CREATURES FROM CALL OF CTHULTHU

GUG

Val	CHA	Cost	Roll	Notes
45	STR	35	18-	Lift 12.8 tons; 9d6 HTH Damage [4]
11	DEX	3	11-	OCV:  4/DCV:  4
30	CON	40	15-
30	BODY	40	15-
13	INT	3	12-	PER Roll 12-
10	EGO	0	11-	ECV:  3
18	PRE	8	13-	PRE Attack:  3 1/2d6
0	COM	-5	9-

18	PD	9		Total:  18 PD (8 rPD)
18	ED	12		Total:  18 ED (8 rED)
2	SPD	0		Phases:  6, 12
15	REC	0
60	END	0
68	STUN	0		Total Characteristic Cost:  145

Movement:	Running:	10"/20"
		Leaping:	1"/2"
		Swimming:	2"/4"

Cost	Powers & Skills
20	Bite:  HKA 1d6+1 (2 1/2d6 w/STR), END 2
16	Claws:  HKA 1d6+1 (2 1/2d6 w/STR); Reduced Penetration (-1/4), END 2
8	Thick Hide:  Damage Resistance (8 PD/8 ED)
10	Heavy:  Knockback Resistance -5"
8	Long Legs:  Running +4" (10" total), END 1
6	Multiple Forearms:  Extra Limbs  (4), Inherent (+1/4)
7	Long Arms:  Stretching 2", Reduced Endurance (0 END; +1/2); Limited Body Parts (arms; -1/4), 
	Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)

	Skills
10	+2 with HTH Combat

3	Tracking 12-

Total Powers & Skill Cost:  88
Total Cost:  233

75+	Disadvantages
10	Physical Limitation:  Enormous, up to four times human size (Frequently, Slightly Impairing)
10	Physical Limitation:  Near Human Intelligence (Frequently, Slightly Impairing)
5	Physical Limitation:  Reduced Leap, leap of only 1" (Infrequently, Slightly Impairing)
10	Psychological Limitation:  Always Hungry (Common, Moderate)
15	Psychological Limitation:  Fearful Of Ghouls (Common, Strong)
108	Experience Points

Total Disadvantage Points:  233

Ecology: Gugs live far below ground in the Dreamlands Underworld, where they were banished long ago by the Great Old Ones. Currently they dwell in single city, preying on ghasts and anything else they can catch. In turn, gugs are prey for the ghasts and the ghouls.

Personality/Motivation: The primary motivation for a gug is the acquisition of food.

Powers/Tactics: Normally a gug fights by swiping with its huge paws. Any creature disabled by paw swipes will be picked up and devoured. If confronted by ghouls, gugs tend to flee.

Appearance: A typical gug is a 20' tall looming humanoid covered in bristly black hair. The face of a gig is divided vertically, with large fangs. The arms of a gug split at the elbow, ending in four forearms and four broad hands equipped with nasty claws.

Designer's Notes: Gugs are the creation of H.P. Lovecraft and are found in his Dreamworld stories. This design is based off of information found in the 5th Edition of Call of Cthulhu. Suggestions for a gug include giving them some sort of Area of Effect (Hex) Advantage for their huge hands (Lovecraft said a single paw was two feet across!).

Gug Hero Designer File


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