Val CHA Cost Roll Notes 30 STR 20 15- Lift 1600 kg; 6d6 HTH Damage [3] 14 DEX 12 12- OCV: 5/DCV: 5 25 CON 30 14- 23 BODY 26 14- 16 INT 6 12- PER Roll 12- 21 EGO 22 13- ECV: 7 25 PRE 15 14- PRE Attack: 5d6 4 COM -3 10- 15 PD 9 Total: 15 PD (9 rPD) 15 ED 10 Total: 15 ED (9 rED) 4 SPD 16 Phases: 3, 6, 9, 12 11 REC 0 50 END 0 51 STUN 0 Total Characteristic Cost: 163 Movement: Running: 7"/14" Flight: 11"/22" Leaping: 0" Swimming: 2"/4" Cost Powers & Skills 20 Bite: HKA 1d6+1 (2 1/2d6 w/STR), END 2 9 Thick Hide: Damage Resistance (9 PD/9 ED) 40 Extra-Terrene Form: Physical Damage Reduction, Resistant, 75%; Only Works Against Impailing Attacks (arrows, guns, spears, and so on) (-1/2) 8 Heavy: Knockback Resistance -4" 22 Wings: Flight 11", Reduced Endurance (0 END; +1/2); Restrainable (-1/2) 2 Slithering: Running +1" (7" total) 1 7 Long Tail: Stretching 2", Reduced Endurance (0 END; +1/2); Limited Body Parts (tail; -1/4), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Skills 10 +2 with HTH Combat 4 Tail Lash: +2 with Grab 3 Tracking 12- Total Powers & Skill Cost: 125 Total Cost: 288 75+ Disadvantages 10 Physical Limitation: Enormous, up to four times human size (Frequently, Slightly Impairing) 10 Physical Limitation: Near Human Intelligence (Frequently, Slightly Impairing) 5 Physical Limitation: Reduced Leap, cannot leap (Infrequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 173 Experience Points Total Disadvantage Points: 288
Ecology: Hunting horrors may be native to Earth's Dreamlands or they may come from somewhere else. They are often summoned by various Elder beings to pursue and attack those who have annoyed them.
Personality/Motivation: Most of the time, a hunting horror is summoned for a specific purpose—to chase down someone the summoner wants either captured or destroyed. In either case, the hunting horror will do as it’s bid relentlessly, not stopping pursuit until either it, or its quarry has been destroyed.
Powers/Tactics: Hunting horrors have two main forms of attack—biting, or grappling prey with their prehensile tails. They often grapple with the tail first, and then nip at their victim with a mouthful of sharp teeth. Anything capable of harming a hunting horror while so bound may simply be dropped (usually from a great height).
Appearance: A hunting horror is roughly 40' of black, ropy, serpentine foulness. They have two (or one!) bat-like wings, which they use to fly. Because of their physical make-up, hunting horrors tend to change shape constantly, and are hard to look at for an extended period.
Designer's Notes: Hunting horrors are creatures of the Cthulhu/Dreamlands Mythos of H.P. Lovecraft. This design was based upon the hunting horror presented in the 5th Edition of Call of Cthulhu. Hunting Horrors can range in size from Large to Huge. Game Masters may wish to give hunting horrors additional powers, such as a tail slap (i.e. +4d6 HA), various forms of Life Support (Aging, Pressure, Cold), and spells.
Hunting Horror Hero Designer File
Return to Creatures From Role-Playing Games