Val	CHA	Cost	Roll	Notes
15	STR	5	12-	200kg; 3d6
18	DEX	24	13-	OCV:  6/DCV:  6
13	CON	6	12-
13	BODY	6	12-
23/33	INT	13	14-/16-	PER Roll 16-/18-
23/33	EGO	26	14-/16-	ECV:  8/11
28/38	PRE	18	15-/17-	PRE Attack:  5 1/2d6/7 1/2d6
18	COM	4	13-
4	PD	1		Total:  12 PD/8 PDr
5	ED	2		Total:  13 ED/8 EDr
5	SPD	22		Phases:  3, 5, 8, 10, 12
11	REC	10
40	END	7
50	STUN	22
Total Characteristics Cost:  166

Movement:	Running:  8"/16"
	Swimming:  2"/4"

Cost	Powers & Skills
Combat Training:
16	Combat Skill Levels:  +2 level w/All Combat
9	Combat Skill Levels:  +3 level w/Swords

12	Angolas:  HKA:  2d6, OAF:  Sword, STR Min 13, END 3
7	Angolas:  +3 Combat Skill Levels
5	Angolas:  +10 PRE
16	Elven Mail:  Armor (8 PD/8 ED), OIF
2	Elven Mail:  Life Support:  Intense Heat/Cold, OIF
10	Elven Mail:  Damage Reduction (Physical, 25% Resistant), OIF
10	Elven Mail:  Damage Reduction (Energy, 25% Resistant), OIF
10	Vilya—The Ring of Air:  Knowledge Skill:  Air Magic 20-
129	Vilya—The Ring of Air:  12d6 Aid:  To VPP; Use Risks Drawing Sauron's
	Attention; Extra Time:  1 turn; Only for Magic involving Air, Wisdom and 
	Foresight; Continuous; Uncontrolled, 0 Endurance, Persistent, IIF
16	Vilya—The Ring of Air:  +10 INT
32	Vilya—The Ring of Air:  +10 EGO
183	Vilya—The Ring of Air:  Invisibility (Detect, Mental, No Fringe); Limited to 
	Wearer's Home; Area Effect (Limited Power:  Limited to Wearer's Home), 
	Any Area, x1million area, 0 Endurance, Persistent, IIF

Elf Racial Powers:
70	Variable Power Pool (50-pt Pool); No Skill Required for Change; Extra Time:  
	1 turn; Non-Flashy Spells Only
6	Life Support:  Immune to Aging, Immune to Disease
4	Running +2" (8" total), END 2
6	Enhanced Perception (all) (+2 to PER)
5	Ultraviolet Vision
3	Ultrasonic Hearing

Background Skills:
80	Followers:  1,000 x 150-point
95	Followers:  32 350-point (Noldo Lords)
15	Money (Filthy Rich)
3	Conversation 17-
5	High Society 18-
7	Navigation 13-
5	Oratory 18-
3	Paramedic 16-
3	Persuasion 17-
3	Riding 13-
20	SL:  +2 level w/Overall Level
9	Survival 14-
7	Tactics 18-
1	TF:  Boats
3	Tracking 16-
4	WF:  Common Melee Weapons, Common Missile Weapons
3	Linguist
1	Quenya (Native Accent); Literacy
4	Sindarin (Imitate Dialects); Literacy; Similarity Cost:  -1
2	Adûnaic (Completely Fluent w/accent); Literacy; Similarity Cost:  -1
2	Westron (Completely Fluent w/accent); Literacy; Similarity Cost:  -1
3	Scholar
2	Knowledge Skill:  Councils of the Wise 16-
2	Knowledge Skill:  Dúnedain History 16-
2	Knowledge Skill:  Eldar History 16-
2	Knowledge Skill:  History of Middle-Earth 16-
2	Knowledge Skill:  Minions and Powers of Sauron 16-
3	Traveler
2	Area Knowledge:  Eregion 16-
2	Area Knowledge:  Eriador 16-
2	Area Knowledge:  Imladris 16-
2	Area Knowledge:  Lindon 16-
3	Well-Connected
4	Contact:  Aragorn 14-
3	Contact:  Cirdan 13-
4	Contact:  Elladan 14-
4	Contact:  Elrohir 14-
6	Contact:  Galadriel and Celeborn; Usefulness:  Extremely, +2 14-
8	Contact:  Gandalf; Usefulness:  Extremely, +2 16-
1	Contact:  Gwaihir 11-
2	Contact:  Radagast 12-
2	Contact:  Thranduil 12-
887	Total Powers & Skills Cost
934	Total Character Cost

75+	Disadvantages
15	Distinctive Features:  Elda Lord; Concealable; Always noticed & major reaction
	Psychological Limitation:
15	Committed to Opposing Sauron (Common, Strong)
10	Longs for Valinor and the sea (Uncommon, Strong)
15	Protective of Elves and Rangers (Common, Strong)
10	Reputation:  Mighty Elda Lord (8-, Extreme)
15	Secret ID:  Bearer of the Ring Vilya
10	Sauron (8-); More Powerful; Non-combat Influence; Harsh
5	The Wise (8-); As Powerful; Non-combat Influence; Mild
764	Homely House Bonus
934	Total Disadvantage Points


The son of E‰rendil and Elwing, Elrond was born in Arvernien fifty-eight years before the end of the First Age. Like Aragorn, he combines the bloodlines of all three Houses of the Eldar, the three houses of the Edain and the maiar themselves.

He was taken prisoner by the sons of Feanor when they sacked Avernien, but then befriended Maglor and was his standard-bearer in the Great Battle. At the end of the First Age, the Valar allowed Elrond and his twin brother Elros to choose their races, whether to be of the deathless eldar or to accept the Gift of Death and become human. Elrond chose to become eldar and was gifted with great wisdom and grace. Elros went on to lead the surviving Edain to Numenor and become the first king of the Dúnedain.

During the Second Age, Elrond lived in Lindon with Gil-Galad until Second Age 1695, when he was sent to Eregion to help defend that realm against Sauron. It was at this time that Celebrimbor, king of Eregion, gave him Vilya, the greatest of the Three Elven Rings for safekeeping. When Eregion was overrun in 1697, Elrond fled with the few surviving Noldor and founded Imladris (Rivendell). During the War of the Last Alliance of Men and Elves, Elrond was Gil-Galad's standard bearer. After Gil-Galad's death, Elrond became the High King of the Noldor.

In Third Age 100, he married Celebrian, daughter of Galadriel and Celeborn. They had three children: Elladan, Elrohir and Arwen. Throughout the rest of the Third Age, Elrond gave refuge and counsel to the line of Isildur and the rangers. At the end of the Third Age, he sailed over the sea with the Last Riding of the Keepers of the Ring.

Elrond is among the wisest and most open of all the elven-lords, and is central in the tale of The Lord of the Rings for his direction, with Gandalf, of the resistance to Sauron.


1. The sword Angolas (Iron-leaf) I made up. It's there for completeness, Ditto for his magical chainmail.

2. The limitation "Non-Flashy spells only" on both Elrond's VPP and on the ring Vilya mean that the magic of the Elves takes its shape from nature, like the hiding of Rivendell, or the raising of the waters of the Bruinen to stop the nazgul. Elrond does not fly or cast fireballs.

3. The Ring of Air is so called because it lends the symbolic power of the air to it's wearer. It lends him wisdom and foresight. In Elrond's case, it adds to his already great wisdom.

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