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HYPERDOG'S ROBOTIC FRAME

Val	CHA	Cost	Notes
0	SIZE	0	1" x .25"; -0" KB; -0 DCV
25	STR	15	Lift 800 kg; 5d6 HTH Damage
16	DEX	18	OCV:  5/DCV: 5 
12	BODY	2
6	DEF	0
3	SPD	4	Phases:  4, 8, 12
Total Characteristics Cost:  39

Movement:	Ground:		7"/14"
		Swimming:	0"/0"

Cost	Abilities and Equipment
6	Armored Frame: +4 DEF; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; Hyperdog's head is 
	exposed; -1/4), Personal Defense (-1/4) (Modifiers affect Base Characteristic)
48	Shock Conductors: EB 12d6; Reduced By Range (-1/4), END 6
2	Heavy: Knockback Resistance -1"
2	Leg Servos: Ground Movement +1" (7" total)
-2	Heavy:  Swimming -2"
18	Power Battery:  Endurance Reserve (60 END, 12 REC)
5	Arms:  Extra Limbs (arms) (2)
79	Total Abilities and Equipment Cost
118	Total Vehicle Cost

Value	Disadvantages
	None
0	Total Disadvantage Points
24	Total Cost (118/5)

Description: Hyperdog's robotic frame allows him to interact with the human world on an equal level. He sits inside the "body" and can then walk around on humanoid legs and manipulate objects with fully functional arms. It seems to be fairly durable, although M'rrgla Qualtz did manage to chop its limbs up with her monofilament tentacles (then again, she did that to nearly anything her tentacles came win contact with...). The Shock Conductors seem to be some sort of electrical discharge device. I built them to be fairly powerful (i.e. 12d6) but short-ranged (hence the Reduced By Range Limitation). Finally, the 25 STR is based on pure guesswork. I set the STR that high so Hyperdog could live up to his quote (then again, his frame looks pretty solid!).

Hyperdog's Robotic Frame Hero Designer File


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