: This character sheet is based off of the description of the sylph found in the original 1st Edition Monster Manual. It was created using my AD&D to HERO Conversion guidelines as well as borrowing certain elements from the nymph character sheets in Monsters, Minions, and Marauders.

Sylph Hero Designer File


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