Val CHA Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6;  18 DEX 24 13- OCV 6 DCV 6 15 CON 10 12- 13 BODY 6 12- 13 INT 3 12- PER Roll 12-/14- 10 EGO 0 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 12 COM 1 11- 6 PD 3 Total: 6 PD (0 rPD) 5 ED 2 Total: 5 ED (0 rED) 4 SPD 12 Phases: 3, 6, 9, 12 6 REC 0 30 END 0 30 STUN 1 Total Characteristic Cost: 77 Movement: Running: 8"/16" Swimming: 2"/4" Leaping: 3"/6" Cost Powers END Martial Arts: Commando Training Maneuver OCV DCV Damage 3 Aikido Throw +0 +1 5d6 +v/5, Target Falls 4 Boxing Cross +0 +2 7d6 Strike 3 Hold -1 -1 Grab Two Limbs, 35 STR for holding on 4 Karate Chop -2 +0 HKA 2d6 4 Kung Fu Block +2 +2 Block, Abort 2 Use Art with: Clubs, Knives 8 +2 Damage Classes (already added in) 3 Fast Artificier: +3 with Demolitions (6 Active Points); Only to offset penalties for performing tasks quickly (-1) 4 Fast: Running +2" (8" total), END 1 10 Finder's Keepers: Luck 2d6 4 Observant: +2 PER with Sight Group 5 Unimpressed: +10 PRE (10 Active Points); Only To Resist Presence Attacks (-1) Talents 3 Lightsleep 3 Resistance (3 points) Skills 10 +1 Overall 24 +3 with All Combat 2 Animal Handler (Canines) 13- 3 Breakfall 13- 3 Climbing 13- 3 Combat Driving 13- 5 Combat Piloting 14- 5 Concealment 13- 7 Demolitions 14- 3 Interrogation 13- 2 KS: Foreign Legion History and Traditions 11- 5 KS: The Military/Mercenary/Terorrist World 14- 2 Language: Arabic (fluent conversation; English is Native) 3 Language: French (completely fluent) 1 Language: Italian (basic conversation) 1 Language: Spanish (basic conversation) 3 Mechanics 12- 3 Navigation (Air, Land) 12- 3 Paramedics 12- 3 Security Systems 12- 3 Shadowing 12- 3 Sleight Of Hand 13- 5 Stealth 14- 3 Streetwise 13- 12 Survival (Marine, Temperate/Subtropical, Tropical, Desert, Mountain, Urban) 12- 8 TF: Common Motorized Ground Vehicles, Helicopters, Parachuting, Advanced, Parachuting, Basic, SCUBA, Small Motorized Boats, Small Planes, Small Rowed Boats, Wheeled Military Vehicles 3 Tactics 12- 3 Tracking 12- 6 WF: Small Arms, Blades, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons 3 Jack of All Trades 1 1) PS: Bartending (2 Active Points) 11- 2 2) PS: Bodyguard (3 Active Points) 12- 1 3) PS: Bouncer (2 Active Points) 11- 1 4) PS: Driver (2 Active Points) 11- 4 5) PS: Soldier (5 Active Points) 14- 5 Various Professional Skills 3 Traveler 3 1) AK: Algeria (4 Active Points) 13- 1 2) AK: France (2 Active Points) 11- 1 3) AK: Middle-East (2 Active Points) 11- 2 4) AK: Vietnam (3 Active Points) 12- 2 5) CK: Marrakech (3 Active Points) 12- 5 Various Area Knowledge Skills Total Powers & Skill Cost: 231 Total Cost: 308 100+ Disadvantages 5 Age: 40+ 15 Enraged: When innocents are threatened or exploited (Common), go 11-, recover 14- 20 Hunted: Police force or other authorities 11- (Mo Pow, Capture) 5 Money: Poor 0 Normal Characteristic Maxima 15 Physical Limitation: Post Traumatic Stress Disorder (Frequently, Greatly Impairing) 15 Psychological Limitation: Personal sense of honor, protective of innocents (Common, Strong) 0 Reputation: Mercenary, 8- (Known Only To A Small Group) 20 Social Limitation: No citizenship (Frequently, Severe) 113 Experience Points Total Disadvantage Points: 308
Background/History: Little is known about his origin. Unknow won't disclose where or when he was born, though it appears he came from an English-speaking country. Judging from his apparent age, his approximate date of birth is around or before 1930. At a young age he renounced his nationality and given name to join the French Foreign Legion. His Legion dogtag lists his name as "Unknow", most likely a mispelling of the name he chose for himself when he joined the corp.
Unknow saw action as a Legionnaire in the Indochina War and the Algeria War. When he left the corp shortly after about fifteen year's service, Unknow found he couldn't settle to a civilian life anymore. He began to drift from place to place, occasionally working as a mercenary but usually trying, without much success, to adjust to some quieter occupation. Unfortunately, the harder he tried to steer clear of trouble, the more trouble came looking for him. He more or less accidentally crossed paths with arms dealers in Morocco, terrorists in Italy, Nazi treasure hunters in France, and guerrilla in Haiti.
Personality/Motivation: Unknow desires nothing more than settling down and finding a quiet job in a quiet place. Unfortunately, that's unlikely to ever happen because the people that need his "skills" tend to be an unsavoury lot. Besides, he's got an amazing knack for being framed for crimes he didn't commit or being coaxed into service for some shady organization.
Unknow is a man beset by ghosts from his past. He's done a lot of things he'd rather not have done, a lot of things he'd rather forget. The places he's been, the wars he's fought, tend to resurface in sudden flashbacks. At night, he can rarely get more than a couple hours' sleep in a row without nightmares waking him up. Trying to drown his memories in a bottle only gave him a bad liver condition and made it so some of his memories became hazy, but not any less painful.
He has been betrayed far too many times and buried too many dear friends. Now he has trouble developing emotional ties. In fact, he tends to be sarcastic and abrasive. He is, however, fond of simple people, children and animals. Though he fancies himself a cynic, he admire honest persons and idealists and will go to great lengths to protect them. His sense of justice is rudimentary but powerful: he loathes drug dealers, violent criminals and anyone he sees abusing or exploiting the weak and innocent.
Quote: "I've seen enough of your kind... vermin who thrive on blood but never get their hands dirty. I'm sick of you all!"
Power/Tactics: Unknow is not the strongest veteran out there, but he's a well-rounded combatant with a sharp survival instinct. For all of his psychological issues, he's surprisingly cool and efficient under pressure. He's a methodical fighter that doesn't like to take chances. He's also a good pilot and artificer.
Campaign Use: Unknow is the disgusted veteran, the man with a past. He'll usually be working under some assumed name. He might be used as an ally if given some reason to work with the characters: he doesn't have a proactive stance on crime but he's ready to fight back. He might also work for some agency, but he will usually do so only if pressed into service. Unknow also makes for a good redeemable opponent: he won't work for a known villain, and if he finds out his current employer is a scumbag, he'll likely turn on him and aid the characters.
He lacks the long-term drive to Hunt anybody, though he might Watch someone on behalf of his current employer.
Unknow's defences are rather low to reflect source material: you might want to increase them if they're too low for your campaign standards. In addition, to make him tougher, give him some more skill levels. To weaken him, reduce his Speed.
In a present-day campaign, Unknow would be at least in his mid-seventies. He would be too old to be a credible combatant, though he might make for an interesting roleplaying encounter anyway. To make Unknow younger you'll need to remove the Foreign Legion, Vietnam and Algeria wars references and make him a veteran of some other conflict instead.
Appearance: Unknow is a middle-aged, 6" tall, wiry male Caucasian with strong, angular features, sunken cheeks, blue eyes and greying blond hair with a receding hairline. At the beginning of his published adventures (1975) he is at least in his mid-to-late forties, though he looks somewhat older. What he wears depends on what is appropriate or what he can afford presently. Given the choice, he'll wear sunglasses and a casual man's suit without a tie. He won't remove his old Legion dogtag unless absolutely necessary.
(Unknow created by Roberto Raviola, character sheet created by Adriano Bompani.)
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