Val	CHA	Cost	Roll	Notes
25	STR	15	14-	Lift 800 kg; 5d6 HTH damage
23	DEX	39	14-	OCV:  8/DCV:  8
25	CON	30	14-
12	BODY	4	11-
18	INT	8	13-	PER Roll 13-
23	EGO	26	14-	ECV:  8
15	PRE	5	12-	PRE Attack:  3d6
18	COM	4	13-
10	PD	5		Total:  10 PD (0 rPD)
10	ED	5		Total:  1 0 ED (0 rED)
7	SPD	37		Phases: 2, 4, 6, 7, 9, 11, 12
10	REC	0
50	END	0
38	STUN	0		Total Characteristics Cost:  178

Movement:	Running:	6"/12"
		Flight:		40"/320"
		Megaflight:	3km
		Swimming:	2"/4"

Cost	Powers & Skills
79	Flight Attacks:  Multipower, 79-point reserve 
4u	1) Dive Bomb Manuver:  HKA 1 1/2d6 (2d6+1 with STR), Armor Piercing (+1/2), 
	Area Of Effect (8" Cone; +1); Must Fly Through The Area To Be 
	Affected (-1/2), END 6
4u	2) Sonic Boom:  Energy Blast 7d6 (versus PD), Personal Immunity (+1/4), Area Of 
	Effect (4" Radius; +1); No Range (-1/2), Must Fly Through The Area To Be 
	Affected (-1/2), END 8

20	Find Weakness 13- (Hand to Hand Killing Attack)
10	Taloned Feet:  HKA 1d6 (2d6 with STR); Restrainable (-1/2), END 1

	Martial Arts:  Aerial Fighting
	Maneuver		OCV	DCV	Damage
5	Defensive Block		+1	+3	Block, Abort
5	Flying Dodge		+0	+4	Dodge All Attacks, Abort; FMove
4	Martial Block		+2	+2	Block, Abort
4	Martial Disarm		-1	+1	Disarm; 35 STR to Disarm roll
4	Martial Dodge		+0	+5	Dodge, Affects All Attacks, Abort
4	Martial Escape		+0	+0	40 STR versus Grabs
4	Martial Strike		+0	+2	7d6 Strike
3	Martial Throw		+0	+1	5d6 +v/5, Target Falls
5	Offensive Strike	-2	+1	9d6 Strike
5	Passing Strike		+1	+0	5d6 +v/5; FMove

60	Winged Flight:  Multipower, 90-point reserve; all Restrainable (-1/2) 
6u	1) Flight 40", x8 Noncombat; Restrainable (-1/2), END 9
1u	2) Flight 3", Megascale (1" = 1 km; +1/4); Restrainable (-1/2), END 1

1	High Altitude Breathing:  Life Support , Extended Breathing:High Altitude Air 
2	High Altitude Adaptation:  Life Support , Safe in Intense Cold 
15	Divine Relationship:  Luck 3d6
18	Heightened Awareness:  Enhanced Perception (+6 to PER Rolls for All Sense Groups)
8	Sharp Eyes:  Enhanced Perception (+4 to PER Rolls for Single Sense Group)
8	Sharp Ears:  Enhanced Perception (+4 to PER Rolls for Single Sense Group)
42	Sense Air Currents:  Detect:Air Currents And Objects Moving In The Air  13-, 
	Discriminatory, Increased Arc of Perception (360-Degrees), Range, Sense, 
	Telescopic (+20) 

6	Lightning Reflexes:  +4 DEX to act first with All Actions

48	+6 With All Combat
10	+2 With Ranged Combat
15	+3 With DCV
6	+4 versus Specific OCV Modifier On A Single Attack
4	+2 versus Range Penalties With Guns
4	+2 versus Hit Locations With Guns

11	Acrobatics 18-
9	Breakfall 17-
13	Combat Piloting 19-
3	Computer Programming 13-
4	CuK:  China 13-
4	CuK:  Tibet 13-
7	Electronics 15-
5	KS:  International Law (INT-based) 15-
3	Language: English (Tibetan is Native) (completely fluent)
4	Language: Mandarin (idiomatic)
6	SS: Areonautics (INT-based) 16-
2	SS: Theology 11-
9	Stealth 17-
9	Streetwise 15-
7	Systems Operation 15-
11	Tactics 17-
7	Tracking 15-
10	Two-Weapon Fighting (Ranged) 
5	TF: Combat Aircraft, Helicopters, Large Planes, Military Spacecraft, Mobile Space 
	Stations, Small Planes

Total Powers & Skills Cost:  543
Total Cost:  721

550+	 Disadvantages
5	Distinctive Features: Winged Woman With Claws (Easily Concealed; Noticed and 
	Recognizable; Detectable By Commonly-Used Senses)
10	Psychological Limitation: Buddhist (Common; Moderate)
15	Psychological Limitation: Highly Idealistic (Common; Strong)
10	Social Limitation: Famous:  Member of The Authority (Frequently; Minor)
131	Experience

Total Disadvantage Points:  721

Background/History: Shen Li-min was born in Tibet, hatched from the mystical Egg of Dhammpada. She was thought to be magical being, destined to bring fourth a new age of peace and enlightenment. Her destiny was kept a secret from her throughout her childhood and she was adopted and raised by perfectly normal parents. Shen had no idea there was anything unusual about herself until her powers emerged. She developed feathers on her arms and the ability to fly. She joined the international peacekeeping organization Stormwatch under the code name “Swift” shortly thereafter.

Shen believed strongly in the organization’s stated goals despite the fact her naturally pacifist nature often conflicted with her mission priorities. Even so, Swift’s determination, skill and courage made her an valuable asset to the team so much so that when Stormwatch was reorganized she was assigned to Stormwatch Black, a cevert unit, along with Jack Hawksmoor and Jenny Sparks. She’d expected to be dismissed so the promotion came as shock and encouragement and she wished to excel in her new duties. So when Christine Trelane revealed that her powers had not yet fully emerged, Shen jumped at the chance to have them activated. The process was excruciatingly painful and incapacitated Shen for weeks.

She woke to find her powers greatly enhanced. She was faster, stronger and now able to sense air currents in a way she never could before. With her new abilities Swift served with distinction until Stormwatch’s tragic destruction. In The Authority, she has found a new team that strives to continue her goal of making the world a better place. Shen still has pacifist core nature. She is willing to do what must be done though it troubles her at times. Such things as the destruction of Sliding Italy test her resolve but she can understand their necessity.

As one of the more stable members of The Authority, Swift provides a compassionate ear and a shoulder to lean up for her companions. She is willing to listen and her manner is soothing. Conversely, she rarely opens up to her team mates about her own doubts and inner feelings. She is closest to Jack and Jenny, in fact she and Jenny are casual lovers, but she doesn’t share her innermost emotions with either of them. Shen’s greatest joy is flying. She loves to spend hours just soaring, feeling the air currents for hundreds of miles and escaping her troubles and concerns.

(Swift created by Jim Lee, character sheet created by Kim Foster <>)

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