Val	CHA	Cost	Roll	Notes
13	STR	3	12-	150kg; 2 1/2d6
15	DEX	15	12-	OCV:  5/DCV:  5
20	CON	20	13-
20	BODY	20	13-
25	INT	15	14-	PER Roll 17-
30	EGO	40	15-	ECV:  6
20/45	PRE	10	13-/18-	PRE Attack:  4d6
12	COM	1	11-
7	PD	4		Total:  7 PD
10	ED	6		Total:  10 ED
5	SPD	25		Phases:  3, 5, 8, 10, 12
15	REC	16
80	END	20
50	STUN	15 
Total Characteristics Cost:  210

Movement:	Running:  6"/12"
		Swimming:  2"/4"

Cost	Powers & Skills
Combat Training:
5	Combat Skill Levels:  +1 level w/Melee Weapons

Istari Racial Powers:
173	Istari Powers Variable Power Pool:  (80-pt Pool); Restricted Type of 
	Powers Available; No Skill Required for Change;  Change Powers as 0 Phase 
	Action; Reduced END:  Zero
6	Life Support:  Immune to Aging, Immune to Disease
20	Clairsentience; See:  Future; No Conscious Control (-2), 0 END (+1/2)
14	Detect:  Magic (+2 to PER), Ranged
9	Enhanced Perception (all) (+3 to PER)
17	+25 PRE; Limited Power:  Only for Defense (-1/2)

18	Glamdring:  HKA:  2d6, +1 STUN (-1/2), OAF (-1), STR Min 10
6	Glamdring:  +3 Combat Skill Levels, OAF (-1)
8	Glamdring:  Detect:  Orcs and other Dark Servants (+3 to PER), 360-Degree 
	Sensing, OAF (-1)
108	Narya—The Ring of Fire:  10d6 Aid:  To VPP; Use Risks Drawing Sauron's 
	Attention; Extra Time:  1 turn; Only for Fire Magic or to bring Courage and 
	Strength; Continuous; Uncontrolled, 0 END (+1/2), Persistant (+1/2), IIF (-1/4)
63	Narya—The Ring of Fire:  3d6 Aid:  Presence (Fade/day, Max. 18); Usable By 16 
	Others:  Simultaneous Use; Ranged, 0 END (+1/2), Persistant (+1/2), IIF (-1/4)
34	Narya—The Ring of Fire:  Change Environment:  Heat and Flames 4" r, 
	0 END (+1/2), Persistant (+1/2), IIF (-1/4)
69	Narya—The Ring of Fire:  Damage Reduction (Energy, 75% Resistant); Only vs
	Fire and Cold, IIF (-1/4)
16	Narya—The Ring of Fire:  Flash Defense (Sight), IIF (-1/4)
64	Narya—The Ring of Fire:  Invisibility (Detect, Mental, No Fringe), 
	0 END (+1/2), Persistant (+1/2), IIF (-1/4)
5	Narya—The Ring of Fire:  Life Support:  Intense Heat/Cold, IIF (-1/4)
13	Narya—The Ring of Fire:  KS:  Fire Magic 20-

Background Skills:
15	Luck (3d6)
3	Talent:  Bump Of Direction
38	Talent:  Danger Sense (Against All Attacks, General Area)   15-
10	Talent:  Eidetic Memory
3	Talent:  Lightsleep
28	Talent:  Universal Translator 18-
3	Conversation 18-
9	Deduction 17-
3	High Society 18-
13	Navigation 16-
3	Oratory 18-
3	Paramedic 14-
7	Persuasion 20-
5	Riding 13-
20	SL:  +2 level w/Overall Level
2	WF:  Quarterstaff, Swords
3	Linguist
4	Adûnaic (Imitate Dialects); Literacy; Similarity Cost:  -1
4	Black Speech (Imitate Dialects); Literacy; Similarity Cost:  -1
5	Easterling (Imitate Dialects); Literacy
5	Haradrim (Imitate Dialects); Literacy
4	Hobbitish (Imitate Dialects); Literacy; Similarity Cost:  -1
5	Khuzdul (Imitate Dialects); Literacy
5	Quenya (Imitate Dialects); Literacy
4	Sindarin (Imitate Dialects); Literacy; Similarity Cost:  -1
1	The Tongue of Aman (Native Accent); Literacy
4	Westron (Imitate Dialects); Literacy; Similarity Cost:  -1
3	Scholar
6	Knowledge Skill:  Councils of the Wise 18-
2	Knowledge Skill:  Fireworks 14-
5	Knowledge Skill:  History of Middle-Earth 17-
3	Knowledge Skill:  Items of Power 15-
3	Knowledge Skill:  Maiar of Middle-Earth 15-
5	Knowledge Skill:  Minions and Powers of Sauron 17-
4	Knowledge Skill:  The Peoples of Middle-Earth 16-
2	Knowledge Skill:  Will of the Valar 14-
3	Traveler
4	Area Knowledge:  Aman 16-
6	Area Knowledge:  Eriador 18-
5	Area Knowledge:  Gondor 17-
2	Area Knowledge:  Haradwaith 14-
2	Area Knowledge:  Mordor  14-
4	Area Knowledge:  Rhovanion 16-
2	Area Knowledge:  Rhûn 14-
3	Well-Connected
5	Contact:  Aragorn 15-
1	Contact:  Bard II 11-
6	Contact:  Celeborn and Galadriel; Usefulness:  Extremely, +2 14-
1	Contact:  Dain II Ironfoot 11-
1	Contact:  Cirdan 11-
7	Contact:  Elrond; Usefulness:  Extremely, +2 15-
1	Contact:  Eomer 11-
1	Contact:  Fangorn 8-
1	Contact:  Faramir 11-
1	Contact:  Imrahil 11-
1	Contact:  Gwaihir 11-
3	Contact:  Radagast 13-
2	Contact:  Saruman 12-
1	Contact:  Thranduil 11-
941	Total Powers & Skills Cost
1151	Total Character Cost

75+	Disadvantages
5	Hunted:  Minions of Sauron (8-); Less Powerful; Harsh
	Psychological Limitation:
20	Opposition to Sauron (Very Common, Strong)
15	Protective of Companions (Common, Strong)
15	Spirit of Compassion (Common, Strong)
10	Istari (8-, Extreme)
10	Meddler (11-)
10	Rivalry:  Saruman; Professional; Position:  Superior
15	Secret ID:  Bearer of the Ring Narya
8	The Valar (8-); More Powerful; Non-combat Influence; Mild
8	Watched:  The Wise (11-); As Powerful; Non-combat Influence; Mild
960	Secret Fire of Anor Bonus
1151	Total Disadvantage Points


The second most powerful of the Istari, the order of wizards, Gandalf was one of the maia sent by the Valar in circa Third Age 1000 to unite and counsel the Free Peoples in their struggle against Sauron and his allies. As Olûrin the maia, he was said to be the wisest of the maiar. He dwelt in the land of Irmo, the Land of Dreams, but learned more deeply of compassion and patience from Nienna than any other maiar.

Like all the Istari, he had to assume the form of a frail old man to venture into Middle-Earth and share the earthly existence of those he would counsel. When he arrived in Lindon, however, he was recognized by Cirdan the Shipwright, who had known him in Aman, and Cirdan gave him the Narya, the elven Ring of Fire.

Over the next two thousand years, Gandalf worked to oppose the plots of Sauron, moving ceaselessly throughout the west, from Forochel to Umbar and from Lindon to Rh˚n. He was closest of all the Istari to the Eldar, and he alone of the Istari gave thought to the little things of the Earth, like hobbits.

In 2063, at the request of the White Council, he went in secret to Dol Guldur in Mirkwood, seeking in vain for the identity of it's master, the Necromancer. Eight hundred years later, in 2850, he again entered Dol Guldur and discovered that the Necromancer was Sauron. He also found the dwarf Thrain and received from him the key to Erebor, the Lonely Mountain.

In 2941, he convinced Thrain's son Thorin Oakenshield to make an expedition from the Ered Luin, through the Shire to Erebor. This is the tale told in The Hobbit. In this, Gandalf sought to do two things. He sought to remove the growing power of the dragon, Smaug, before he could become an effective ally to Sauron. He also sought a strong ally against the growing threat of the Easterlings. This expedition had a far more important result, for Bilbo had by accident or fate recovered the One Ring. Gandalf suspected it as such, and between 2941 and 3001, had the rangers of the north keep a close watch on the Shire. In 3001, Gandalf convinced Bilbo to give up the One Ring to Frodo and retire to Rivendell.

As war loomed on all fronts in 3019, Gandalf influenced Frodo to travel to Rivendell and then to begin the quest of the Ring. It was in Rivendell that Gandalf proved to the White Council that Saruman had become evil, and that Frodo's ring was indeed the One Ring. Gandalf accompanied the Fellowship of the Ring as far as Moria, where he died slaying the Balrog. But as a maia, only his physical form (his fana) could be slain, and he was shortly thereafter returned as Gandalf the White, taking on the greater power that should have been Saruman's.

Gandalf dressed in grey robes and a tall grey battered hat. His long white beard descended past his waist. He had many names. "Gandalf" (Grey-elf) was the name given him by the men of the north. The elves called him Mithrandir, and the dwarves Thark˚n. He was Inc·nus in Haradwaith and Greyhame in Rohan. He was also known as Grey Wanderer, Grey Pilgrim, Stormcrow (by Theoden), Lathspell (by Grima) and the Grey Fool (by Denethor). His true name was Olûrin, but he said that he like Gandalf best of all.

The Ring Narya is the Ring of Fire, and aids its wearer in bringing courage, insight and hope. It was forged in Eregion during the Second Age by the smith Celebrimbor. Sauron, disguised as Atannar, sought to use the rings to bind the elven kindred, but Celebrimbor discovered the plot and hid the rings before Sauron could taint them. Narya he gave to Cirdan.

The sword Glamdring was forged in Gondolin during the First Age for the wars of Beleriand. It was worn by Turgon, king of Gondolin. It's between the fall of Gondolin in First Age 511 and the late Third Age is unrecorded, but Gandalf discovered it in a troll-hoard in 2941. It was the twin to Orcrist, carried by and buried with Thorin Oakenshield. Glamdring and Orcrist were known to the goblins as Beater and Biter, respectively.


1. Although seemingly old and frail, Gandalf could throw off this guise and reveal his true strength, as he did on the bridge of Khazad-dum. Thus, his characteristics are not those of a frail man.

2. Gandalf was highly perceptive, hence his Deduction and Danger Sense. I can only guess that these failed him when Saruman captured him, or that they have no effect on other maiar.

3. The term "Istari Powers" used for the VPP deserves some comment. Gandalf does not fly, and only rarely uses blasts of fire. He never turns his opponents into toads or teleports himself. He walks, he rides, he counsels. This is his nature, and the 'magic' is really a representation of the immense power of the maiar, even limited by 'mortal' form.

4. The Rivalry with Saruman represents their differing views on the White Council, and of course the fact that (unbeknownst to Gandalf until 3018) that Saruman has become evil.

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