Val CHA Cost Roll Notes 70 STR 60 23- Lift 409.6 tons; 14d6 HTH Damage  18 DEX 24 13- OCV: 6/DCV: 6 70 CON 120 23- 25 BODY 30 14- 10 INT 0 11- PER Roll 11- 20 EGO 20 13- ECV: 7 35 PRE 25 16- PRE Attack: 7d6 8 COM -1 11- 40 PD 26 Total: 40 PD (30 rPD) 40 ED 26 Total: 40 ED (30 rED) 4 SPD 12 Phases: 3, 6, 9, 12 30 REC 4 150 END 5 150 STUN 55 Total Characteristics Cost: 408 Movement: Running: 12"/24" Leaping: 44"/88" Swimming: 2"/4" Cost Powers & Skills Martial Arts: Brick Tricks Martial Art Maneuver OCV DCV Notes 4 Bearhug I +0 +0 20d6 Crush, Must Follow Grab 5 Bearhug II -2 +0 Grab Two Limbs, 2d6 NND 4 Big Push +0 +0 95 STR to Shove 4 Break Free +0 +0 95 STR vs. Grabs 4 Deadly Smash -2 +0 HKA 2d6 5 Deadly Throw -2 +0 HKA 2d6 , Target Falls 5 Fist-Grab +1 +1 Grab One Limb, Block 3 Grab -1 -1 Grab Two Limbs, 90 STR for holding on 5 Legbreaker -1 -2 Grab One Limb; HKA 2d6 , Disable 4 Punch +2 +0 18d6 Strike 4 Slam -1 -1 STR +2d6 Strike; Grab Two Limbs; Target Falls 3 Tackle +0 -1 16d6 +v/5 Strike; You Fall, Target Falls; FMove 4 Toughness +2 +2 Block, Abort 3 Wrestler's Throw +2 +1 16d6 Strike; You Fall, Target Falls 8 +2 HTH Damage Classes (already added in) 167 Brick Tricks: Variable Power Pool, 100 base + 50 control cost, Powers Can Be Changed As A Zero-Phase Action (+1); Active Point Limit of 70pts (-½) 50 Ok, Now The Gloves Are Off: Aid STR 5d6, Can Add Maximum Of 90 Points, Delayed Return Rate (5 Points per Minute; +¼); Self Only (-½), Requires Ego Roll or Enraged (-½) Notes: Fixit can only access his Adrenaline via strength of will or his sheer rage. If he's enraged he can access it at will, otherwise he requires an EGO roll each use. Gamma Physiology 15 1) Bruce Banner: Multiform (50 Character Points in the most expensive form) (Instant Change) 6 2) Huge: Knockback Resistance -3" 12 3) Freight Train: Running +6" (12" total), END 1 11 4) Stentorian Voice: Hearing Group Images 1" radius, +6 to PER Rolls; Set Effect (only to amplify character's voice; -1), END 2 4 5) Reach: Stretching 1", Reduced Endurance (0 END; +½); Always Direct (-¼), No Noncombat Stretching (-¼), No Velocity Damage (-¼) Indestructible 57 1) Doesn't Hurt: Damage Resistance (30 PD/30 ED), Hardened (+¼) plus Hardened (+¼) applied to PD plus Hardened (+¼) applied to ED 30 2) Shrugs Off Damage: Energy Damage Reduction, Resistant, 50% 30 3) Shrugs Off Damage: Physical Damage Reduction, Resistant, 50% 13 4) Bracing: Knockback Resistance -10"; Costs Endurance (-½), END 2 12 5) Fractured Mind: Mental Defense (26 points total) 6 6) Pain Tolerance: +10 Mental Defense (26 points total); Only To Resist Pain Attacks (-2) plus Power Defense (10 points); Only To Resist Pain Attacks (-2) 19 7) Regenerative: Healing 3 BODY, Can Heal Limbs, Reduced Endurance (0 END; +½), Persistent (+½); Extra Time (Regeneration-Only) 1 Hour (-2 ¼), Self Only (-½) 23 8) Resilient Healing: Healing 2d6, any one Characteristic other than BODY, END, or STUN at a time (+¼), Reduced Endurance (0 END; +½); Self Only (-½) 31 9) Gamma Powered Cockroach: Life Support (Eating: Character only has to eat once per week; Expanded Breathing: Water; Extended Breathing: 1 END per 20 Minutes; Immunity: All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) 35 Mile-Long Leaping: Multipower, 35-point reserve 3u 1) Combat Hops: Leaping +30" (44" forward, 22" upward) (Accurate), END 3 1u 2) MegaLeaping: Leaping 10", MegaScale (1" = 1 km; leap takes 1 Phase per km; +¼), END 1 Enhanced Senses 5 1) Astral Sight: Detect Astral Projections 11- (Sight Group) 10 2) Homing Sense: Detect "Birthplace" 11- (Unusual Group), Range, Sense Perks 6 The Boss: Contact: Crime Boss in Las Vegas (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11- 2 Made Man: Fringe Benefit: Gang/organized crime group member of prominence or importance 5 Well Paid Employee: Money: Well Off 6 Heavyweight Champ: Reputation: Baddest Man in Vegas (A large group) 14-, +2/+2d6 5 The Penthouse: Bachelor Pad Talents 3 Quicker Than He Appears: Lightning Reflexes: +2 DEX to act first with All Actions Skills 16 +2 with All Combat 30 +6 with Hand-to-Hand Combat 3 Bribery 16- 3 Bureaucratics 16- 3 Concealment 11- 3 Gambling 11- 3 Interrogation 16- 3 Navigation 11- 2 PS: Bodyguard/Enforcer 11- 3 Paramedic 11- 27 Power: Brick Tricks 23- 3 Streetwise 16- 3 Survival 11- 3 Systems Operation 11- 3 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 3 Tactics 11- 3 Teamwork 13- 2 WF: Small Arms, Clubs, Fist-Loads 3 Scholar 2 1) KS: Gamma Powered Individuals 11- 2 2) KS: The Las Vegas Underworld 11- 2 3) KS: The Military World 12- 2 4) KS: The Scientific World 11- 2 5) KS: The Superhuman World 11- 3 Traveler 1 1) AK: American Southwest 11- 1 2) AK: New Mexico 11- 1 3) CK: Las Vegas, Nevada 11- Total Powers & Skill Cost: 767 Total Cost: 1173 600+ Disadvantages 5 Accidental Change: GM Fiat 8- (Uncommon) 15 DNPC: Plot-Driven Dependent (Default: Betty Ross-Banner) 11- (Occasionally) (Normal) 20 Distinctive Features: Gray-Skinned side of beef in a pinstripe suit. Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 10 Enraged: When Angered/Frustrated Uncommon, go 8-, recover 11- 15 Hunted: Hulk's Rogues Gallery 8- (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 5 Physical Limitation: Large, up to twice human size (4m, or 2"; -2 DCV, +2 to PER Rolls to perceive) (Infrequently, Slightly Impairing) 10 Psychological Limitation: Enjoys Combat, willing to throw down (Common; Moderate) 10 Psychological Limitation: Fractured Psyche (Uncommon; Strong) 15 Psychological Limitation: Overconfidence (Common; Strong) 15 Psychological Limitation: Selfish and Hedonistic (Common, Strong) 10 Reputation: Mob Enforcer, Frequently (11-) 10 Unluck: 2d6 433 Experience Points Total Disadvantage Points: 1173
Background/History: From: http://www.comicvine.com/hulk/29-2267/
Dr. Robert Bruce Banner was born to Dr. Brian Banner and his wife Rebecca. Rebecca loved Bruce very much, but her drunken husband Brian was jealous of the attention she gave to their son. Brian also thought that Bruce wasn't human due to genetic modifications Brian had made to himself. One day Brian killed his wife and was placed in a mental institution. Bruce would grow up hiding all his pain and live with his aunt Mrs. Drake. Dr. Robert Bruce Banner grew up to be a brilliant scientist and started working for the U.S. Department of Defense, in charge of an experimental Gamma Bomb.
A teenager named Rick Jones took a dare from some friends to drive inside of an off-limits Military-run atomic testing range seconds before a powerful Gamma-ray Bomb was due to be detonated. The scientist/physicist Bruce Banner had selflessly endangered himself to save the life of a boy whom had wandered onto the grounds of a secret military bomb testing range just moments before the detonation of the top secret Gamma Bomb. Banner told his colleague, Igor Starsky (real name Igor Drenkov) to hold the test, but Igor was a Soviet agent and did no such thing. Hoping for Banner's death, and the end of his project, Igor allowed the test to continue. Dr. Banner then dashed to the teenager and sped with him towards a nearby trench. Frantically, Dr. Banner hurled Rick Jones into the crevice where the teenager was shielded from the mysterious, menacing Gamma Rays. But, at that very second, standing in the open, exposed and un-sheltered, the heroic Bruce Banner absorbed the full impact of the gamma explosion, even though the center of the blast was a good five miles away. His ear-piercing screams filled the desert air, as the scientist lost all sense of time and space. As a strange, awesome change took place in the atomic structure of his body. A short time later,
Dr. Banner regained consciousness at the base hospital, with Rick Jones standing by his side. Rick Jones swore never to leave Dr. Banner again. During the rescue, Banner's body was irradiated by the gamma blast which, when combined with his own unique genetics, led to the birth of the Incredible Hulk. As the sun set, the Geiger counter on a nearby table began to tick louder and louder until Bruce Banner had turned into the most dangerous living creature on earth.
Version: Joe Fixit. This is the "Gray" Hulk, the Joe Fixit version is the smallest and weakest (to begin with anyway) but he is smart, cunning, and capable in combat.
Personality/Motivation: Joe is a unique persona, like the Savage Hulk. You could say he personifies Banner's selfishness. Joe Fixit is morally ambiguous, cantankerous, greedy, horny, lazy, hedonistic, and rough edged. He could be said to be Banner's wish fulfillment run amok. He's been shown on occasion to have a (tightly reigned in) conscience. He detests most of the other personalities.
Quote: "This is not gonna be pretty."
Powers/Tactics: Joe Fixit is a weaker version of the hulk who compensates by being a superior fighter. Like the merged version, he has difficulty accessing the rage-induced strength. In addition he seems to have a much lower limit.
Campaign Use: A leg-breaker in Vegas. This version of the hulk is a great antagonist for lower powered heroes, he's capable of doing the right thing but he's just as capable of being an obstinate jerk who messes up anyone who gets in his way.
Appearance: Joe Fixit is a massive man with slate gray skin and black hair. He dresses in tailored suits when he can.
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