(Mantis Prefectus)

Val	CHA	Cost	Roll	Notes
30	STR	20	15-	Lift 1600 kg; 6d6 HTH Damage
30	DEX	60	15-	OCV:  10/DCV:  01
25	CON	30	14-	
25	BODY	30	14-
30	INT	20	15-	PER Roll 15-
20	EGO 	20	13-	ECV:  7
30	PRE	20	15-	PRE Attack:  2d6
20	COM	10	13-

16	PD	10		Total:  22 PD (6 rPD)
10	ED	5		Total:  16 ED (6 rED)
 6	SPD	20		Phases:  2, 4, 6, 8, 10, 12
11	REC	0
50	END	0
53	STUN	0
Total Characteristics Cost:  245

Movement:	Running:	9"/18"
		Flight:		3"/6"
		Leaping:	3"/6"
		Swimming:	2"/4"

Cost	Powers & Skills
60	Super-Science Gadgets:  Variable Power Pool 50 pts, OAF(-1), Can Only Be Changed In Lab/Hive (-1/2)
35	Talons Arms:  2d6+1 HKA (4 1/2d6 with STR)
15	Mantible Bite:  1d6+1 RKA, No Range (-1/2)

	Martial Arts:  Preist-King Combat Science
	Maneuver	OCV	DCV	Damage
3	Clasp Prey	-1	-1	+10 STR for Holding
3	Defensive Block	+1	+3 	Block, Abort
4	Fast Strike	+2	+0	STR +2d6
3	Legsweep	+2	-1	STR +1d6, Target Falls
4	Reversal	-1	-2	STR +15 to Escape, then Grab
3	Toss Prey	+0	+1	STR +V/5, Target Falls

21	Golden Exoskeleton:  Armor 6 PD/6ED, Hardened (+1/4)
12	Large Size and Very Dense :  Knockback Resistance -6"
11	Chitinous Shell:  Lack of Weakness, -11
18	Superior Lifeform:  Life Support versus Aging and Disease, Doesn't Sleep
6	Quick:  +3" Running (9" Total)
4	Wings:  3" Flight, Restrainable (-1/2)
5	Six Sets Of Legs And All Major Internal Organs, Including Brains:  Extra Limbs
10	Multifaceted Eyes:  Increased Range of Perception, 360 degree with Sight Group
5	Insect Eyes:  Ultraviolet Vison
3	Insect Ears:  Ultrasonic Hearing
25	Extremely Powerful Sense of Smell:  +10 PER with Smell/Taste, Discriminatory
9	Long Reach:  Stretching 2" ;Reduced End (0 END, +1/2); Always Direct  (-1/4), No Non-
	Combat Stretching (-1/4), No Velocity Bonus (-1/4)

3	Absolute Time Sense
3	Ambidextrous
30	Cramming- 6 slots, 8-
5	Defensive Maneuver
10	Eidetic Memory
3	Lightning Calculator
3	Speed Reading

3	Bureaucratics 15-
3	Conversation 15-
3	Deduction 15-
3	Electronics 11- 
3	Forensic Medicine 15-
3	Inventor 15-
3	Mechanics 11-
3	Stealth  15-
3	System Operations 15-
3	Tactics 15-
3	Scholar
12	Knowledge Skills  Six or More at 15-
3	Scientist
12	Sciences:  Six or more at 15-
376	Total Powers & Skills Cost
621	Total Character Cost

75+	Disadvantages
5	Physical Limitation:  Large Size, -2 DCV, +2 to PER Rolls
5	Physical Limitation:  Very heavy, Can only leap 1/2 as far as STR would allow
5	Physical Limitation:  Normal Sight is a non-discriminatory sense
15	Prohibition:  Hive Won't Permit the Slaying of Golden Beetles, More Powerful, Ext NCI, Restricts 
	on 8-, Death to trangressors
20	Prohibition:  Hive Won't Permit True Nature of the Priest-Kings or their Hives to be known to the  
	world at large, More Powerful, Extensive NCI, Restricts on 14-, Death to trangressors
20	Psychological Limitation:  Arrogant Superior Lifeform, Common, Fully Impairs
5	Psychological Limitation:  Emotionless Insect Scientist, Uncommon, Slightly Impairs
15	Social Limitation:  At War With Kurs, Infrequent
15	Susceptibility:  to the Phermone Dust of the Golden Beetles, Suffers Instant Paralysis and 
	Incoherence for 3d6 Turns upon Exposure, Uncommon Substance
10	Vulnerable to Phermone Attacks, x2 Effect , Uncommon
431	Experience
621	Total Disadvantage Points

Other Names: Gold Mantid

Appearance: A giant majestic golden preying mantis, the Priest-Kings are a highly evolved race of super scientists from a distant star. They exude powerful pheromones to communicate with each other that have a strange soothing effect upon humans. Those that interact with human workers wear a Universal Translator Device.

Ecology: The Priest-Kings moved the Planet GOR from another solar system to it's orbit opposite the Earth eons ago. It is not known if GOR is actually their planet of origin. They dwell in underground Hive complexes in inhospitable mountainous regions. They kill or enslave any human that encounters them, and use their technology to keep their true nature unknown to man. Humans on GOR believe the Priest-Kings to be human demigods or Wizards that have handed down a list of Edicts that must not be disobeyed. The Priest-Kings monitor human activity via satellites, firing deathrays upon those that would break their Edicts regarding the advancement of certain technologies (such as Gunpowder).

Motivations: The Pursuit of Advanced Sciences, the secrecy of the Hive, and a longing for the pheromone dust of the Golden Beetle are all that matter to most Priest-Kings. A few have political ambition, and internal Hive civil wars and assassinations are not unheard of. They have a secret order of human spies that carry out their wishes within the city-states of GOR. The Priest-Kings are involved in a long-standing feud with another alien race, the Kurs, who also employ human operatives.

Combat Techniques: Same as a Preying Mantis, although the superior intellects of the Priest-Kings long ago developed a Combat Science to increase their effectiveness in hand-to-hand battle. The redundancy of 6 copies of all major organs and their light but hard chitinous exoskeleton make it the Preist-Kings nearly unslayable to a human warrior. Priest-Kings may also be armed with advanced devices and weaponry as well as armed Human followers.

RUMORS: Some Priest-Kings are addicted to small amounts of a pheromone-dust produced by a giant golden beetle that dwells in the lowest level of their hives. It is forbidden to slay this beetle, and it is used by Priest-Kings for purposes of suicide and execution.

Designer's Notes: The Priest-Kings of GOR are a creation of John Norman.

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