Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [4]
17	DEX	21	12-	OCV:  6/DCV:  6
18	CON	16	13-
13	BODY	6	12-
15	INT	5	12-	PER Roll 12-
18	EGO	16	13-	ECV:  6
20	PRE	10	13-	PRE Attack: 4d6
30	COM	10	15-

15	PD	11		Total:  15 PD (8 rPD)
15	ED	11		Total:  15 ED (8 rED)
3	SPD	3		Phases:  4, 8, 12
8	REC	0
36	END	0
32	STUN	0		Total Characteristics Cost:  119

Movement:	Running:	6"/12"
		Flight:		9"/18"
		Leaping:	4"/8"
		Swimming:	2"/4"
		Teleportation:	10"/20"

Cost	Powers & Skills
20	Summon Abyssal Darkness:  Darkness to Sight Group 2" radius, END 2
40	Demonic Kiss:  Drain BODY 2d6, Reduced Endurance (0 END; +1/2), Continuous (+1); Must 
	Follow Grab (-1/4)
8	Claws:  HKA 1/2d6 (1d6+1 w/STR); Reduced Penetration (-1/4)	1
105	Charm:  Mind Control 12d6 (Humanoids class of minds), Telepathic (+1/4), 
	Reduced Endurance (0 END; +1/2)
45	ESP:  Telepathy 12d6, Reduced Endurance (0 END; +1/2); Receive Only (-1/2), Can Only Read 
	Surface Thoughts (-1/2)
15	Demonic Resistance:  Physical Damage Reduction, Resistant, 50%; Only Vs Gas Attacks (-1)
30	Demonic Resistance:  Energy Damage Reduction, Resistant, 50%
8	Demonic Hide:  Damage Resistance (8 PD/8 ED)
14	Strong Self-Will:  Mental Defense (18 points total)
22	Astral Travel:  Extra-Dimensional Movement (Single Dimension, Any Location corresponding to 
	current physical location), END 2
22	Become Etheral:  Extra-Dimensional Movement (Single Dimension, Any Location corresponding to 
	current physical location), END 2
25	Plane Travel:  Extra-Dimensional Movement (to the Planes of the Abyss) (Single Dimension, Any 
	Location), END 2
12	Wings:  Flight 9"; Restrainable (-1/2), END 2
58	Instantaneous Movement:  Teleportation 10", No Relative Velocity, x2 Increased Mass, Safe Blind 
	Teleport (+1/4), MegaScale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4); Must Teleport
	to Fixed Locations (-1/2), END 9
5	Teleportation: Floating Fixed Location (1 Locations)
52	Clairaudience: Clairsentience (Hearing Group), x8 Range (1,200"), Reduced Endurance (0 END; +1/2)
5	Heat Vision:  Infrared Perception (Sight Group)
50	Demonic Vitality:  Life Support: Total
42	Shape Change:  Shape Shift  (Sight and Touch Groups, limited group of shapes (Humanoids)), 
	Instant Change, Reduced Endurance (0 END; +1/2)
133	Open Demonic Gate:  Summon 1000-point creatures, Demons of the Abyss Very Limited Group (+1/4), 
	Friendly (+1/4); Activation Roll 11- (-1), Extra Time (Delayed Phase, -1/4), END 30

26	Speaking in Tongues:  Universal Translator 18-

3	Acting 13-
3	Conversation 13-
5	KS: Demons and Demonic Hierarchy 14-
5	KS: Sorcery and the Occult 14-
7	Seduction 15-
2	WF:  Common Melee Weapons

Total Powers & Skill Cost:  762
Total Cost:  881

75+	Disadvantages
15	Distinctive Features:  Extreme Beauty, Bat Wings (Concealable; Always Noticed and Causes Major 
	Reaction; Detectable By Commonly-Used Senses)
5	Hunted:  Demons of Lesser Rank 8- (Less Pow, Harshly Punish)
15	Physical Limitation:  Cannot Pass Specific Magical Circles And Barriers (Infrequently, Fully Impairing)
10	Psychological Limitation:  Cruel And Domineering (Common, Moderate)
10	Psychological Limitation:  Prefer To Act Alone, Don't Care For Others Of Their  Kind  (Common, Moderate)
15	Psychological Limitation:  Repelled By Holy Artifacts And Objects (Uncommon, Total)
10	Reputation:   Seducer And Destroyer Of Men, 8- (Extreme)
10	Rivalry:  Professional (With Other Demons; Rival is of Equal of Greater Rank; Seek to Outdo, 
	Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10	Vulnerability:  2 x STUN Cold Iron (Uncommon)
10	Vulnerability:  2 x BODY Cold Iron (Uncommon)
696	Experience Points

Total Disadvantage Points:  881

Ecology: These demons tend to live among men, and are active mostly at night. Succubi seduce men (and women) and attempt to turn them to acts of greater evil in doing so. When not active on the mortal plane, they lair in the Abyss, where they rule over the lower demons.

It is said that a succubus in female form will collect the seed of a man, transform into a male form and then seduce a woman, implanting the stolen seed. Children born of such a union are said to be marked and thus are to be feared.

Personality/Motivation: A succubus desires to seduce mortals into committing more and greater evil. They also try to create pacts with mortals, exchanging power and/or favors in return for mortal souls. As their main purpose is to sow confusion and create chaos in the mortal world, succubi will try to use their influence over seduced mortals to urge them to commit acts the demon realm would find beneficial (or, particularly cruel and evil).

Powers/Tactics: The succubus tries to avoid open combat, preferring to kill by stealth and guile. If they so desire, a succubus may drain her target's life force through her kiss, leaving an empty and dry husk. The succubus can also mentally dominate others, and usually do so in order to further their seduction attempts. Succubi can also read the thoughts of others, as well as hear what is being said remotely, two powers they put to great use when selecting and corrupting their victims.

As with all demons, the succubus is very hard to harm, and are highly resistant to magic of all sorts. They are nearly impervious to fire and lighting as well, and even their naked skin can turn most blades. If needed, a succubus can gate in another demon, although they tend prefer summoning lesser demons as opposed to another succubus.

Appearance: Succubi normally appear as tall and very beautiful women. In their natural form they tend to have reddish skin and inky-black hair with small horns and large bat wings. Once shapeshifted, they can appear as any type of humanoid they desire, both male or female, as long as the new form isn't all that different from their original height and weight. Naturally, their shapeshifted form can have any color hair, eyes and skin that the succubus chooses.

Designer's Notes: As with the Type V (a.k.a. Marilith), the succubus includes all the standard powers of demons, as well as powers specific to the this demon. I did drop the psionic powers, as well as a few powers that were virtually identical in HERO System terms. Once again I will admit to not being highly cost-effective with this write-up, although I will also admit to being uncertain how to construct a logical Power Framework

A few notes on the powers: The Characteristics (such as DEX & SPD) might be a bit low. While the Summon power allows the succubus to summon itself, the AD&D version can't, but it can summon demon lords (which are probably 2000-3000-point characters!). Game Masters should feel free to alter this Summon power to fit their campaign.

Succubus Hero Designer File

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