Val	CHA	Cost	Roll	Notes
35	STR	25	16-	Lift 3200 kg; 7d6 HTH Damage [3]
10	DEX	0	11-	OCV:  3/DCV:  3
25	CON	30	14-
25	BODY	30	14-
8	INT	-2	11-	PER Roll 11-
11	EGO	2	11-	ECV:  4
23	PRE	13	14-	PRE Attack:  4 1/2d6
4	COM	-3	10-

20	PD	13		Total:  20 PD (9 rPD)
18	ED	13		Total:  18 ED (9 rED)
3	SPD	10		Phases:  4, 8, 12
12	REC	0
50	END	0
56	STUN	0		Total Characteristic Cost:  131

Movement:	Running:	6"/12"
		Flight:		30"/60"
		Leaping:	0"
		Swimming:	2"/4"

Cost	Powers & Skills
25	Bite:  HKA 1 1/2d6 (3d6+1 w/STR), END 2
9	Thick Hide:  Damage Resistance (9 PD/9 ED)
8	Heavy:  Knockback Resistance -4"
15	Fly Through Space:  FTL Travel (1 Light Years/week); Restrainable (-1/2)
50	Wings:  Flight 30", Reduced Endurance (1/2 END; +1/4); Restrainable (-1/2), END 3
16	Fly Through Space:  LS  (Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum; 
	Self-Contained Breathing)
7	Long Tail:  Stretching 2", Reduced Endurance (0 END; +1/2); Limited Body Parts (tail; -1/4), 
	Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)

4	+2 with Bite

Total Powers & Skill Cost:  134
Total Cost:  265

75+	Disadvantages
15	Physical Limitation:  Animal Intelligence (Frequently, Greatly Impairing)
10	Physical Limitation:  Enormous, up to four times human size (Frequently, Slightly Impairing)
5	Physical Limitation:  Reduced Leap, cannot leap (Infrequently, Slightly Impairing)
15	Physical Limitation:  Very Limited Manipulation (Frequently, Greatly Impairing)
15	Psychological Limitation:  Utterly Terrified Of Nightgaunts (Uncommon, Total)
130	Experience Points

Total Disadvantage Points:  265

Ecology: Shantaks live in great caves in the mountains of Earth's Dreamlands. There they live off of yaks, mountain goats, and anything else they can catch. They also serve as mounts for many of the servants of the Outer Gods and can be pressed into service as a mount for a brave rider. However, care should be taken the shantak doesn't fly off into space and deliver its rider straight to the god Azathoth.

Personality/Motivation: Typical animal motivations. Shantaks have a notable fear of nightgaunts and will flee from one of these beings immediately.

Powers/Tactics: A shantak attacks by biting. If needed, it might Grab a target with its teeth and then drop it from a great height.

Appearance: A shantak is said to be larger than an elephant with a horse-like head and bat-like wings. Their bodies are scaled and covered with "rime and nitre".

Designer's Notes: A shantak is a creature from the Cthulhu/Dreamlands Mythos of H.P. Lovecraft. This design was based upon the shantak presented in the 5th Edition of Call of Cthulhu. Shantaks can range in size from Large to Huge (or greater). Game Masters may wish to add abilities from the Wyrm (or other dragons) seen on page 67 of the HERO System Bestiary.

Shantak Hero Designer File

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