Val CHA Cost Roll Notes 8 STR -2 11- Lift 75.8 kg; 1 ½d6 HTH Damage [1] 14 DEX 8 12- 18 CON 8 13- 15 INT 5 12- PER Roll 12-/16- 15 EGO 5 12- 13 PRE 3 12- PRE Attack: 2 ½d6 8 OCV 25 6 DCV 15 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 10 PD 0 Total: 10 PD (10 rPD) 10 ED 0 Total: 10 ED (10 rED) 4 REC 0 70 END 10 20 BODY 10 50 STUN 15 Total Characteristic Cost: 107 Movement: Running: 1m/2m Flight: 8m/16m Cost Powers & Skills 150 Eye Rays: Multipower, 300-point reserve, all slots Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Limited Range (35m; -¼), Limited Arc Of Fire (only two slots can strike targets in any particular 90-degree arc (up, forward, backward, left, right, down) each Turn; -¼) 3f 1) Sleep: Blast 6 ½d6, Reduced Endurance (½ END; +¼), Attack Versus Alternate Defense (Life Support (Diminished Sleep); All Or Nothing; +1); Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Beam (-¼), Limited Range (35m; -¼), No Knockback (-¼), Limited Arc Of Fire (only two slots can strike targets in any particular 90-degree arc (up, forward, backward, left, right, down) each Turn; -¼), END 3 3f 2) Inflict Moderate Wounds: Drain BODY 2d6, Reduced Endurance (½ END; +¼), Delayed Return Rate (points return at the rate of 5 per Week; +2 ½); Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Beam (-¼), Limited Range (35m; -¼), Limited Arc Of Fire (only two slots can strike targets in any particular 90-degree arc (up, forward, backward, left, right, down) each Turn; -¼), END 3 3f 3) Scorching Ray: RKA 4d6, Reduced Endurance (½ END; +¼); Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Beam (-¼), Limited Range (35m; -¼), Limited Arc Of Fire (only two slots can strike targets in any particular 90-degree arc (up, forward, backward, left, right, down) each Turn; -¼), END 3 3f 4) Dispel Magic: Dispel 17d6, any one Magic Power one at a time (+½); Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Beam (-¼), Limited Range (35m; -¼), Limited Arc Of Fire (only two slots can strike targets in any particular 90-degree arc (up, forward, backward, left, right, down) each Turn; -¼), END 8 3f 5) Paralysis: Entangle 3 ½d6, 2 PD/2 ED, ACV (uses OCV against DMCV; +¼), Works Against EGO, Not STR (+¼), Reduced Endurance (½ END; +¼), Takes No Damage From Attacks (All Attacks, EGO only to break out; +¾); Mental Defense Adds To EGO (-½), Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Beam (-¼), Limited Range (35m; -¼), Limited Arc Of Fire (only two slots can strike targets in any particular 90-degree arc (up, forward, backward, left, right, down) each Turn; -¼), END 3 3f 6) Exhaustion: Drain STUN 6d6, Reduced Endurance (½ END; +¼); Individual Slots Can Be Disabled With Called Shots (all slots are -8 OCV, PD 6, ED 6, BODY 1; -½), Beam (-¼), Limited Range (35m; -¼), Limited Arc Of Fire (only two slots can strike targets in any particular 90-degree arc (up, forward, backward, left, right, down) each Turn; -¼), END 3 15 Stunning Gaze: Change Environment (Stunning); Instant (-½), Beam (-¼), Limited Range (35m; -¼), END 3 15 Bite: HKA 1d6 (1d6+1 w/STR), END 1 36 Rocky Hide: +8 PD, Hardened (+¼), Impenetrable (+¼), Resistant (+½) plus +8 ED, Hardened (+¼), Impenetrable (+¼), Resistant (+½) 16 Alien Mind: Mental Defense (16 points total) 29 Naturally Buoyant: Flight 8m, Position Shift, Persistent (+¼), Reduced Endurance (0 END; +½), No Gravity Penalty (+½) 8 All-Around Vision: +4 PER with Sight Group 10 All-Around Vision: Increased Arc Of Perception (360 Degrees) with Sight Group 5 Darkvision: IR Perception (Sight Group) Talents 5 Improved Initiative: Lightning Reflexes (+5 DEX to act first with All Actions) Skills 24 +8 OCV with Multiple Attacks 6 PSLs: +2 vs. Multiple Attack with DCV penalties 0 Analyze: Animal 8- 0 AK: Home Territory 11- 7 Concealment 14- 5 Defensive Attack ; Ranged Multiple Attacks Only (-1) 5 KS: Arcane And Occult Lore 14- 4 Language: Common (completely fluent; literate) 0 Language: Native (idiomatic; literate) 0 PS: Beholder Abilities 11- 5 Rapid Attack ; Ranged Attacks Only (-1) 0 Shadowing 8- 7 Stealth 14- 0 Survival (Underground) 8- 3 Tracking 12- Total Powers & Skill Cost: 373 Total Cost: 480 175+ Matching Complications (50) 20 Negative Reputation: Terrible Monster, Very Frequently (Extreme) 30 Physical Complication: No Manipulatory Appendages (All the Time; Greatly Impairing) 20 Psychological Complication: Egotistical And Tyrannical (Common; Total) Total Complications Points: 50 Experience Points: 305
Background/History: Beholders are the stuff of nightmares. These creatures, also called the "spheres of many eyes" or "eye tyrants," are deadly creatures.
Personality/Motivation: It is a rapacious and tyrannical creature that seeks to exact tribute from anything weaker than itself, and often attacks adventurers simply to acquire their wealth.
Appearance: The Gauth, sometimes known as the Lesser Beholder, is a 4-foot wide orb dominated by a central eye. Six smaller eyes on stalks sprout from the top of its body.
Character sheet by Roland Volz.
3E Beholder (Gauth) Hero Designer File
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