Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage  23 DEX 39 14- OCV: 8/DCV: 8 20 CON 20 13- 15 BODY 10 12- 18 INT 8 13- PER Roll 18- 20 EGO 20 13- ECV: 7 15/25 PRE 5 12-/14- PRE Attack: 3d6/5d6 14 COM 2 12- 7/10 PD 4 Total: 7/10 PD (0/3 rPD) 6/9 ED 2 Total: 6/9 ED (0/3 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 8 REC 2 40 END 0 33 STUN 0 Total Characteristics Cost: 134 Movement: Running: 8"/16" Leaping: 5"/10" Swimming: 2"/4" Cost Powers & Skills 3 Costume Gives Confidence: +5 PRE; OIF (costume; -1/2) 2 A Man Without Fear: +5 PRE; Only To Resist Presence Attacks (-1) Martial Arts: Boxing and Mixed Hand-To-Hand Combat Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Bone-Breaking Strike/Spear Hand -2 +0 HKA 1 1/2d6 4 Cross/Punch +0 +2 6d6 Strike 4 Disarm -1 +1 Disarm; 30 STR to Disarm 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Elbow Strike +2 +0 6d6 Strike 4 Eye Gouge -1 -1 Sight Group Flash 5d6 4 Nerve Cluster Strike -1 +1 2 1/2d6 NND 5 Side/Spin Kick -2 +1 8d6 Strike 4 Throat Strike -1 +1 2 1/2d6 NND 3 Throw +0 +1 4d6 +v/5, Target Falls 4 +1 HTH Damage Class (already added in) 1 Weapon Element: Clubs 15 Club: Multipower, 30-point reserve, all slots OAF (-1) 1u 1) Club In Hand: HA +2d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To- Hand Attack (-1/2) 1u 2) Thrown Club: EB 6d6; OAF (-1), END 3 2 Acrobatic Prowess: Leaping +2" (5" forward, 2 1/2" upward), END 1 4 Fast On His Feet: Running +2" (8" total), END 1 3 Impeccable Balance: Usable As Flight (+1/4); Only Along Reasonable Horizontal Surfaces (-1/2) for up to 16 Active Points of Running, END 1 12 Hyperacute Senses: +5 PER with all Sense Groups; Not With Sight Group (-1/4) 18 Hyperacute Hearing: +12 versus Range Modifier for Hearing Group 10 Hyperacute Hearing: N-Ray Perception (cannot perceive through thick walls, soundproofed materials, and so on) (Hearing Group) 9 Hyperacute Sense Of Smell: +6 versus Range Modifier for Smell/Taste Group 10 Hyperacute Sense Of Smell: Tracking with Smell/Taste Group 5 Hyperacute Sense Of Touch: Discriminatory with Normal Touch 5 Hyperacute Sense Of Touch: Analyze with Normal Touch 13 Can Hear Your Breathing: Detect Respiration 13- (Hearing Group), Discriminatory, Analyze 5 Can Hear Heart Beats: Detect Spoken Falsehood 13- (Hearing Group) 5 Can Smell Tension In Your Sweat: Detect Emotional State 13- (Smell/Taste Group) 32 Radar Sense: Radar (no Sense Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense Perks 4 Contact: Ben Urich, reporter for the Daily Bugle (Contact has useful Skills or resources, Good relationship with Contact) 11- 1 Fringe Benefit: License to practice Law Talents 6 Fights In Just Tights: Combat Luck (3 PD/3 ED) 3 Impeccable Balance: Environmental Movement (no penalties on narrow surfaces) Skills 2 The Billy Club Always Comes Back: +2 OCV with Bouncing for Thrown Club 10 +2 with HTH Combat 3 Acrobatics 14- 3 Breakfall 14- 3 CK: Hell's Kitchen 13- 2 CK: New York 11- 3 Climbing 14- 0 Concealment 8- 3 KS: Criminal Law and Procedure 13- 3 KS: New York/Hell's Kitchen Underworld 13- 3 KS: New York City/State Law 13- 0 Language: English (idiomatic; literate) 2 PS: Cooking 11- 3 PS: Lawyer 13- 2 PS: Masseuse 11- 3 Shadowing 13- 3 Stealth 14- 5 Streetwise 13- (15-) 0 TF: Small Motorized Ground Vehicles 3 WF: Small Arms, Clubs, Thrown Clubs 274 Total Powers & Skills Cost 408 Total Character Cost 200+ Disadvantages 10 DNPC: Foggy Nelson 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 15 DNPC: Karen Page 11- (Normal) 25 Hunted: Kingpin 11- (Mo Pow, NCI, Harshly Punish) 15 Physical Limitation: Blind (All the Time, Slightly Impairing) 15 Psychological Limitation: "Never Give Up... Never" (Common, Strong) 15 Social Limitation: Secret Identity (Matt Murdock) (Frequently, Major) 113 Experience 408 Total Disadvantage Points DAREDEVIL: YELLOW OPTIONS Cost Powers +5 +5 STR (20 STR total) +9 +3 DEX (26 DEX total) 5 Flying Dodge (--, +4 DCV, Dodge All Attacks, Abort; FMove) 1u 3) Swingline: Swinging 10"; OAF (-1), Lockout (cannot use any other slot in same Phase in which Swinging is used; -1/2) 30 Club Blocking: Missile Deflection and Reflection (thrown objects back at the attacker) plus +2 OCV; OAF (club; -1) 14 Can Sense The Weakest Point By Touch: Find Weakness 14-,with STR; No Range (-1/2), Only Versus Most Mundane Building Materials (-1/4) +2 +2 with Acrobatics (16- total) +4 Combat Skill Levels: +4 OCV with Bouncing for Thrown Club (6 OCV total) 3 Language: Spanish (Completely Fluent) 3 PS: Pool 14- (based on DEX)
Background/History: When Matt Murdock was a young boy of about 10 or so, he pushed an elderly blind man out of the way of an oncoming truck. The man was safe, but an unknown object fell from the truck and struck young Matt in the face and eyes. The object was some sort of radioactive isotope and scarred Matt's face, blinding him for life. At the same time, it cause various physiological changes in Matt's body—specifically his brain and his sensory organs. It cause him to hear, smell, and feel with superhuman acuteness. It also nearly drove him mad at first.
With time, Matt grew to understand and control his powers. He also began to train himself physically, sneaking away from his father (the boxer, "Battling" Jack Murdock, a.k.a. "Kid" Murdock). He learned how to box, to fight, to use his superhuman senses to his advantage. His father, meanwhile, forbid Matt to follow in his footsteps (i.e. ne an "uneducated pug") and encouraged Matt to get an education. Matt followed his father's wishes and eventually ended up studying law in college, eventually graduating top of his class at Columbia University.
While Matt was still in college, his father hooked up with a new manager named "Sweeny," who was known in boxing circles as "The Fixer." Jack Murdock, despite his age, embarked on a strong of victories, winning ten in a row and a shot at the title. However, in his eleventh fight, versus a man named Creel, Jack Murdock was supposed to take a drive—and didn't. Refusing to give-in in front of Matt, Jack managed to defeat Creel—and was later murdered for crossing the Fixer.
Matt then had to watch as Sweeny and his triggerman, Slade, get off scott-free due to "lack of evidence." So he decided to do something about it. Cutting up his father's old boxing robe, Matt fashioned himself a costume, and decided to dub himself "Daredevil."
Personality/Motivation: Daredevil is driven by a several strong desires. One is to honor his father's memory of not giving and never giving up. His father's creed "The measure of a man is not in how he gets knocked to the mat, it is in how he gets up," is what drives Matt. He refuses to let his blindness stop him, and recognizes the use his senses can be put to as a crime fighter. He is also driven by a strong desire to see justice done—albeit in a mostly lawful manner. As a lawyer himself, he recognizes the rule of law, but also sees the need to go around it in order to get at those who the law either ignores (due to being too small to worry about), or those who consider themselves above the law (usually due to wealth and influence).
Quote: "My name is Matt Murdock. I was blinded by radiation. My remaining senses function with superhuman sharpness. I live in Hell's Kitchen and do my best to keep it clean. That's all you need to know."
Powers/Tactics: Physically, Daredevil is in fantastic shape and is seems to be in peak human condition. The Born Again Daredevil appears to be leaner than the Matt Murdock in Daredevil: Yellow, who is seen hurling a large man around by his ankle. Daredevil: Yellow also gives us a far more agile and seemingly superhuman Daredevil, although this is almost certainly due to Frank Miller's treating Matt Murdock as a mostly "normal" human with superhuman senses, as opposed to a full-out superhuman. It has been pointed out that Daredevil has been presented as one of the fastest and most agile people in all of the Marvel Universe, able at times to nearly keep up with Spider-Man, who is usually considered "the" most agile/fastest person in Marvel Comics (in terms of raw DEX).
Daredevil's superhuman senses grant him a whole host of abilities. For starters he can read most printing by touch, can hear heartbeats (and get a rough idea of a person's health), smell sweat (and gauge a person's emotional state), listen to conversation through closed windows, and has a "radar" sense that allows him to "see" the world around him. At times, he has listened to gulls crying out over the East River (from a bed in Hell's Kitchen), had to deal with hearing un-tuned radios several blocks away, smells the wine on a drunk breath from several beds away, and at one point described the feel of sheets against his skin as being like sandpaper. His sense of balance seems to be superhumanly acute as well, allowing him to run along phone and power lines without fear of falling, and to use his fighting club to slide down railings, power lines, guy wires, and the like.
In combat, Daredevil uses a mixture of boxing and various Asian martial arts techniques. He will Dodge to get close, Blocking if needs be, then usually Disarm his foe, before taking them down with an assortment of punches. His Side/Spin Kick is often delivered as a final coup de gras. Daredevil has been known to hurl his club at foes as well. His sense of balance and timing is such he can get it to bounce back to him every time. In Born Again he is seen throwing it off of a wall, hitting Nuke, and having it bounce back into his hand. In Daredevil: Yellow he managed to hit upwards of three to four people with a single hurl—and even having it bounce off of another object on the way in! (Hence the total of 6 CSL with bouncing.)
Appearance: Matt Murdock is a tall man with light brown hair and the build of someone who engages in regular intensive exercise. As Daredevil he wears a red bodystocking with red boots and gloves, and a red cowl that covers all of his face but his chin. On top of the cowl are two small horns, while the letters "DD" are set overlapping on the chest. A belt around his waist supports the sheaths for his club.
In Daredevil: Yellow the costume has a yellow cowl, arms, and legs. The boots, gloves, torso, and trunks are red, and there is a single large "D" on the chest.
Designer's Notes: Trying to create a character sheet for such an iconic and long-term character such as Daredevil is not an easy task. In this case, I set out to try and create a version of Daredevil based on the Born Again story arc in which Daredevil's origin and powers are summarized (to an extent). I realize that any adaptation of a comic character—unless it is of a character that has a very limited and well-defined run—is never going to be accurate or able to include everything the character is seen to do. For example, my character sheet for Longshot (see) is based just on his original 6-issue Limited Edition series. I am fairly sure that once Chris Claremont got a hold of him and stuffed him into the X-Men, he exhibited new and/or different powers. Here, I have tried to do the same thing—distill a workable character sheet for Daredevil out of his run in Born Again. However, I did pickup the trade paperback Daredevil: Yellow, which retells Daredevil's origin story, and continued material too useful not to include here—hence the list of Options (to be fair, some of the Contacts and the like on the main character sheet need to be removed to make room for the Options, but that's up to the reader).
For those who wish to make Daredevil more like the "classic" Marvel version, I recommend upping his DEX to at least 26, and his SPD to 6. Some have argued he might have a 30, which is possible, as he does seem to be faster than most people who don't have super-speed, super-soldier serum, or spider-powers.
(Daredevil created by Stan Lee (writer) and Bill Everett (artist); revised by Frank Miller; character sheet created by Michael Surbrook)
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