Val	CHA	Cost	Roll	Notes
25+30	STR	15	14-/20-	Lift 800 kg/51.2 tons; 5d6/11d6 HTH Damage [2/3]
15	DEX	10	12-
20+15	CON	10	13-/16-
10	INT	0	11-	PER Roll 11-
10	EGO	0	11-
15	PRE	5	12-	PRE Attack:  3d6

6	OCV	15	
6	DCV	15	
3	OMCV	0	
3	DMCV	0	
4	SPD	20		Phases:  3, 6, 9, 12

8+27	PD	6		Total:  8/35 PD (0/16 rPD)
8+27	ED	6		Total:  8/35 ED (0/16 rED)
8	REC	4
50	END	6
20+10	BODY	10
50	STUN	15		Total Characteristics Cost:  140

Movement:	Running:  14m/28m 
		Leaping:  6m/12m
		Swimming:  4m/8m

Cost	Powers & Skills
	Martial Arts:  Sambo
	Maneuver	OCV	DCV	Notes
4	Choke		-2	+0	Grab One Limb; 2d6 NND
4	Escape		+0	+0	40 STR/70 STR vs. Grabs
4	Fast Strike	+2	+0	7d6/13d6 Strike
3	Hold		-1	-1	Grab Two Limbs, 35 STR/65 STR for holding on
4	Reversal	-1	-2	40 STR/70 STR to Escape; Grab Two Limbs
3	Slam		+0	+1	5d6/11d6 +v/10, Target Falls
3	Take Down	+2	+1	5d6/11d6 Strike; You Fall, Target Falls

	Metal Metamorphosis, all slots Linked (Metal Density; -½), Unified Power (-¼)	
12	1)  Metal Strength:  +15 STR, Reduced Endurance (0 END; +½); Linked (Metal Density; -½), 
	Unified Power (-¼)	
49	2)  Metal Toughness:  +15 CON; Linked (Metal Density; -½), Unified Power (-¼) plus +10 BODY; 
	Linked (Metal Density; -½), Unified Power (-¼) plus +8 ED; Linked (Metal Density; -½), Unified Power (-¼) 
	plus +8 PD; Linked (Metal Density; -½), Unified Power (-¼) plus Resistant Protection (16 PD/16 ED); 
	Linked (Metal Density; -½), Unified Power (-¼)
5	3)  Metal Strike:  HA +2d6; Linked (Metal Density; -½), Hand-To-Hand Attack (-¼), Unified Power (-¼), END 1
6	4)  Super Dense:  Knockback Resistance -10m; Linked (Metal Density; -½), Unified Power (-¼)
5	5)  Stable Cellular Structure:  Power Defense (12 points); Physical Alteration Only (-½), Linked 
	(Metal Density; -½), Unified Power (-¼)
12	6)  Metal Skin:  LS  (Immunity: Blistering Agents; Safe in High Pressure; Safe in High Radiation; 
	Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); 
	Linked (Metal Density; -½), Unified Power (-¼)
17	Metal Density:  Density Increase (900 kg mass, +15 STR, +3 PD/ED, -6m KB), Persistent (+¼), Reduced 
	Endurance (0 END; +½); Unified Power (Metal Metamorphosis; -¼)
13	X-Men Communicator:  HRRP (Radio Group); Private Channels Only (-½), IIF (-¼) plus +6 with Cryptography; 
	Encrypted Transmission (-1)

10	X-Men:  Contact:  Charles Xavier (Contact has significant Contacts of his own, Contact has very useful 
	Skills or resources, Very Good relationship with Contact) 14-

16	Combat Training:  +2 with HTH Combat
9	Sambo Training:  +3 with Sambo
4	Throwing:  +2 OCV with thrown objects
9	Improvised Throw:  +6 with thrown objects; Only to offset throwing penalties (range, balance, etc.) (-1)

3	Language:  English (completely fluent)
0	Language:  Russian (idiomatic)
0	TF:  Common Motorized Ground Vehicles
9	Teamwork 15-

Total Powers & Skill Cost:  204
Total Cost:  344

400+	Matching Complications

Total Complications Points:  344

Background/History: Growing up on his parents' farm, Piotr Rasputin saw his older brother Mikhail become a Cosmonaut. Mikhail was later discovered to be a latent mutant with energy warping powers, and to keep him secret the government faked his death. In later years, Piotr learned that he too was a mutant, and could transform his flesh into steel, but he was content to use his powers to help his fellow farmers. When a transformed Piotr rescued his sister Illyana from a runaway tractor, he was approached by Professor Charles Xavier, who was recruiting mutants for a new team of X-Men to help save his original students from the sentient island Krakoa. Dubbed Colossus by Xavier, Piotr reluctantly joined this new team, which freed the original X-Men and helped defeat Krakoa. After the battle, Piotr remained with the X-Men in America, though he found it difficult to adjust to living in a different culture.

Powers/Tactics: Colossus can transform his body tissue into an organic, steel-like substance that grants him superhuman strength and a high degree of imperviousness to injury. His armored form can withstand ballistic penetration as well as temperature extremes from 70¼ above absolute zero (-390¼ F) to approximately 9000¼ F. Colossus cannot become partially or selectively armored; his body is either entirely converted, or not at all. Even his eyes become steel-like.

Through an act of will, Colossus can transform virtually instantaneously into his armored state, and can remain in that form for an as yet undetermined amount of time. Once in his armored form, Colossus remains so until he consciously wills himself back to normal. If he is rendered unconscious, however, he spontaneously reverts to his normal form. In his armored state, Colossus retains his normal human mobility, though his endurance and speed are enhanced. He does not need to breathe while transformed, but it is believed that he could not survive for long in a vacuum.

Appearance: 2.25m when transformed

Colossus's Hero Designer File

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