Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  15 DEX 15 12- OCV: 5/DCV: 5 11 CON 2 11- 9 BODY -2 11- 18 INT 8 13- PER Roll 13- 16 EGO 12 12- ECV: 5 13 PRE 3 12- PRE Attack: 2 1/2d6 20 COM 5 13- 3 PD 1 Total: 3 PD (0 rPD) 3 ED 1 Total: 3 ED (0 rED) 3 SPD 5 Phases: 4, 8, 12 4 REC 0 22 END 0 20 STUN 0 Total Characteristics Cost: 50 Movement: Running: 7"/14" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 17 Shirasaya: HKA 1d6+1 (2d6 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1) plus +1 OCV; OAF (-1) 3 Palm Strike: HA +1d6; Hand-To-Hand Attack (-1/2), END 1 2 Fast On Her Feet: Running +1" (7" total), END 1 5 Lucky Girl: Luck 1d6 Talents 3 Resistance (3 points) Skills 5 +1 with HTH Combat 2 +1 with thrown objects 5 +1 with Agility Skills 5 +1 with Interaction Skills 3 Acting 12- 3 Climbing 12- 3 Concealment 13- 3 Conversation 12- 2 Gambling (Fighting Tops) 13- 3 KS: Koma (tops) 13- 0 Language: Japanese (idiomatic; literate) 2 PS: Koma Making 11- 4 PS: Street Performer 13- 3 Seduction 12- 3 Shadowing 13- 3 Sleight Of Hand 12- 3 Stealth 12- 3 Streetwise 12- 1 WF: Blades Total Powers & Skill Cost: 86 Total Cost: 136 75+ Disadvantages 15 DNPC: Kiyoko-chan 11- (Normal) 5 Distinctive Features: Highly Attractive (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: Varies (gangsters, police, and so on) 11- (Mo Pow, Capture) 0 Normal Characteristic Maxima 15 Psychological Limitation: "A Girl Has To Do What She Can To Get By." (Common, Strong) 15 Social Limitation: Lower-class Citizen (Very Frequently, Minor) 145 Total Disadvantage Points
Background/History: Born the daughter of a fabric broker, Kitsune's mother died when she was still very young. Her father remarried and his new wife took an instant disliking to Kitsune. Eventually, she had Kitsune sold to an inn in a nearby town, where the young girl was worked hard. Growing up beautiful, she caught the eye of a local brothel owner, who offered to buy her from the innkeepers. Kitsune overheard the deal being made, and ran off, eluding her pursuers, and eventually making her way to Edo, the Shogun's new capital.
Penniless and desperate, Kitsune stole a money bag and ran off, only to be pursed by the police. As luck would have it, she encountered a female street performer, who hid her away and then took her in, gave her a bath, fed her, and then made an offer: if Kitsune would stay with her, she (Saichiko) would teach Kitsune all she knew.
Saichiko taught Kitsune a wide variety of skills, such as her various tricks with tops and the sword, as well as assorted thief skills. Naturally quick, Kitsune proved to be very adept, and learned swiftly. Eventually however, Saichiko was caught and killed by a samurai wise to her pickpocket tricks. As for Kitsune, she left Edo, and has since wandered Japan, moving from town to town, performing for the street crowds and supplementing her income with various thieving jobs. Sometime after Volume 16, Kitsune took an "apprentice" of her own, a girl named Kiyoko, who like Kitsune, has no family.
This character sheet represents Kitsune after Volume 16. Simply remove the DNPC to create the pre-Volume 16 version.
Personality/Motivation: Kitsune's constant mantra is "A girl has to do what she can to get by," which sums up her outlook on life perfectly. Having seen what the world is like (sold at an early age to an inn, then again to a brothel), and knowing that only the samurai make the laws, she's decided that the only person who is going to look out for the Kitsunes of the world is Kitsune. Thus, she looks out primarily for herself, and has stolen from Usagi and Gen (at least in their initial meetings), and Kiyoko has done the same to young Jotaro. She will also willingly take jobs stealing and/or helping to blackmail rich merchants and gang bosses. While not totally amoral or without a conscience, Kitsune does take a very practical outlook on life.
Quote: "A girl has to do what she can to get by."
Powers/Tactics: Although quick and skilled with the blade, Kitsune is not one to engage in sword fights. Instead she likes to use her physical charms to throw others off guard, then lift their purse while distracted. She is also an excellent thief, skilled at climbing, moving quietly, finding hidden objects, and so on. As a street performer, she can make a top spin along the blade of a sword, and can balance a top on the tip of a blade. If needed, she can hurl a heavy top with accuracy, and can defend herself in a pinch with the shirasaya she carries for her street performances.
Appearance: Kitsune is (as you may have guessed by her name) an anthropomorphic fox of average height, with a slender build, an engaging smile, and highly attractive features. Her hair is black and falls well down her back if worn loose, but normally she keeps it pinned up. Her clothing consists of a long kimono covered with a pattern of maple leaves.
Designer's Notes: Kitsune's character sheet is derived from the Fuzion stats given in the Usagi Yojimbo Role-Playing Game put out by Gold Rush Games. Additional skills were derived from material in the Sengoku Role-Playing Game and from scenes in the comic series. She is a totally unique creations of Sakai's, although a "kitsune" is the trickster fox of Japanese folklore (which is why Saichiko gave Kitsune that name—Sakai never gives Kitsune's birth-name). Although not a powerful fighter, at 136 points she's the perfect template for any number of thief-like characters suitable for Fantasy Hero and Ninja Hero games.
(Kitsune created by Stan Sakai, character sheet created by Michael Surbrook)
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