Val CHA Cost Roll Notes 35 STR 25 16- Lift 3200 kg; 7d6 HTH Damage [3] 10 DEX 0 11- OCV: 3/DCV: 3 25 CON 30 14- 25 BODY 30 14- 8 INT -2 11- PER Roll 11- 11 EGO 2 11- ECV: 4 23 PRE 13 14- PRE Attack: 4 1/2d6 4 COM -3 10- 20 PD 13 Total: 20 PD (9 rPD) 18 ED 13 Total: 18 ED (9 rED) 3 SPD 10 Phases: 4, 8, 12 12 REC 0 50 END 0 56 STUN 0 Total Characteristic Cost: 131 Movement: Running: 6"/12" Flight: 30"/60" Leaping: 0" Swimming: 2"/4" Cost Powers & Skills 25 Bite: HKA 1 1/2d6 (3d6+1 w/STR), END 2 9 Thick Hide: Damage Resistance (9 PD/9 ED) 8 Heavy: Knockback Resistance -4" 15 Fly Through Space: FTL Travel (1 Light Years/week); Restrainable (-1/2) 50 Wings: Flight 30", Reduced Endurance (1/2 END; +1/4); Restrainable (-1/2), END 3 16 Fly Through Space: LS (Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 7 Long Tail: Stretching 2", Reduced Endurance (0 END; +1/2); Limited Body Parts (tail; -1/4), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Skills 4 +2 with Bite Total Powers & Skill Cost: 134 Total Cost: 265 75+ Disadvantages 15 Physical Limitation: Animal Intelligence (Frequently, Greatly Impairing) 10 Physical Limitation: Enormous, up to four times human size (Frequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, cannot leap (Infrequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 15 Psychological Limitation: Utterly Terrified Of Nightgaunts (Uncommon, Total) 130 Experience Points Total Disadvantage Points: 265
Ecology: Shantaks live in great caves in the mountains of Earth's Dreamlands. There they live off of yaks, mountain goats, and anything else they can catch. They also serve as mounts for many of the servants of the Outer Gods and can be pressed into service as a mount for a brave rider. However, care should be taken the shantak doesn't fly off into space and deliver its rider straight to the god Azathoth.
Personality/Motivation: Typical animal motivations. Shantaks have a notable fear of nightgaunts and will flee from one of these beings immediately.
Powers/Tactics: A shantak attacks by biting. If needed, it might Grab a target with its teeth and then drop it from a great height.
Appearance: A shantak is said to be larger than an elephant with a horse-like head and bat-like wings. Their bodies are scaled and covered with "rime and nitre".
Designer's Notes: A shantak is a creature from the Cthulhu/Dreamlands Mythos of H.P. Lovecraft. This design was based upon the shantak presented in the 5th Edition of Call of Cthulhu. Shantaks can range in size from Large to Huge (or greater). Game Masters may wish to add abilities from the Wyrm (or other dragons) seen on page 67 of the HERO System Bestiary.
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