Val	CHA	Cost	Roll	Notes
40	STR	30	17-	Lift 6400 kg; 8d6 HTH Damage [4]
20	DEX	30	13-	OCV:  7/DCV:  7
25	CON	30	14-
23	BODY	26	14-
4	INT	-6	10-	PER Roll 10-
5	EGO	-10	10-	ECV:  2
30	PRE	20	15-	PRE Attack:  6d6
4	COM	-3	10-

16/18	PD	4		Total:  16/18 PD (4/6 rPD)
16/18	ED	7		Total:  16/18 ED (4/6 rED)
4	SPD	10		Phases:  3, 6, 9, 12
13	REC	0
50	END	0
56	STUN	0		Total Characteristic Cost:  138

Movement:	Running:	6"/12"
		Leaping:	0"
		Swimming:	2"/4"

Cost	Powers & Skills
30	Bite:  HKA 2d6 (4d6 w/STR), END 3
98	Intense Digestive Heat:  HKA 6d6, Reduced Endurance (0 END; +1/2), Damage Shield (+1/2), 
	Continuous (+1); Activation Roll 11- (only versus attacks to the back and/or spine; -1), No STR 
	Bonus (-1/2), Extra Time (Full Phase, Only to Activate, -1/4)
12	Armored Plates:  Armor (4 PD/4 ED)
4	Armored Head And Back:  Armor (2 PD/2 ED); Activation Roll 14- (covers head and back; -1/2)
3	Armored Back:  Armor (2 PD/2 ED); Activation Roll 11- (-1)
12	Heavy:  Knockback Resistance -6"
2	Immune To The Cold:  LS  (Safe in Intense Cold)

1	Ice-walking:  Environmental Movement (no penalties on ice or snow)

12	+6 with Bite
3	Stealth 13-
7	Tracking 12-

Total Powers & Skill Cost:  184
Total Cost:  322

75+	Disadvantages
10	Physical Limitation:  Huge, up to eight times human size (40' long, 12,000 pounds) (Frequently, 
	Slightly Impairing)
20	Physical Limitation:  Instinctive Intelligence (All the Time, Greatly Impairing)
5	Physical Limitation:  Reduced Leap, cannot leap (Infrequently, Slightly Impairing)
15	Physical Limitation:  Very Limited Manipulation (Frequently, Greatly Impairing)
15	Psychological Limitation:  Always Hungry, goes out of its way to find food (Common, Strong)
182	Experience Points

Total Disadvantage Points:  322

Ecology: Remorhaz live in the frozen wastes of the far north and south. They prey on virtually anything, and will eat penguins, seals, and polar bears (as well as other large animals). These worms tend to lair in deep crevices or caves in the snow and ice, and are also known as Ice Worms and Polar Worms.

It is believed that there is another species of remorhaz that exudes cold instead of heat, leaving its victims encased in ice.

Personality/Motivation: Normal animal motivations. Their metabolism is such that they creatures are almost always hungry and are very aggressive in their search for food.

Powers/Tactics: In combat, the remorhaz tactics are quite simple. It will beats its wings and raise the front portion of its body, and then snap forward with great speed and bite its victim. The remorhaz will almost always use its STR while biting, delivering fatal wounds with its great jaws.

When engaged in combat (or otherwise angered), the remorhaz will generate a great deal of heat. Its back will actually glow red with excess heat and anything striking this surface is sure to melt (if a weapon) or be horribly burned (usually fatal to most creatures).

Appearance: The remorhaz is a huge worm, 3'-5' wide and 20' to 40' long. The head is equipped with large fangs, and two long horns jut back from near the eyes. A pair of small wings run along the sides of the "neck," allowing the remorhaz to lift its upper body into the air prior to striking. These creatures are ice blue, with a broad white streak running down their thickly armored backs.

Designer's Notes: I always thought the artwork for the remorhaz (done by the great David Trampier) was one of the coolest pics in the old Monster Manuel. It was also one of the scariest creatures in the book as well, being capable of doing up to 100 points of damage! Anyway, I also found another version of the remorhaz in a Conan story (written by someone who wasn’t Robert E Howward). This version of the ice worm enticed its victims with a piping call and gave off cold, leaving its prey encased in ice. Conan killed it by hurling a helmet full of white-hot coals into its mouth.

Remorhaz Hero Designer File

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