Val CHA Cost Roll Notes 9 STR -1 11- Lift 87.1 kg; 1 1/2d6 HTH Damage [2] 17 DEX 21 12- OCV: 6/DCV: 6 10 CON 0 11- 10 BODY 0 11- 14 INT 4 12- PER Roll 12- 10 EGO 0 11- ECV: 3 11 PRE 1 11- PRE Attack: 2d6 12 COM 1 11- 3 PD 1 Total: 3 PD (0 rPD) 3 ED 1 Total: 3 ED (0 rED) 3 SPD 3 Phases: 4, 8, 12 4 REC 0 20 END 0 20 STUN 0 Total Characteristic Cost: 43 Movement: Running: 8"/16" Leaping: 1"/2" Swimming: 2"/4" Cost Powers & Skills Spells And/Or Spell-Like Abilites 8 1) Create Darkness: Darkness to Sight Group 2" radius; 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (-1/4), [1 cc] 10 2) Dancing Lights: Sight Group Images Increased Size (2" radius; +1/4), +3 to PER Rolls; 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (-1/4), [1 cc] 21 3) Faire Fire: Negative Combat Skill Levels (-7 to opponent's DCV); 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (-1/4) plus Sight Group Images 1" radius, +4 to PER Rolls; 1 Continuing Charge lasting 1 Turn (-1 1/4), Linked (Negative Combat Skill Levels; -1/2), Gestures (-1/4), [1 cc] 4 Swift Of Foot: Running +2" (8" total), END 1 4 Silent Movement: Invisible to Hearing Group (+1/4) for up to 16 Active Points of Runninig, END 1 10 Detect Altered Stonework: Detect Detect Traps/Pits/Ambushes In An Underground Or Stonework Environment 12- (Sight Group) 5 Infravision: IR Perception (Sight Group) Talents 6 Nimble Fingers: Ambidexterity (-1 Off Hand penalty) Skills 4 +1 with Bows and Swords 2 AK: Underworld/Underdark 11- 3 Climbing 12- 3 KS: Caves And Underground Tunnels 12- 3 KS: Stonework Construction 12- 3 Shadowing 12- 3 Stealth 12- 2 Survival (Underground) 12- 4 WF: Common Melee Weapons, Common Missile Weapons 3 Linguist 1 1) Language: Common Tongue (fluent conversation) 0 2) Language: Drow (idiomatic; literate) 1 3) Language: Elvish (fluent conversation) 1 4) Language: Gnomish (fluent conversation) 2 5) Language: Silent Language (completely fluent) 2 6) Language: Subterranean Trade Tongue (completely fluent) Total Powers & Skill Cost: 105 Total Cost: 136 75+ Disadvantages 10 Physical Limitation: Cannot Abide Bright Light (Infrequently, Greatly Impairing) 0 Physical Limitation: Human Size 15 Psychological Limitation: Despise Their Surface Brethren (Common, Strong) 10 Reputation: evil "dark" elves, 8- (Extreme) 5 Vulnerability: 1 1/2 x Effect from Sight Group Flashes based on bright light (Uncommon) 21 Experience Points Total Disadvantage Points: 136 OPTIONS Cost Power 9 Detect Magic: Detect magic and magical effects 9- (Mystic Group), Increased Arc Of Perception (360 Degrees), Range, Sense; 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (-1/4), [1 cc] 7 Know Alignment: Detect aura and/or psyche 9- (Mystic Group), Discriminatory, Range, Sense; 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (-1/4), [1 cc] 3 Levitate: Flight 5"; 1 Continuing Charge lasting 1 Turn (-1 1/4), Levitation (-1/2), Gestures (-1/4), No Noncombat Movement (-1/4), [1 cc]
Drow Options Hero Designer File
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