Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage  13 DEX 9 12- OCV: 4/DCV: 4 15 CON 10 12- 10 BODY 0 11- 9 INT -1 11- PER Roll 11-/12- 9 EGO -2 11- ECV: 3 15 PRE 5 12- PRE Attack: 3d6 10 COM 0 11- 4 PD 2 Total: 4 PD (0 rPD) 10 ED 7 Total: 10 ED (0 rED) 3 SPD 7 Phases: 4, 8, 12 5 REC 0 40 END 5 23 STUN 0 Total Characteristics Cost: 42 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 60 Electrical Projection: Multipower, 60-point reserve 4u 1) Power Down: Drain Electrical Powers 3d6, any Electricity power one at a time (+1/4), END 4 4u 2) Lightning Blast: EB 12d6; Limited Range (8"; -1/4), No Knockback (-1/4), END 6 4u 3) Taser Touch: EB 6d6, NND (ED Force Field or being fully insulated; +1); No Range (-1/2), END 6 3u 4) Arc Weld: RKA 3d6; Limited Range (8"; -1/4), No Knockback (-1/4), END 4 15 Thunderbolt: EB +6d6; Extra Time (Full Phase, -1/2), Limited Range (8"; -1/4), No Knockback (-1/4), END 3 2 Veteran Of The Force: +5 PRE; Only To Defend Against Presence Attacks (-1) 2 Observant: +1 PER with Sight Group 8 Neopolis Police Department Radio Ring: Radio Perception/Transmission; IIF (-1/4) Perks 4 Fringe Benefit: Local Police Powers, Police officer, Weapon Permit (where appropriate) Skills 6 +2 with Electrical Projection Multipower 2 CK: Neopolis 11- 2 KS: North Hockney 11- 0 Climbing 8- 1 Combat Driving 8- 3 Criminology 11- 2 KS: Criminal Law And Procedure 11- 2 KS: Law Enforcement World 11- 2 KS: Neopolis Underworld 11- 2 KS: Pornographic Movies 11- 0 Language: English (idiomatic; literate) 2 PS: Police Officer 11- 3 Streetwise 12- 0 TF: Small Motorized Ground Vehicles 2 WF: Small Arms 132 Total Powers & Skills Cost 174 Total Character Cost 100 Disadvantages 10 Hunted: Neopolis Police Department 8- (Mo Pow, NCI, Watching) 20 Psychological Limitation: Categorist (bigoted versus robots) (Very Common, Strong) 10 Psychological Limitation: Right-Wing Outlook (Common, Moderate) 5 Reputation: bigoted cop, 8- 30 Susceptibility: Water 1d6 damage per Segment (Very Common) 24 Experience 174 Total Disadvantage Points
Background/History: Peter Cheney, a.k.a. "Shock-Headed Peter," is an officer with the Neopolis Police Department. As with many of the officers and other characters seen in Top 10, we know little to nothing about his origins or how he came to possess his impressive electrical powers.
Personality/Motivation: Peter is not a very likable guy. He holds strong right-wing beliefs, of the extreme variety, and is a rather vocally bigoted against any and all forms of mechanical life (a.k.a. "clickers"). He's also not the brightest guy (hence his 9 INT) and often allows his emotions to speak for him (hence his 9 EGO). In many ways he's the "bad cop" to Duane "Dust Devil" Bodine's "good cop." Naturally, this sort of attitude has given Peter as less than stellar rep at the precinct.
Quote: "Sir, now was it the "hold it" or the "right there" you had trouble understanding?"
"Hell, Duane! Hatin' clickers is just natural.... They take folk's jobs, stink o' oil all the time. Ask me, them "One Flesh" guys got the right idea...."
Powers/Tactics: As his name insinuates, Shock-Headed Peter can generate powerful electrical discharges. He's been seen to knock a man out with the touch of a finger, project bolts of lightning, melt metal, and apparently shorted out a Walkman. He also managed to drive off (and eventually knock out) M'rrgla Qualtz with a pair of Thunderbolts. It's not clear if he has any additional powers—the cover to one issue showed him lit-up with electrical discharges, so one could consider some sort of bonus to his PRE that costs END (but since he never did that in the comic itself, I left it out). Finally, his electrical powers come at a cost—if Peter contacts water he'll short out in an impressive electrical display.
Appearance: Tall, with a thin, potbellied build, Shock-Headed Peter has red hair in a crew cut and a scattering of freckles on his face. His uniform consists of black boots, an orange jumpsuit, black shorts (worn over the jumpsuit), a wide belt, black arm bands, and a black shoulder/chest piece with a white skull face on it. He also wears what looks like metal headphones with antenna on his head. When he uses his powers (really uses them), Peter's skull will show through his skin.
Designer's Notes: I made Shock-Headed Peter to be fairly normal, physically with some extra CON, ED, and END to allow him to use his electrical powers effectively. I built his Multipower based on scenes from the Top 10 comic and by adapting powers from the UNTIL Superpowers Database. I have to wonder if his powers come from his headset or not. Early on he was a silver skeleton covered in snakes, eventually becoming a skeleton in overalls, and eventually the character we see in the comic.
(Shock-Headed Peter created by Alan Moore and Gene Ha, character sheet created by Michael Surbrook)
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