CREATURES FROM ADVANCED DUNGEONS AND DRAGONS

3E BEHOLDER (GAUTH)

Val	CHA	Cost	Roll	Notes
8	STR	-2	11-	Lift 75.8 kg; 1 ½d6 HTH Damage [1]
14	DEX	8	12-
18	CON	8	13-
15	INT	5	12-	PER Roll 12-/16-
15	EGO	5	12-
13	PRE	3	12-	PRE Attack:  2 ½d6

8	OCV	25	
6	DCV	15	
3	OMCV	0	
3	DMCV	0	
4	SPD	20		Phases:  3, 6, 9, 12

10	PD	0		Total:  10 PD (10 rPD)
10	ED	0		Total:  10 ED (10 rED)
4	REC	0
70	END	10
20	BODY	10
50	STUN	15		Total Characteristic Cost:  107

Movement:	Running:  1m/2m 
		Flight:  8m/16m
	
Cost    Powers & Skills
150	Eye Rays:  Multipower, 300-point reserve, all slots Individual Slots Can Be Disabled With Called 
	Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Limited Range (35m; -¼), Limited Arc Of Fire 
	(only two slots can strike targets in any particular 90-degree arc (up, forward, backward, left, 
	right, down) each Turn; -¼)	
3f	1)  Sleep:  Blast 6 ½d6, Reduced Endurance (½ END; +¼), Attack Versus Alternate Defense (Life Support 
	(Diminished Sleep); All Or Nothing; +1); Individual Slots Can Be Disabled With Called Shots (all slots 
	are -8 OCV, PD 6, ED 6, BODY 1; -½), Beam (-¼), Limited Range (35m; -¼), No Knockback (-¼), Limited Arc 
	Of Fire (only two slots can strike targets in any particular 90-degree arc (up, forward, backward, left, 
	right, down) each Turn; -¼), END 3
3f	2)  Inflict Moderate Wounds:  Drain BODY 2d6, Reduced Endurance (½ END; +¼), Delayed Return Rate 
	(points return at the rate of 5 per Week; +2 ½); Individual Slots Can Be Disabled With Called Shots 
	(all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Beam (-¼), Limited Range (35m; -¼), Limited Arc Of Fire 
	(only two slots can strike targets in any particular 90-degree arc (up, forward, backward, left, right,
	down) each Turn; -¼), END 3
3f	3)  Scorching Ray:  RKA 4d6, Reduced Endurance (½ END; +¼); Individual Slots Can Be Disabled With Called 
	Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Beam (-¼), Limited Range (35m; -¼), Limited Arc Of 
	Fire (only two slots can strike targets in any particular 90-degree arc (up, forward, backward, left, right,
	down) each Turn; -¼), END 3
3f	4)  Dispel Magic:  Dispel 17d6, any one Magic Power one at a time (+½); Individual Slots Can Be Disabled 
	With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Beam (-¼), Limited Range (35m; -¼), Limited 
	Arc Of Fire (only two slots can strike targets in any particular 90-degree arc (up, forward, backward, left, 
	right, down) each Turn; -¼), END 8
3f	5)  Paralysis:  Entangle 3 ½d6, 2 PD/2 ED, ACV (uses OCV against DMCV; +¼), Works Against EGO, Not STR (+¼), 
	Reduced Endurance (½ END; +¼), Takes No Damage From Attacks (All Attacks, EGO only to break out; +¾); Mental 
	Defense Adds To EGO (-½), Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, 
	BODY 1; -½), Beam (-¼), Limited Range (35m; -¼), Limited Arc Of Fire (only two slots can strike targets in any 
	particular 90-degree arc (up, forward, backward, left, right, down) each Turn; -¼), END 3
3f	6)  Exhaustion:  Drain STUN 6d6, Reduced Endurance (½ END; +¼); Individual Slots Can Be Disabled With Called Shots 
	(all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Beam (-¼), Limited Range (35m; -¼), Limited Arc Of Fire (only 
	two slots can strike targets in any particular 90-degree arc (up, forward, backward, left, right, down) 
	each Turn; -¼), END 3
	 	
15	Stunning Gaze:  Change Environment (Stunning); Instant (-½), Beam (-¼), Limited Range (35m; -¼), END 3
15	Bite:  HKA 1d6 (1d6+1 w/STR), END 1
36	Rocky Hide:  +8 PD, Hardened (+¼), Impenetrable (+¼), Resistant (+½) plus +8 ED, Hardened (+¼), 
	Impenetrable (+¼), Resistant (+½)
16	Alien Mind:  Mental Defense (16 points total)
29	Naturally Buoyant:  Flight 8m, Position Shift, Persistent (+¼), Reduced Endurance (0 END; +½), No Gravity Penalty (+½)
8	All-Around Vision:  +4 PER with Sight Group
10	All-Around Vision:  Increased Arc Of Perception (360 Degrees) with Sight Group
5	Darkvision:  IR Perception (Sight Group)

	Talents
5	Improved Initiative:  Lightning Reflexes (+5 DEX to act first with All Actions)

	Skills
24	+8 OCV with Multiple Attacks
6	PSLs:  +2 vs. Multiple Attack with DCV penalties

0	Analyze:  Animal 8-
0	AK: Home Territory 11-
7	Concealment 14-
5	Defensive Attack ; Ranged Multiple Attacks Only (-1)
5	KS: Arcane And Occult Lore 14-
4	Language:  Common (completely fluent; literate)
0	Language:  Native (idiomatic; literate)
0	PS: Beholder Abilities 11-
5	Rapid Attack ; Ranged Attacks Only (-1)
0	Shadowing 8-
7	Stealth 14-
0	Survival (Underground) 8-
3	Tracking 12-

Total Powers & Skill Cost:  373
Total Cost:  480

175+	Matching Complications (50)
20	Negative Reputation:  Terrible Monster, Very Frequently (Extreme)
30	Physical Complication:  No Manipulatory Appendages (All the Time; Greatly Impairing)
20	Psychological Complication:  Egotistical And Tyrannical (Common; Total)

Total Complications Points:  50
Experience Points:  305

Background/History: Beholders are the stuff of nightmares. These creatures, also called the "spheres of many eyes" or "eye tyrants," are deadly creatures.

Personality/Motivation: It is a rapacious and tyrannical creature that seeks to exact tribute from anything weaker than itself, and often attacks adventurers simply to acquire their wealth.

Appearance: The Gauth, sometimes known as the Lesser Beholder, is a 4-foot wide orb dominated by a central eye. Six smaller eyes on stalks sprout from the top of its body.

Character sheet by Roland Volz.

3E Beholder (Gauth) Hero Designer File


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