Val	CHA	Cost	Roll	Notes
63	STR	53	22-	Lift 155.2 tons; 12 1/2d6 HTH Damage e[6]
3	DEX	-21	10-	OCV:  1/DCV:  1
43	CON	66	18-
40	BODY	60	17-
7	INT	-3	10-	PER Roll 10-
11	EGO	2	11-	ECV:  4
30	PRE	20	15-	PRE Attack:  6d6
0	COM	-5	9-

28	PD	15		Total:  28 PD (9 rPD)
28	ED	19		Total:  28 ED (9 rED)
2	SPD	7		Phases:  6, 12
22	REC	0
86	END	0
94	STUN	0		Total Characteristic Cost:  213

Movement:	Running:	10"/20"
		Leaping:	0"
		Swimming:	4"/8"

Cost	Powers & Skills
47	Pseudopod Smash:  Area Of Effect (up to 2" radius; +3/4) for up to 63 Active Points of STR, END 5
9	Plastic-Like Body:  Damage Resistance (9 PD/9 ED)
60	Plastic-Like Body:  Physical Damage Reduction, Resistant, 75%
20	Plastic-Like Body:  Energy Damage Reduction, Resistant, 50%; Only Works Against Fire And 
	Electricty (-1/2)
12	Heavy:  Knockback Resistance -6"
8	Rolling:  Running +4" (10" total), END 1
2	Powerful Swimmer:  Swimming +2" (4" total), END 1
10	Multiple Eyes:  Increased Arc Of Perception (360 Degrees) with Sight Group
6	Tentacles:  Extra Limbs  (8), Inherent (+1/4)
18	Rapid Regrowth:  Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), 
	Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self 
	Only (-1/2)
50	Plastic-Like Body:  LS  (Eating: Character does not eat; Immunity All terrestrial poisons 
	and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; 
	Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in 
	Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not 
30	Mutable Body:  Shape Shift  (Sight Group, limited group of shapes), Reduced Endurance 
	(0 END; +1/2)
18	Mutable Body:  Stretching 3", Reduced Endurance (0 END; +1/2); No Noncombat Stretching (-1/4)

24	Universal Translator 14-

30	+6 with HTH Combat
5	Climbing 11-
5	Shadowing 11-
5	Stealth 11-
5	Tracking 11-

Total Powers & Skill Cost:  364
Total Cost:  577

75+	Disadvantages
5	Hunted:  Current Masters 8- (Mo Pow, Watching)
10	Physical Limitation:  Huge, up to eight times human size (Frequently, Slightly Impairing)
10	Physical Limitation:  Near Human Intelligence (Frequently, Slightly Impairing)
5	Physical Limitation:  Reduced Leap, cannot leap (Infrequently, Slightly Impairing)
15	Psychological Limitation:  Inimical To Anything *Not* Their Master (Common, Strong)
10	Psychological Limitation:  Surly And Rebellious (Common, Moderate)
5	Reputation:  horrid servants of the Elder Things, 8- (Extreme;  Known Only To A Small Group 
442	Experience Points

Total Disadvantage Points:  577

Ecology: Shoggoths were created millions of years ago by the Elder Things to act as servants and beasts of labor. They still exist on Earth, usually at the bottom of deep ocean trenches or in the ruined city of the Elder Things in Antarctica. Shoggoths are virtually indestructible and can live almost anywhere; fortunately, these creatures are very rare.

Personality/Motivation: In general, shoggoths follow the aims and desires of their masters. A free-roaming shoggoth, however, will have its own desires. Usually, it wishes to be left alone, and will brutally destroy anything that it feels is disturbing its existence.

Powers/Tactics: In combat, a shoggoth will lash out with a pseudopod trying to crush its target. If it can grab a target, the hapless victim will be drawn into the shoggoth's bulk, to be sucked apart and crushed. As a shoggoth is virtually invulnerable to almost any conventional attack, they tend not to retreat from combat.

Appearance: A shoggoth is described as a: "...nightmare, plastic column of fetid, black iridescence... A shapeless congerie of protoplasmic bubbles...". Shoggoths are fairly large, forming a 15' diameter sphere if floating in water. On the ground, it will flatten out, covering a broad area.

Designer's Notes: The shoggoth is a creature of the Cthulhu Mythos of H.P. Lovecraft. This design was based upon the shoggoth presented in the 5th Edition of Call of Cthulhu. It should be considered a baseline template only, and GMs should feel free to alter it at will in order to best achieve the image they have of the Lovecraftian nightmare. Suggestions include: giving it "Cannot Be Stunned," an HKA bite, and some sort of HKA rupturing attack ("Must Follow Grab" (-1/4)), and so on.

Shoggoth Hero Designer File

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