Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage  10 DEX 0 11- OCV: 3/DCV: 3 13 CON 6 12- 20 BODY 20 13- 10 INT 0 11- PER Roll 11- 16 EGO 12 12- ECV: 5 25 PRE 15 14- PRE Attack: 5d6 0 COM -5 9- 12 PD 3 Total: 12 PD (4 rPD) 10 ED 3 Total: 10 ED (4 rED) 3 SPD 10 Phases: 4, 8, 12 8 REC 0 30 END 2 40 STUN 0 Total Characteristic Cost: 81 Movement: Running: 6"/12" Flight: 9"/18" Leaping: 5"/10" Swimming: 0" Cost Powers & Skills 26 Bite: HKA 1d6, Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1); No STR Bonus (-1/2), Must Follow Grab (-1/4) 12 Talons: HKA 1d6 (2d6 w/STR); Reduced Penetration (-1/4), END 1 12 Extraterrene Form: Armor (4 PD/4 ED) 20 Extraterrene Form: Physical Damage Reduction, Resistant, 50%; Only Works Against Impaling Attacks (arrows, guns, spears, and so on) (-1/2) 2 Heavy: Knockback Resistance -1" 27 Always Flies: Flight 9", Reduced Endurance (0 END; +1/2) -2 Cannot Swim: Swimming -2" 6 Multiple Arms: Extra Limbs (8), Inherent (+1/4) 30 Invisible: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2), Invisibility Fades For 1 Turn After Feeding (-1/2) 50 Dwell In Interstellar Space: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) Skills 20 +4 with HTH Combat 3 Stealth 11- 3 Tracking 11- Total Powers & Skill Cost: 209 Total Cost: 290 75+ Disadvantages 10 Distinctive Features: Accompanied By Constant Tittering (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Physical Limitation: Large, up to twice human size (Infrequently, Slightly Impairing) 10 Physical Limitation: Near Human Intelligence (Frequently, Slightly Impairing) 10 Psychological Limitation: Always Hungry (Common, Moderate) 180 Experience Points Total Disadvantage Points: 290
Ecology: Star vampires are interstellar beings. They are only found on Earth if summoned by a sorcerer or cult.
Personality/Motivations: A star vampire is driven by hunger, and is usually in search of prey. Sorcerers usually use them to dispatch troublesome foes.
Powers/Tactics: A star vampire attacks by grappling with a foe and then draining it's blood. It fill feed on a target until the target is dead, at which point it will discard the corpse and seek a new target.
Appearance: Star vampires are normally invisible. After feeding, it will become suffused with blood, and turn a reddish shade. At this point it will become visible as a huge reddish mass of jelly, tentacles, talons and feeding mouths. After a full Turn (12 Segments) the blood will be metabolized and the star vampire will turn invisible. Note that feeding is defined as doing damage with the blood drain.
Designer's Notes: The star vampire appears in the Robert Bloch's The Shambler From The Stars, where it eats a character who is obviously H. P. Lovecraft in disguise (HPL had his revenge by serving up one "Robert Blake" to a monster in The Hunter In The Dark). It is an interstellar creature, like many other Lovecraftian monsters, and apparently dwells in deep space. Game Masters can alter this creature as they wish based on this information, giving it unusual senses (Spatial Awareness) and FTL flight.
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