Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
18	DEX	24	13-	OCV:  6/DCV:  6
25	CON	30	14-
10	BODY	0	11-
18	INT	8	13-	PER Roll 13-
18	EGO	16	13-	ECV:  6
15	PRE	5	12-	PRE Attack:  3d6
10	COM	0	11-

10/20	PD	2		Total:  10/20 PD (5/15 rPD)
10/20	ED	0		Total:  10/20 ED (5/15 rED)
5	SPD	22		Phases:  3, 5, 8, 10, 12
10	REC	4
50	END	0
30	STUN	-1		Total Characteristic Cost:  118

Movement:	Running:	7"/14"
		Flight:		11"/44"
		Leaping:	3"/6"
		Swimming:	3"/6"

Cost	Powers & Skills                                                                                                         
	No Longer Human
15	1)  Armor (5 PD/5 ED)
6	2)  Mental Defense (15 points total)
46	3)  Life Support  (Eating: Character only has to eat once per week; Immunity All terrestrial poisons 
	and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 
	1600 Years; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe 
	in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; 
	Sleeping: Character only has to sleep 8 hours per week)
5	4)  Rapid Healing

37	1)  Spells of Assault:  HKA 2d6-1 (2d6+1 w/STR), Variable Special Effects (Any SFX; +1/2), END 4
17	2)  Create Minions:  Major Transform 2d6 (Living things to living things), Personal Immunity (+1/4), 
	Improved Results Group (+1/2), Area Of Effect (5" Radius; +1); Extra Time (1 Hour, -3), No 
	Range (-1/2), Limited Target (Living Things) (-1/4), END 8
40	3)  Apotropaic Spells:  Force Field (10 PD/10 ED/5 Mental Defense/5 Power Defense) (Protect Carried 
	Items), END 4
40	4)  Spells Of Motion:  Flight 11", Position Shift, x4 Noncombat, Usable As Swimming (+1/4), END 4
4	5)  Cross The Abyss Of Space:  MegaScale (1" = 1 km; +1/4) for up to 32 Active Points of Flight; 
	Only Outside Atmosphere (-1), END 1
96	6)  Animal Forms:  Multiform (400 Character Points in the most expensive form) (Instant 
	Change, x128 Number Of Forms); Nonpersistent (-1/4)
	Notes:  Assume he can take the form of any animal within the point limits. On other planets, maybe 
	he can take the form of local wildlife there, too.
71	7)  Modify Spell:  Variable Advantage (+2 1/2 Advantages; +5) for up to 25 Active Points of Spells 
	of Assault; Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to 
	Skill vs. Skill contests (any other magician can roll their skill to cast a counterspell); -1/4), 
	Incantations (-1/4), Gestures (-1/4), END 12
21	8)  All The Tongues Of Man:  Universal Translator 14-
15	9)  Or Beast:  Beast Speech

10	Luck 5d6; Only When Already Defeated And Trying To Escape (-1 1/2)

1	Master Villain. He's Got A Base On Mars, A Base On Jupiter, Minions Out The Ying Yang, Etc:  Details 
	as per your scenario

20	Animal Friendship

3	Interrogation 12-
5	Navigation (Air, Land, Marine, Space) 13-
5	Magic:  Power 14-
3	Scholar
2	1)  KS: Artifacts of Power 13-
2	2)  KS: Legendary Treasures 13-
2	3)  KS: Nature Lore 13-
3	Traveler
1	1)  AK: Atlantis (2 Active Points) 11-
2	2)  AK: Jupiter 13-
2	3)  AK: Mars 13-
2	4)  AK: The Far East 13-
2	5)  AK: The Solar System 13-

Total Powers & Skill Cost:  478
Total Cost:  596

200+	Disadvantages
10	Accidental Change:   To Random Form, If Hit With Transformative Magic, Or A Large Dispel ("Large" 
	Must Be Defined As Per Campaign, If Magical Dispels Are Rare Perhaps Any Dispel Counts As "Large") 11- 
10	Distinctive Features:  Sharp Fangs And Pointed Ears (Concealable; Noticed And Recognizable; 
	Detectable By Commonly-Used Senses)
10	Hunted:  Those Pesky Interfering Heroes! 11- (As Pow; Limited Geographical Area (From Green Dragon's 
	Point Of View.... He Can Always Go To Another Planet); Capture)
15	Psychological Limitation:  Always Looking For More Power—Wealth, Minions, Artifacts, 
	Knowledge.... (Common; Strong)
10	Psychological Limitation:  Coward—Will Flee When The Battle Turns Against Him (Common; Moderate)
5	Psychological Limitation:  Doesn't Want To Hurt Old Men (Uncommon; Moderate)
10	Psychological Limitation:  Prefers To Hurt Young Women (Common; Moderate)
5	Reputation:  Shape Shifting Sorcerer, 8-
5	Rivalry:  Professional (Other Magicians), Rival Is As Powerful, Seek To Outdo, Embarrass, Or 
	Humiliate Rival, Rival Aware Of Rivalry
15	Unluck: 3d6
301	Experience Points

Total Disadvantage Points:  596

Background/History: Born on Earth (probably in the East) centuries ago, Green Dragon has long since ceased to be fully Human. After some unknown time spent exploring the solar system and establishing bases of some sort on other planets, he has recently returned to plague the world of his birth. It is suspected that his intention is to acquire ancient artifacts that would enhance his powers, or perhaps having dwelt elsewhere he simply decided he likes Earth well enough that he wants to conquer it, or part of it.

Quote: "My dear Garol, I have no intention of torturing you! I never hurt old men! Bring in the princess!"

Appearance: In "human" form he appears to be a middle aged bald Asian man whose face is marred by inhumanly pointed ears and noticeable fangs. This could be an effect of having spent so much time in the form of predatory animals, or the mark of some dark bargain he struck to gain his first foothold of occult power.

Green Dragon's one and only published appearance was in Dime Comics #1, in 1945. According to the Public Domain Super Heroes website Green Dragon was created by Fran Hopper and published by Lev Gleason, and is in Public Domain.

Character sheet by Lucius Alexander, Copyright Palindromedary Enterprises.

Return to Comic-Derived Character Adaptations