Val	CHA	Cost	Roll	Notes
13	STR	3	12-	150kg; 2 1/2d6
18	DEX	24	13-	OCV:  6/DCV:  6
14	CON	8	12-
11	BODY	2	11-
23	INT	13	14-	PER Roll 16-
23	EGO	26	14-	ECV:  8
23	PRE	13	14-	PRE Attack:  4 1/2d6
18	COM	4	13-
4	PD	1		Total:  10 PD/6 PDr
6	ED	3		Total:  13 ED/7 EDr
5	SPD	22		Phases:  3, 5, 8, 10, 12
10	REC	8
40	END	6
40	STUN	15
Total Characteristics Cost:  148

Movement:	Running:  8"/16"
		Swimming:  2"/4"

Cost	Powers & Skills
Combat Training:
16	Combat Skill Levels:  +2 level w/All Combat
6	Combat Skill Levels:  +2 level w/Bows
4	Combat Skill Levels:  +2 Range Skill Levels w/ Bows

13	Elven Chain Byrnie:  Armor:  +6 PD/+7 ED OIF
120	Elven Chain Byrnie:  15d6 Dispel:  v. Magic; Affects:  All Powers of  Special 
	Effect; 0 END, Persistent
7	Elven Chain Byrnie:  Power Defense:  10 DEF
33	Bow of Doriath:  RKA:  2d6, Autofire 5, 0 END, OAF, STR Min 13
7	Bow of Doriath:  +3 Combat Skill Levels
3	Bow of Doriath:  +3 Range Skill Levels
27	Sword of Gondolin:  HKA:  2d6, Armor Piercing, +1 STUN, OAF, STR Min 13
4	Sword of Gondolin:  +2 Combat Skill Levels
15	Star of Eregion:  END Reserve (200 END, 10 REC/turn), OAF

Elf Racial Powers:
70	Woodland Powers Variable Power Pool:  (50-pt Pool); Restricted Type of 
	Powers Available; No Skill Required for Change; Extra Time:  1 turn
40	Invisibility (Normal Sight, Hearing); Only in Woodland settings, 0 END
6	Life Support:  Immune to Aging, Immune to Disease
4	Running +2" (8" total), END 2
6	Enhanced Perception (all) (+2 to PER)
5	Ultraviolet Vision
3	Ultrasonic Hearing
4	+3 Stealth; Only in Woodland Environment (-1/2)

Background Skills:
90	Followers:  5,000 x 150-point elves
15	Money (Filthy Rich)
10	Perk:  Head of State
3	Conversation 14-
9	High Society 17-
3	Navigation 11-
9	Oratory 17-
3	Paramedic 14-
3	Persuasion 14-
3	Riding 13-
20	SL:  +2 level w/Overall Level
9	Survival 14-
3	Tactics 14-
3	Tracking 14-
1	TF:  Boats
4	WF:  Common Melee Weapons, Common Missile Weapons
3	Linguist
2	Adûnaic (Completely Fluent w/accent); Literacy; Similarity Cost:  -1
4	Quenya (Imitate Dialects); Literacy; Similarity Cost:  -1
1	Sindarin (Native Accent); Literacy
2	Westron (Completely Fluent w/accent); Literacy; Similarity Cost:  -1
3	Scholar
2	Knowledge Skill:  Councils of the Wise 14-
2	Knowledge Skill:  Eldar History 14-
5	Knowledge Skill:  Items of Power 17-
2	Knowledge Skill:  History of Middle-Earth 14-
2	Knowledge Skill:  Minions and Powers of Sauron 14-
3	Traveler
2	Area Knowledge:  Beleriand 14-
4	Area Knowledge:  Dol Amroth 16-
4	Area Knowledge:  Doriath 16-
2	Area Knowledge:  Eriador 14-
4	Area Knowledge:  Eregion 16-
2	Area Knowledge:  Gondor 14-
4	Area Knowledge:  Lorien 16-
2	Area Knowledge:  Rhovanion 14-
3	Well-Connected
3	Contact:  Cirdan 13-
8	Contact:  Galadriel; Usefulness:  Extremely, +2 16-
5	Contact:  Gandalf; Usefulness:  Extremely, +2 13-
6	Contact:  Elrond; Usefulness:  Extremely, +2 14-
1	Contact:  Fangorn 8-
3	Contact:  Thranduil 13-
3	Contact:  Radagast 12-
663	Total Powers & Skills Cost
811	Total Character Cost

75+	Disadvantages
15	Distinctive Features:  Sinda Lord (Con, Maj)
	Psychological Limitation:
10	Desire to remain in woodlands (Common, Moderate)
15	Dedicated to Protection of his people (Common, Strong)
15	Love of Galadriel (Common, Strong)
10	Public ID:  Lord of Lothlorien
5	Reputation:  Celeborn the Wise (8-)
666	Wise? Coulda Fooled Me! Bonus
811	Total Disadvantage Points


Celeborn the Wise is the Lord of Lorien and rules with his wife Galadriel at his side. He is a noble Sinda, a relative of Elwe, king of Doriath. He met and married Galadriel in Doriath in the First Age, and together they had one daughter, Celebrian.

At the fall of Doriath, Celeborn fled with Galadriel to Arvernien, and remained with her when the Valar refused to allow her to return to Valinor. At the end of the First Age, they moved to Lindon and dwelt with Cirdan. Some years later, they moved to Eregion and dwelt there with Celebrimbor until the War of the Elves and Sauron brought that nation to an end. They then returned to Lindon.

After the War of the Last Alliance and the start of the Third Age, Celeborn and Galadriel took up residence in Dol Amroth at the plea of Amroth himself, who moved to found Lorien. There they lived for almost two thousand years until the death of Amroth in Third Age 1981. They then took over the lordship of Lorien, leaving Dol Amroth in the keeping of the descendants of Imrazor the Mariner.

Celeborn ruled over Lorien and the Galadrim, its people until the end of the Third Age. During the War of the Ring, Celeborn led the army that took Dol Guldur, Sauron's former residence in Mirkwood. When Galadriel went over the sea with the Last Riding of the Bearers of the Ring in Third Age 3021, Celeborn found that he did not want to leave Middle-Earth, but neither did he want to live in Lorien without Galadriel, so he ruled in Southern Mirkwood, which he renamed East Lorien. After a time, he tired of rule and travelled to Rivendell. Perhaps he eventually sailed west to Valinor and was reunited with Galadriel.

Celeborn was reputed to be very wise, even though that quality is not demonstrated in The Lord of the Rings.


1. I made up all the magic items. They seemed elvish and right to me, but no mention of what Celeborn carried is made in the novels.

2. "The Star of Eregion" is intended to represent a jewel created in Eregion that did not fall under Sauron's power. It draws upon the power of the stars of Varda and fuels Celeborn's magic.

3. Magic is a rare thing in Middle-Earth. Even the wizards do not have flashy spells (Gandalf can't fly or teleport). Therefore, Celeborn's VPP is intended to represent his power over the woodlands of Lorien. All powers should be non-spectacular. For instance, Celeborn probably uses the power most often to watch the borders or to communicate with his Galadrim captains. Rarely, he might use it to summon allies like the eagles to him.

4. Despite this being a Fantasy character, Celeborn did not have to pay double for going over Normal Characteristic Maxima. He's an ancient elf-lord and that's a good enough reason for me.

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