Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  18 DEX 24 13- OCV: 6/DCV: 6 15 CON 10 12- 10 BODY 0 11- 10 INT 0 11- PER Roll 14- 10 EGO 0 11- ECV: 3 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 6 PD 4 Total: 6 PD (3 rPD) 4 ED 1 Total: 4 ED (3 rED) 3 SPD 2 Phases: 4, 8, 12 7 REC 4 30 END 0 23 STUN 0 Total Characteristics Cost: 45 Movement: Running: 7"/14" Leaping: 2"/4" Swimming: 2"/4" Teleportation: 24"/96" Cost Powers & Skills 10 Bite: HKA 1/2d6 (1d6+1 w/STR), END 1 3 Tough Hide: Damage Resistance (3 PD/3 ED) 2 Swift: Running +1" (7" total), END 1 66 Blink: Teleportation 24", x4 Noncombat, Safe Blind Teleport (+1/4), END 7 9 Canine Senses: +3 PER with All Sense Groups 5 Can See In The Dark: Nightvision 5 Canine Nose: Tracking with Normal Smell 3 Canine Ears: Ultrasonic Perception (Hearing Group) (Hearing Group) Talents 3 Lightsleep Skills 3 Concealment 12-; Self Only (-1/2) 3 Stealth 13- 7 Tactics 13- 3 Teamwork 13- Total Powers & Skill Cost: 122 Total Cost: 167 75+ Disadvantages 10 Hunted: displacer beasts 8- (As Pow, Harshly Punish) 0 Physical Limitation: Human Sized 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 10 Reputation: friend of man and other good beings, 11- 57 Experience Points Total Disadvantage Points: 167
Ecology: Blink dogs live in packs of four to 16 individuals run by an alpha male and his mate (the alpha female). They live in temperate climes, feeding on small animals (such as rabbits and mice) as well as large mammals as deer and elk. Due to their innate teleport abilities, blink dogs do not have a very strong sense of territory and tend to range over wide areas. Blink dogs have their own, complex, language.
Personality/Motivations: Normal animal motivations. In general, blink dogs try to protect the pack and keep the young pups well fed. They are opposed to evil in all its forms by nature and intelligent enough to recognize it (and decide on a proper course of action on how to oppose it). Blink dogs will not harm humans (unless that human is considered evil) and avoid hunting near human habitations.
Powers/Tactics: When chasing large prey, blink dogs try to work as a group, driving the target to exhaustion. If hunting smaller game, they will utilize their blink power to surprise their prey, snatching up their intended target with a quick snap of the jaws. If fighting a large animal or an intelligent enemy, blink dogs will use their teleport power to blink in and out of range. They will also try and blink in behind the target, in order to take it unawares.
It is said some blink dogs can travel through time, but this is only speculation.
Appearance: A blink dog is a large canine that stands close to three feet tall at the shoulder. They are brown furred, with a yellowish underbelly and short, stiff tails. In general they resemble Labradors more than anything else. In some places they are known as Tempus Wolves or Wink Hounds.
Designer's Notes: Game Masters may want to give the blink dogs combat levels when fighting as a pack (pack tactics) as well as levels linked to their teleport (to simulate attacking from an unexpected direction).
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