Val	CHA	Cost	Roll	Notes
35	STR	25	16-	Lift 3200 kg; 7d6 HTH Damage [3]
13	DEX	9	12-	OCV:  4/DCV:  4
25	CON	30	14-
18	BODY	16	13-
10	INT	0	11-	PER Roll 14-
18	EGO	16	13-	ECV:  6
20	PRE	10	13-	PRE Attack:  4d6
10	COM	0	11-

17	PD	1		Total:  17 PD (9 rPD)
11	ED	1		Total:  11 ED (5 rED)
3	SPD	7		Phases:  4, 8, 12
12	REC	0
50	END	0
50	STUN	1		Total Characteristics Cost:  116

Movement:	Running:	10"/20"
		Leaping:	0"
		Swimming:	2"/4""

Cost	Powers & Skills
15	Gripping Roots:  HKA 2d6 (3d6+1 w/STR), Penetrating (+1/2); Only Versus Rock And Stone (-1), 
	Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time 
	(Full Phase, -1/2), END 4
20	Large Fists:  HA +4d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2)
21	Thick, Bark-Like Hide:  Armor (9 PD/5 ED)
20	Hard To Injure:  Physical Damage Reduction, Resistant, 50%; STUN Only (-1/2)
8	Heavy:  Knockback Resistance -4"
8	Long Strides:  Running +4" (10" total), END 1
9	Attuned To the Forest:  +3 PER with all Sense Groups
15	Become One With The Trees:  Invisibility to Sight Group , Reduced Endurance (0 END; +1/2);
	Chameleon (-1/2), Only When Not Attacking (-1/2)
15	Great Vitality:  LS  (Immunity: All terrestrial poisons and chemical warfare agents; 
	Longevity: Immortal)
7	Long Arms:  Stretching 2", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), Limited 
	Body Parts (arms; -1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4)
41	Calling The Hurons:  Summon 32 250-point Huron, Loyal (+1/2); Extra Time (1 Turn 
	(Post-Segment 12), Only to Activate, -3/4), Arrives Under Own Power (-1/2), Summoned Being Must 
	Inhabit Locale (-1/2), END 11

3	Absolute Time Sense
3	Bump Of Direction
5	Long Memories:  Eidetic Memory

6	+2 with any Grab, Haymaker, and Punch

5	AK: Local Forest 14-
1	Animal Handler (Hurons) 8-
5	KS: Forest Lore 14-
5	KS: Tress 14-
3	Tracking 11-
216	Total Powers & Skills Cost
332	Total Character Cost

75+	Disadvantages
10	Physical Limitation:  Enormous, up to four times human size (Frequently, Slightly Impairing)
5	Physical Limitation:  Reduced Leap, cannot leap (Infrequently, Slightly Impairing)
15	Psychological Limitation:  Hatred Of Evil And Despoilers Of The Forest (Common, Strong)
10	Psychological Limitation:  Very Long Lived, Slow To Act/React To Sudden Changes (Common, Moderate)
15	Vulnerability:  1 1/2 x STUN fire-based (Very Common)
15	Vulnerability:  1 1/2 x BODY fire-based (Very Common)
187	Ent Bonus
332	Total Disadvantage Points

Ecology: Ents are immortal, treelike creatures described by J. R. R. Tolkien in his trilogy The Lord of the Rings. They first appear in Part Two, The Two Towers, when Merry and Pippen enter the forest of Fangorn (where most, if not all the Ents in Middle Earth live). This write-up is meant to describe an average Ent.

Personality/Motivation: Being a very long lived race, Ents tend to move and react slowly. This means the Ents tend not to make "hasty" decisions, but will only act if sufficiently provoked. Thus, an event which may cause a human to react in a matter of minutes or hours, may take an Ent days or weeks. Of course, direct threats (such as being physically attacked) will provoke an immediate reaction. On the other hand, wantonly cutting down trees and despoiling the forest may not get a reaction for months (or longer). When finally roused however, an angry Ent can be a terrifying sight to behold!

Powers/Tactics:  Ents are tall and very strong, capable of tearing apart rock and stone. Tolkien describes them as tossing great slabs of stone about, and ripping down the walls of Isengard " bread-crust." They are virtually immune to arrows, and only a deep ax cut can really hurt them. They can't be poisoned, and don't seem to really age (Treebeard is apparently the oldest living thing in Middle Earth). The listed skills and talents are based upon conjecture and story elements, actual skills should vary depending upon the Ent in question and GM needs.

Ents have the ability to call upon the Huorns, treelike Ents (or Ent-like trees) to aid them in certain tasks. The call itself takes a Turn (or so), while the actually arrival of the Hurons takes some time, as they need to travel from their home in the forest t o where the Ent is waiting. An Ent can call roughly two dozen Hurons. This version can call up 32, but that's merely due to how the values for Summon break. I'll point out that in The Two Towers, 50 or so Ents summon hundreds of Huorns to take the fortress of Isengard.

Appearance:  Ents look like trees, having a tough, bark-like skin, moss or leaf-like hair and beards, and anywhere from three to nine branch-like fingers and toes. Exact details depend on what sort of tree the Ent resembles. Young Ents tend to be tall, clean-limbed, and smooth-skinned, while old Ents are gnarled and bearded. They have slow, musical voices and thoughtful eyes, with a green flicker within them.

(Ents created by J.R.R. Tolkien, character sheet created by Michael Surbrook)

Ent's Hero Designer File

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