Val CHA Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 13 DEX 6 12- OCV: 5/DCV: 5 20 CON 10 13- 13 INT 3 12- PER Roll 16- 18 EGO 8 13- ECV: 5 - 5 23 PRE 13 14- PRE Attack: 4 ½d6 5 OCV 10 5 DCV 10 5 OMCV 6 5 DMCV 6 4 SPD 20 Phases: 3, 6, 9, 12 12 PD 1 Total: 12 PD (12 rPD) 12 ED 1 Total: 12 ED (12 rED) 10 REC 6 65 END 9 20 BODY 10 60 STUN 20 Total Characteristic Cost: 123 Movement: Flight: 12m/24m Cost Powers & Skills 45 Eye Rays: Multipower, 91-point reserve, all slots Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Limited Range (15m; -¼), Limited Arc Of Fire (each slot must target a different creature; -¼) 2f 1) Fire Ray (Fire): RKA 3d6, SE: Fire (+0) (45 Active Points); Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Beam (-¼), Limited Range (15m; -¼), Limited Arc Of Fire (each slot must target a different creature; -¼), END 4 2f 2) Telekinesis Ray: Telekinesis (24 STR), Fine Manipulation (46 Active Points); Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Limited Range (15m; -¼), Limited Arc Of Fire (each slot must target a different creature; -¼), END 5 1f 3) Fear Ray (Fear, Psychic): Mind Control 6d6 (Human and Animal classes of minds), Telepathic (+¼) (44 Active Points); Set Effect ("Moves your normal movement rate away from the beholder by the safest route possible."; -1), Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Normal Range (-¼), Limited Range (15m; -¼), Limited Arc Of Fire (each slot must target a different creature; -¼), END 4 15 Eyes Of The Beholder: Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; whenever a foe within 8m starts his Phase; +1) for up to 46 Active Points of Eye Rays Multipower slot; No Conscious Control (random eye ray power targets Triggering foe; -2), END 5 28 Central Eye: Mental Blast 3d6 (Human and Animal classes of minds); Limited Range (15m; -¼), END 3 41 Fiery Burst: RKA 3d6, Area Of Effect (4m Radius; +¼), Personal Immunity (+¼), Penetrating (+½), Trigger (Activating the Trigger requires a Zero Phase Action, resets automatically; when the Eye Of Flame is at Half or Zero BODY; +¾); No Conscious Control (-2), END 12 25 Bite: HKA 1 ½d6 (2d6+1 w/STR), END 2 12 Alien Mind: Mental Defense (12 points total) 42 Rocky Hide: +9 PD, Hardened (+¼), Impenetrable (+¼), Resistant (+½) (Modifiers affect Base Characteristic) plus +9 ED, Hardened (+¼), Impenetrable (+¼), Resistant (+½) (Modifiers affect Base Characteristic) 38 Floating Sphere: Flight 12m, Position Shift, Persistent (+¼), Reduced Endurance (0 END; +½), No Gravity Penalty (+½) 12 All-Around Vision: +4 PER with all Sense Groups 10 All-Around Vision: Increased Arc Of Perception (360 Degrees) with Sight Group 5 Darkvision: IR Perception (Sight Group) Talents 5 Dangerously Fast: Lightning Reflexes (+5 DEX to act first with All Actions) Skills 10 +2 with Eye Blasts Multipower 12 +4 with Multiple Attacks 4 +2 with Bite 3 AK: Home Territory 12- 1 Language: Deep Speech (fluent conversation; literate) 0 PS: Eye Of Flame Abilities 11- 5 Rapid Attack ; Ranged Multiple Attacks Only (-1) 3 Shadowing 12- 3 Stealth 12- 2 Survival (Underground) 12- 3 Tactics 12- 5 Two-Weapon Fighting ; Ranged Multiple Attacks Only (-1) Total Powers & Skill Cost: 334 Total Cost: 457 457+ Matching Complications 15 Negative Reputation: Eye Of Flame, Very Frequently (Extreme; Known Only To A Small Group [adventurers, scholars, etc.]) 10 Physical Complication: Large (+2 OCV to be hit, +2 to PER Rolls to perceive) (Infrequently; Slightly Impairing) 20 Physical Complication: No Manipulatory Appendages (All the Time; Barely Impairing) 15 Psychological Complication: Aggressive, Greedy And Hateful (Common; Strong) Total Disadvantage Points: 348
Background/History:: Eyes of Flame are less egotistical than Beholder Eye Tyrants and will work with one another. They often serve more powerful Beholder masters.
Character sheet by Roland Volz.
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