(Lieutenant Cathy Colby)

Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 [4]
18	DEX	24	13-	OCV:  6/DCV:  6
18	CON	16	13-
13	BODY	6	12-
10	INT	0	11-	PER Roll 11-/12-
13	EGO	6	12-	ECV:  4
18	PRE	8	13-	PRE Attack:  3 1/2d6
12/16	COM	1	11-/12-

7	PD	3		Total:  7 PD (0 rPD)
6	ED	2		Total:  6 ED (0 rED)
4	SPD	12		Phases:  3, 6, 9, 12
8	REC	0
36	END	0
32	STUN	0		Total Characteristics Cost:  88

Value After / OIF (Costume; -1/2)

Movement:	Running:	6"/12"
		Flight:		20"/40"
		Gliding:	20"/40"
		Leaping:	20"/40"
		Swimming:	2"/4"

Cost	Powers & Skills
1	Costume:  +4 COM; OIF (costume; -1/2)

27	Winged Harness:  Multipower, 40-point reserve, all slots OIF (-1/2)
5m	1)  Free Flight:  Flight 20"; OIF (-1/2), END 4
3m	2)  Soaring:  Gliding 20"; OIF (-1/2)
1m	3)  Wing-Assisted Leaping:  Leaping +16" (20" forward, 2" upward); Forward Movement 
	Only (-1), OIF (-1/2), END 2
1u	4)  Wing Buffet:  HA +1d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand 
	Attack (-1/2), OIF (-1/2)
1u	5)  Wing Slash:  HKA 1/2d6 (1d6+1 w/STR); OIF (-1/2), END 1

1	Observant:  +1 PER with Normal Sight
8	Neopolis Police Department Radio Ring:  Radio Perception/Transmission; IIF (-1/4)

6	Fringe Benefit:  Local Police Powers, Police lieutenant, Weapon Permit (where 
10	Money:  Wealthy

10	+2 with HTH Combat
3	Acrobatics 13-
3	Breakfall 13-
3	Bureaucratics 13-
2	CK: Neopolis 11-
3	Conversation 13-
3	Criminology 11-
3	Deduction 11-
2	KS: Criminal Law And Procedure 11-
2	KS: Law Enforcement World 11-
2	KS: Literature 11-
0	Language:  English (idiomatic; literate)
3	PS: Police Officer 12-
3	Shadowing 11-
2	Systems Operation (Communications Systems) 11-
0	TF:  Small Motorized Ground Vehicles
2	WF:  Small Arms
110	Total Powers & Skills Cost
198	Total Character Cost

100+	Disadvantages
10	Hunted:  Neopolis Police Department 8- (Mo Pow, NCI, Watching)
15	Psychological Limitation:  Devout Christian (Common, Strong)
10	Psychological Limitation:  Strong Dislike For Certain Forms Of Lawbreakers (Common, 
20	Social Limitation:  Subject To Orders (Very Frequently, Major)
43	Lieutenant Peregrine Bonus
198	Total Disadvantage Points

Background/History: Next to nothing is said about Peregrine's background in the series. She's married, is a lieutenant in the Neopolis Police Department, and has strong Christian beliefs (Jack Phantom says she's "a born again"). That's about all we know about her.

Personality/Motivation: As a devout Christian, Peregrine doesn't swear ("creep" and "jerk" is about as bad as she gets), doesn't take the Lord's name in vain (and doesn't like to hear others use it, either), and tries to be understanding of her fellow man. On the other hand, Jack Phantom, a lesbian, makes the comment "I'm lucky she even works with me," although, I'll admit the two do work well together as an investigative team. Peregrine does have a dark side to her as well. She tends to set her beliefs aside when dealing with certain criminals. Her near throttling Mr. Bennet (who killed three people in a teleportation accident) comes to mind, as does Jack Phantom having to restrain Peregrine from virtually beating Sun Woman into a pulp.

Quote: "McCambridge, one of you fly this creep downtown. Bill Bailey lost his legs in a 'porter collision. Let him explain Mr. Bennet's 'rights.'"

Powers/Tactics: Peregrine's primary power seems to be her glider harness, which allows her to fly (or so I presume). This harness also seems to allow her to leap great distances in long low arcs (as seen when she attacks Sun Woman). The movement values assigned for her harness are pure guesswork, and were mainly given to her as a way of making her harness "useful" in a game setting. Aside from her harness, Peregrine is also very strong (due to constant physical exercise) and is capable of lifting a slightly-built man by the neck with one hand (the aforementioned Mr. Bennent). Peregrine's other powers (if any) are unknown. She might have some form of martial arts training (it does seems likely). The same goes for her skills, my selections is based on things seen in Top 10 as well as typical police officer skills.

Appearance: Peregrine is of average height with a muscular build. Her hair is cut very short and looks to be white in color. Peregrine's costume is black/purple bodysuit with yellow/gold arms and legs, and black boots. A yellow "gorget" with a vague birdlike shape covers her shoulders and upper chest. Her glider harness straps onto her back and has a roughly 10' wingspread when fully extended. The wings are purple on the outside and yellow on the inside. Peregrine also dons a long black wig and a yellow circlet to complete her costume (and yes, I do think she's better looking/more striking in her costume than out of it).

Designer's Notes: This is only a speculative write-up for Peregrine. She appears sporadically in Top 10 and even the one issue that concentrates the most on her (issue 8) shows little of her powers/skills beyond the obvious. On the other hand, there's no reason everyone in Top 10 has to be a 300+ point superhuman either. As written she makes an excellent Golden Age costumed hero, just needing a handgun (Colt .45 auto?) to make her fit in. Personally, I'd add a basic martial arts package (such as karate), maybe some body armor, a utility belt, and some skills to fully round her out.

Additional Notes: When Gene Ha (yes, that Gene Ha) wrote me about my Top 10 character sheets he mentioned that Peregrine "married very rich" with her husband being a "Bruce Wayne/Booster Gold" type. Her home is a floating mansion with robotic servants. He also said her wings can be used as a melee weapon (as seen when she attacked Sun Woman). Upon reading this, I gave her two more slots in her Multipower; +1d6 of Hand Attack, and a 1/2d6 HKA. I also gave her Wealth and some more skills as per the Police Officer Package Deal found in the Dark Champions 5th Edition sourcebook.

(Peregrine created by Alan Moore and Gene Ha, character sheet created by Michael Surbrook)

Peregrine's Hero Designer File

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