Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [2]
30	DEX	60	15-	OCV:  10/DCV:  10
23	CON	26	14-
15	BODY	10	12-
15	INT	5	12-	PER Roll 12-
18	EGO	16	13-	ECV:  6
20	PRE	10	13-	PRE Attack:  4d6
16	COM	3	12-

8	PD	4		Total:  8 PD (0 rPD)
6	ED	1		Total:  6 ED (0 rED)
6	SPD	20		Phases:  2, 4, 6, 8, 10, 12
9	REC	0
46	END	0
37	STUN	0		Total Characteristic Cost:  165

Movement:	Running:	6"/12"
		Leaping:	6"/12"
		Swimming:	2"/4"

Cost	Powers & Skills
	Martial Arts:  Jeet Kune Do
	Maneuver		OCV	DCV	Damage
4	Block			+2	+2	Block, Abort
4	Choke Hold		-2	+0	Grab One Limb; 3d6 NND
4	Counterstrike		+2	+2	8d6 Strike, Must Follow Block
4	Dodge			--	+5	Dodge, Affects All Attacks, Abort
5	Flying Kick		+1	-2	10d6 Strike
3	Grab/Joint Lock		-1	-1	Grab Two Limbs, 40 STR for holding on
5	Kick/Knee Strike	-2	+1	10d6 Strike
4	Knifehand		-2	+0	HKA 2d6
3	Legsweep		+2	-1	7d6 Strike, Target Falls
4	Nerve Strike		-1	+1	3d6 NND
4	Punch/Elbow Strike	+0	+2	8d6 Strike
3	Throw			+0	+1	6d6 +v/5, Target Falls
8	+2 HTH Damage Classes (already added in)
2	Weapon Element:  Clubs, Karate Weapons

29	Jeet Kune Do Techniques:  Multipower, 44-point reserve, all slots Hand-To-Hand 
	Attack (-1/2)
2u	1)  One-Inch Punch:  HA +3d6, Double Knockback (+3/4); Hand-To-Hand 
	Attack (-1/2), END 3
3u	2)  To Fast For The Camera:  HA +7d6, Invisible to Sight Group, SFX Only (+1/4); 
	Hand-To-Hand Attack (-1/2), END 4
2u	3)  Flurry Of Punches:  HA +3d6, Autofire (5 shots; +1/2), Reduced Endurance 
	(1/2 END; +1/2); Hand-To-Hand Attack (-1/2), END 1

2	Springing About:  Leaping +2" (6" forward, 3" upward), END 1

6	Ambidexterity (-1 Off Hand penalty)
4	Double Jointed

20	+4 with HTH Combat
8	+4 with Sweep
8	Penalty Skill Levels:  +4 vs. Hit Location modifiers with Martial Arts

3	Acrobatics 15-
2	AK: Hong Kong 11-
3	Breakfall 15-
3	Climbing 15-
3	Contortionist 15-
10	Defense Maneuver I-IV 
5	KS: Chinese Philosophy 14-
7	KS: Jeet Kune Do 16-
5	KS: The Martial World 14-
0	Language:  Cantonese (idiomatic; literate)
3	Language:  English (completely fluent; literate)
2	PS: Chinese Monk 11-
7	SS:  Jeet Kune Do 16-
7	Shadowing 14-
3	Sleight Of Hand 15-
3	Stealth 15-
3	WF:  Common Martial Arts Melee Weapons, Off Hand
210	Total Powers & Skills Cost
375	Total Character Cost

200+	Disadvantages
15	DNPC:  Female love interest or other close friend 11- (Normal)
10	Distinctive Features:  Style (Not Concealable; Noticed and Recognizable; Detectable By 
	Large Group)
30	Enraged:  if wounded (blood drawn) (Common), go 14-, recover 8-
20	Hunted:  Dr. Han (or a rival school, or the Japanese) 11- (Mo Pow, Harshly Punish)
20	Psychological Limitation:  Code Of Vengeance (Common, Total)
10	Psychological Limitation:  Flamboyant, A Bit Of A Show Off (Common, Moderate)
15	Psychological Limitation:  Likes To Embarrass Enemies, A Touch Reckless In This 
	Regard (Common, Strong)
15	Reputation:  Bruce Lee, world's greatest martial artist, 14-
40	Enter the Dragon Bonus
375	Total Disadvantage Points
Bruce Lee in Enter the Dragon

Background/History: Bruce Lee was born Lee Jun Fan in San Francisco, Chinatown on November 27, 1940. He returned to Hong Kong at the age of three months, where, at the age of 13, he received his only formal instruction in the martial arts—five years of training in Wing Chun Kung Fu (or gong fu) by Master Yip Man.

At the age of 18, Bruce returned to America, attending school in Seattle. During this time he began to teach others the martial arts. Eventually, Bruce married Linda Emery, and moved to Oakland, where he opened his first official school. About this time Bruce began to feel trapped by the limitations of Wing Chun and began to develop his own style, which he called Jeet Kune Do, a.k.a. "the way of the intercepting fist." Eventually, Bruce decided one could not teach Jeet Kune Do in any form of regimented manner, and began to focus on the film industry instead.

After making a series of highly successful movies (see below), Bruce Lee died suddenly on July 20, 1973, at the age of 33. He did not live to see the premiere of what is possible the most popular martial arts movie ever made: Enter the Dragon. Lee is buried in Seattle, Washington.

Bruce only made five major movies in his far too short career. They are: Chinese Connection (a.k.a. Fist of Fury), Fists of Fury (a.k.a. The Big Boss), Game of Death, Return of the Dragon (a.k.a. The Way of the Dragon), and his most famous picture, Enter the Dragon. This write-up uses Enter the Dragon as it's primary basis.

Personality/Motivation: As with almost all movie action heroes, Bruce suffers from an over developed case of vengeance. In Enter the Dragon, he is driven to destroy the evil Dr. Han due to Han's indirect involvement in the death of Bruce's sister. Bruce is also a bit of a show off, pausing to intimidate his opponents with an impressive flexing of his muscles, or a demonstration of his prowess of with the nunchaka or something similar. He's also shown a tendency to make a fool out of a foe, such as the incident with Parker on the boat in Enter the Dragon, or his fight with Bob Wall in the same movie.

As is usual for screen action heroes, Bruce usually has a close acquaintance (usually female) that provides some of the motivation for the mayhem that follows (usually through said character's injury or death). If wounded (blood is drawn) Bruce will usually pause, brush his fingers against the wound, taste the blood and wig out, pounding his attacker into the ground. Usually the pause and wig out part is a Presence Attack. In just about every movie, Bruce's character is hunted (directly or not) by someone. In the films set in 1930's China this was the Japanese (a common villain in Hong Kong movies), or the police, or a rival school.

Quote: "Boards don't hit back."
"Be formless... shapeless like water. If you put water into a cup, it becomes the cup. You put water into a bottle; it becomes the bottle. You put it into a teapot; it becomes the teapot. Water can flow, and it can crash. Be water, my friend..."

Powers/Tactics: Needless to say, Bruce is (was) a premier martial artist, probably the best in the world in the early 70's. His martial arts are a mixture of the maneuvers The Ultimate Martial Artist gives for Jeet Kune Do, mixed with some Kung Fu. Several of the maneuvers, such as the Flying Kick, were selected as representative of Bruce's screen actions, and not indicative as to something he might have really used in a serious fight.

The martial arts multipower gives a mixture of real and cinematic combat "stunts" that Bruce was known to demonstrate. His other skills are taken from scenes shown in Enter the Dragon, additional skills are possible depending upon time period and setting.

Bruce's fighting style is typically one of Block/Counterstrike. He often Sweeps his strikes as well. In a situation where he is significantly faster than his foes (such as The Chinese Connection), he will perform continuous high damage strikes, disabling as many opponents as possible in as short a time as possible. It should be noted Bruce's defenses aren't all that high. His primary defense is not getting hit. You may want to give him some Combat Luck as well as some STUN Only Damage Reduction to make him a little harder to hurt in a fight.

Bruce doesn't have any really unusual martial arts "powers." His screen characters were rather mundane in that regard (no flying around on wires for Bruce). Everything he did on screen he did himself, with no gadgets to aid him (or so he said). Naturally, GMs who want a more "superpowered" Bruce should feel free to pump his PD, ED, and movement abilities.

Appearance: Bruce wasn't very tall, standing about 5' 5" or so. He worked out constantly, and by the time of Enter the Dragon had a very muscular, well defined build. Bruce kept his hair shoulder length, and dressed in wore either traditional Chinese or semi-casual Western dress, depending on the situation.

Bruce Lee's Hero Designer File

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