CREATURES FROM CALL OF CTHULTHU

HUNTING HORROR

Val	CHA	Cost	Roll	Notes
30	STR	20	15-	Lift 1600 kg; 6d6 HTH Damage [3]
14	DEX	12	12-	OCV:  5/DCV:  5
25	CON	30	14-
23	BODY	26	14-
16	INT	6	12-	PER Roll 12-
21	EGO	22	13-	ECV:  7
25	PRE	15	14-	PRE Attack:  5d6
4	COM	-3	10-

15	PD	9		Total:  15 PD (9 rPD)
15	ED	10		Total:  15 ED (9 rED)
4	SPD	16		Phases:  3, 6, 9, 12
11	REC	0
50	END	0
51	STUN	0		Total Characteristic Cost:  163

Movement:	Running:	7"/14"
		Flight:		11"/22"
		Leaping:	0"
		Swimming:	2"/4"

Cost	Powers & Skills
20	Bite:  HKA 1d6+1 (2 1/2d6 w/STR), END 2
9	Thick Hide:  Damage Resistance (9 PD/9 ED)
40	Extra-Terrene Form:  Physical Damage Reduction, Resistant, 75%; Only Works Against Impailing 
	Attacks (arrows, guns, spears, and so on) (-1/2)
8	Heavy:  Knockback Resistance -4"
22	Wings:  Flight 11", Reduced Endurance (0 END; +1/2); Restrainable (-1/2)
2	Slithering:  Running +1" (7" total)	1
7	Long Tail:  Stretching 2", Reduced Endurance (0 END; +1/2); Limited Body Parts (tail; -1/4), 
	Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)

	Skills
10	+2 with HTH Combat
4	Tail Lash:  +2 with Grab

3	Tracking 12-

Total Powers & Skill Cost:  125
Total Cost:  288

75+	Disadvantages
10	Physical Limitation:  Enormous, up to four times human size (Frequently, Slightly Impairing)
10	Physical Limitation:  Near Human Intelligence (Frequently, Slightly Impairing)
5	Physical Limitation:  Reduced Leap, cannot leap (Infrequently, Slightly Impairing)
15	Physical Limitation:  Very Limited Manipulation (Frequently, Greatly Impairing)
173	Experience Points

Total Disadvantage Points:  288

Ecology: Hunting horrors may be native to Earth's Dreamlands or they may come from somewhere else. They are often summoned by various Elder beings to pursue and attack those who have annoyed them.

Personality/Motivation: Most of the time, a hunting horror is summoned for a specific purpose—to chase down someone the summoner wants either captured or destroyed. In either case, the hunting horror will do as it’s bid relentlessly, not stopping pursuit until either it, or its quarry has been destroyed.

Powers/Tactics: Hunting horrors have two main forms of attack—biting, or grappling prey with their prehensile tails. They often grapple with the tail first, and then nip at their victim with a mouthful of sharp teeth. Anything capable of harming a hunting horror while so bound may simply be dropped (usually from a great height).

Appearance: A hunting horror is roughly 40' of black, ropy, serpentine foulness. They have two (or one!) bat-like wings, which they use to fly. Because of their physical make-up, hunting horrors tend to change shape constantly, and are hard to look at for an extended period.

Designer's Notes: Hunting horrors are creatures of the Cthulhu/Dreamlands Mythos of H.P. Lovecraft. This design was based upon the hunting horror presented in the 5th Edition of Call of Cthulhu. Hunting Horrors can range in size from Large to Huge. Game Masters may wish to give hunting horrors additional powers, such as a tail slap (i.e. +4d6 HA), various forms of Life Support (Aging, Pressure, Cold), and spells.

Hunting Horror Hero Designer File


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