Val CHA Cost Roll Notes 63 STR 53 22- Lift 155.2 tons; 12 1/2d6 HTH Damage e[6] 3 DEX -21 10- OCV: 1/DCV: 1 43 CON 66 18- 40 BODY 60 17- 7 INT -3 10- PER Roll 10- 11 EGO 2 11- ECV: 4 30 PRE 20 15- PRE Attack: 6d6 0 COM -5 9- 28 PD 15 Total: 28 PD (9 rPD) 28 ED 19 Total: 28 ED (9 rED) 2 SPD 7 Phases: 6, 12 22 REC 0 86 END 0 94 STUN 0 Total Characteristic Cost: 213 Movement: Running: 10"/20" Leaping: 0" Swimming: 4"/8" Cost Powers & Skills 47 Pseudopod Smash: Area Of Effect (up to 2" radius; +3/4) for up to 63 Active Points of STR, END 5 9 Plastic-Like Body: Damage Resistance (9 PD/9 ED) 60 Plastic-Like Body: Physical Damage Reduction, Resistant, 75% 20 Plastic-Like Body: Energy Damage Reduction, Resistant, 50%; Only Works Against Fire And Electricty (-1/2) 12 Heavy: Knockback Resistance -6" 8 Rolling: Running +4" (10" total), END 1 2 Powerful Swimmer: Swimming +2" (4" total), END 1 10 Multiple Eyes: Increased Arc Of Perception (360 Degrees) with Sight Group 6 Tentacles: Extra Limbs (8), Inherent (+1/4) 18 Rapid Regrowth: Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 50 Plastic-Like Body: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 30 Mutable Body: Shape Shift (Sight Group, limited group of shapes), Reduced Endurance (0 END; +1/2) 18 Mutable Body: Stretching 3", Reduced Endurance (0 END; +1/2); No Noncombat Stretching (-1/4) Talents 24 Universal Translator 14- Skills 30 +6 with HTH Combat 5 Climbing 11- 5 Shadowing 11- 5 Stealth 11- 5 Tracking 11- Total Powers & Skill Cost: 364 Total Cost: 577 75+ Disadvantages 5 Hunted: Current Masters 8- (Mo Pow, Watching) 10 Physical Limitation: Huge, up to eight times human size (Frequently, Slightly Impairing) 10 Physical Limitation: Near Human Intelligence (Frequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, cannot leap (Infrequently, Slightly Impairing) 15 Psychological Limitation: Inimical To Anything *Not* Their Master (Common, Strong) 10 Psychological Limitation: Surly And Rebellious (Common, Moderate) 5 Reputation: horrid servants of the Elder Things, 8- (Extreme; Known Only To A Small Group [occultists]) 442 Experience Points Total Disadvantage Points: 577
Ecology: Shoggoths were created millions of years ago by the Elder Things to act as servants and beasts of labor. They still exist on Earth, usually at the bottom of deep ocean trenches or in the ruined city of the Elder Things in Antarctica. Shoggoths are virtually indestructible and can live almost anywhere; fortunately, these creatures are very rare.
Personality/Motivation: In general, shoggoths follow the aims and desires of their masters. A free-roaming shoggoth, however, will have its own desires. Usually, it wishes to be left alone, and will brutally destroy anything that it feels is disturbing its existence.
Powers/Tactics: In combat, a shoggoth will lash out with a pseudopod trying to crush its target. If it can grab a target, the hapless victim will be drawn into the shoggoth's bulk, to be sucked apart and crushed. As a shoggoth is virtually invulnerable to almost any conventional attack, they tend not to retreat from combat.
Appearance: A shoggoth is described as a: "...nightmare, plastic column of fetid, black iridescence... A shapeless congerie of protoplasmic bubbles...". Shoggoths are fairly large, forming a 15' diameter sphere if floating in water. On the ground, it will flatten out, covering a broad area.
Designer's Notes: The shoggoth is a creature of the Cthulhu Mythos of H.P. Lovecraft. This design was based upon the shoggoth presented in the 5th Edition of Call of Cthulhu. It should be considered a baseline template only, and GMs should feel free to alter it at will in order to best achieve the image they have of the Lovecraftian nightmare. Suggestions include: giving it "Cannot Be Stunned," an HKA bite, and some sort of HKA rupturing attack ("Must Follow Grab" (-1/4)), and so on.
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