Val Char Cost Roll Notes 20 STR 0 13- Lift 400 kg; 4d6 HTH Damage  28 DEX 0 15- 30 CON 0 15- 13 INT 3 12- PER Roll 16- 10 EGO 0 11- 15 PRE 5 12- PRE Attack: 3d6 9 OCV 0 9 DCV 0 3 OMCV 0 3 DMCV 0 5 SPD 10 Phases: 3, 5, 8, 10, 12 4+8 PD 0 Total: 4/12 PD (0/8 rPD) 2 ED 0 Total: 2 ED (0 rED) 20 REC 0 40 END 0 20 BODY 0 50 STUN 0 Total Characteristics Cost: 18 Movement: Running: 16m/32m Leaping: 8m/32m Swimming: 4m/8m Cost Powers & Skills Western Vampire Powers 89 1) Vampiric Strength & Toughness: +10 STR plus +20 CON plus +10 BODY plus +2 PD plus +16 REC plus +20 END plus +30 STUN plus Resistant Protection (8 PD) 127 2) Vampiric Speed: +18 DEX plus +6 OCV plus +6 DCV plus +2 SPD plus Running +4m (16m total) plus Leaping +4m (8m forward, 4m upward) (x4 Noncombat), END 2 9 3) Vampiric Mien: +3/+3d6 Striking Appearance (vs. all characters) Notes: Inhuman cat-eyed fanged monster; not subtle. 12 4) Vampiric Bloodlust: Aid STR & PD 3d6, Expanded Effect (+½); Only to Aid Self (-1), IIF (Sexual Arousal or Rage Trigger of Opportunity; -¼), END 3 12 5) Vampiric Fangs: HKA 1d6-1 (1d6+1 w/STR), Reduced Endurance (0 END; +½), Continuous (+1); Limited Power Power loses about half of its effectiveness (Must Follow Grab; -1) 10 6) Walks Easily On Walls And Ceilings: Clinging (normal STR) 27 7) Vampiric Senses: Nightvision plus Discriminatory with Normal Smell plus Tracking with Normal Smell plus +4 PER with all Sense Groups 65 8) Vampiric Immortality: Regeneration (1 BODY per Turn), Can Heal Limbs, Resurrection plus Life Support (Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 35 Vampiric Fighting Style: Multipower, 35-point reserve 2f 1) Burst of Strength: +20 STR, Reduced Endurance (0 END; +½) 2f 2) Many Blows: Hand-To-Hand Attack +4d6, Autofire (3 shots; +¼), Reduced Endurance (½ END; +½); Hand-To-Hand Attack (-½), END 1 Notes: 8d6 w/ STR 2f 3) Mighty Blow: Hand-To-Hand Attack +4d6, Double Knockback (+¾); Hand-To-Hand Attack (-½), END 3 Notes: 8d6 w/ STR 3f 4) Perfect Blocking: +7 DCV Notes: Several times in the film, we see Vampire Cop go into a defensive stance against groups of foes, blocking every attack without taking damage. Perks 4 Contact: Priest (Contact has useful Skills or resources, Very Good relationship with Contact) 8- Notes: The Priest is a specialist in Vampire Hunting, and may himself be an ex vampire Skills 3 Corrupt: Bribery 12- 2 CK: Seoul 11- 3 Combat Driving 15- 3 Computer Programming 12- 3 Concealment 12- 3 Criminology 12- 2 KS: Criminal Law And Procedure 11- 2 KS: The Law Enforcement World 11- 3 Language: Cantonese (completely fluent) 1 Language: English (basic conversation) Notes: We hear Do-yol speak a bit of English in the film. 0 Language: Korean (idiomatic; literate) 3 Lockpicking 15- 3 Liar: Persuasion 12- 2 PS: Police Officer 11- 3 Security Systems 12- 3 Shadowing 12- 3 Stealth 15- 3 Streetwise 12- 2 WF: Small Arms Total Powers & Skill Cost: 446 Total Cost: 464 400+ Matching Complications (75) 10 Dependent NPC: Girlfriend Hie-Jong Kim 8- (Normal) 10 Distinctive Features: Vampire (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) Notes: Concealed with mask, or by deactivating all vampiric powers. 10 Psychological Limitation: Bloodlust (Common; Moderate) Notes: Desires to feed when feels lust, sees fresh blood, or feels rage. Only "Moderate" by end. of film, as this urge never seems to stop him from going about his business. 10 Psychological Limitation: Lecherous (Common; Moderate) 15 Psychological Limitation: Need to Atone by Protecting the Innocent and Fighting Crime (Common; Strong) 15 Susceptibility: Direct Sunlight 1d6 damage per Turn (Common) Total Complications Points: 75 Experience Points: 64
Background/History: Na Do-yol was a corrupt Seoul cop in the pay of mobsters, a drunken lech who had betrayed his partner, his girlfriend, and his duty. Being bitten by a vampirism-carrying mosquito made him a better person. As Do-yol slowly transformed into a Vampire, his world fell to pieces. His mobster master attempted to force him to kill his partner; when Do-yol refused, the mobster ordered his minions into action. With the help of a Vampire hunting priest, Do-yol was forced to battle to save his partner, his girlfriend, and his own humanity.
Two out of three was the best he could do. Do-yol saved his partner and girlfriend, and re-discovered his honor. He lost his humanity, becoming trapped as a Vampire forever. Somehow, through it all, he retained his soul. Partnering with the Vampire Hunting Priest who had tried to save him, Do-yol vowed to make up for in undeath for the crimes of his life. Do-yol became the defender of Seoul, Vampire Cop Ricky.
Personality/Motivation: Na Do-yol was a corrupt, drunken lech before his transformation. In struggling to remain human, Do-yol grew up. Even now, cursed with a vampire's hunger for blood, he struggles to do the right thing, defending the people of his city from dangers he had once turned his back on.
Quote: You thought I was going to drink that, didn't you?
Powers/Tactics: Do-yol has most of the powers of a traditional Western Vampire, together with the training and experience of a ranking (if corrupt) police officer. On the attack, he will strike with blows that lack great power but can send his foes tumbling across the battle field; on the defense, he will block with surprising speed and effect. When not blocking, Do-yol is not particularly sturdy by Superhuman standards, but his speed and dexterity serve well to keep him out of danger. He can take a severe beating and recover surprisingly quickly.
Campaign Use: In the original film, Do-yol was in the process of turning into a vampire, a process he completed by the end of the picture. While transforming, Do-yol could only access his powers when filled with rage or lust. After the transformation was complete, he presumably has his full powers at all times. To simulate the earlier version of Vampire Cop Ricky, aply the "Only When Sexually Aroused Or Enraged" limit to all of his Vampiric powers save regeneration and life support. This write up was intended for a convention game, and as such may need to be rebalanced for other campaigns.
Appearance: A Korean man of average height and weight, but with cat-like eyes and small fangs. Face becomes terrifying when in full vampire mode. Wears a white mask, red sweater, and black leather long coat and pants when fighting crime.
Character by Kim Su-ro. Character Sheet by Robert Dorf, 2009.
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