TENCHI MUYO!

TENCHI MASAKI

Val   Char    Cost
18   STR 8
18   DEX 24
14   CON 8
15   BODY 10
18   INT 8
23   EGO 26
18   PRE 8
14   COM 2
 
10   PD 6
10   ED 7
4   SPD 12
7   REC 0
28   END 0
31   STUN 0
 
6"   RUN 0
2"   SWIM 0
3 1/2"   LEAP 0
Characteristics Cost: 119

Cost   Power END
23   Tenchi-Ken: Killing Attack - Hand-To-Hand 4 1/2d6 (5 1/2d6 W/STR) (70 Active Points); OAF Expendable (Extremely Difficult To Obtain New Focus; -2)  7
130   Wings Of The Light-Hawk: Multipower, 130-Point Reserve 
12u   1) Light-Hawk Sword: Killing Attack - Hand-To-Hand 8d6 (9d6 W/STR) (120 Active Points)  12
13u   2) Light-Hawk Shield: Force Wall (25 PD/25 ED; 2" Long And 2" Tall) (129 Active Points)  13
4u   3) Life Support (Safe Environment: Zero Gravity; Safe In High Pressure; Safe In High Radiation; Safe In Intense Cold; Safe In Intense Heat; Safe In Low Pressure/Vacuum; Self-Contained Breathing), Area Of Effect (4" Radius; +1 1/4) (45 Active Points)  0
Powers Cost: 182

Cost   Martial Arts Maneuver
4   Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 28 STR 
4   Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 
4   Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 28 STR To Disarm Roll 
4   Evade: 1/2 Phase,—OCV, +5 DCV, Dodge, Affects All Attacks, Abort 
4   Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike 
5   Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +V/5; FMove 
5   Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike 
5   Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike 
5   Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 28 STR To Take Weapon Away 
0   Weapon Element: Blades 
1   Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway Maneuvers Only) 
Martial Arts Cost: 41

Cost   Skill
3   Breakfall 13- 
3   Fast Draw (Iaijutsu) 13- 
3   Defense Maneuver I  
2   KS: Kenjutsu 11- 
3   Sleight Of Hand 13- 
1   WF: Blades 
1   WF: Off Hand 
1   WF: Thrown Sword 
4   PS: Farmer 13- 
3   PS: Student 13- 
1   WF: Energy Blades 
2   Systems Operation (Communications Systems) 13- 
3   Persuasion 13- 
10   +2 With HTH Combat 
Skills Cost: 40

Cost   Perk
15   Advanced Tech 
Perks Cost: 15

Cost   Talent
18   Combat Luck (9 PD/9 ED) 
Talents Cost: 18


Total Character Cost: 415

Val   Disadvantages
5   Distinctive Features: Alarmingly Attractive To Exotic Alien Women (Not Concealable; Noticed And Recognizable; Detectable Only By Small Group) 
25   Hunted: Lady Tokimi And Her Agents 8- (Mo Pow, NCI, PC Has A Public ID Or Is Otherwise Very Easy To Find, Capture) 
10   Watched: Jurioan Court 8- (As Pow, NCI, PC Has A Public ID Or Is Otherwise Very Easy To Find, Watching) 
20   Psychological Limitation: Protective Of His Friends (Very Common, Strong) 
10   Psychological Limitation: Indecisive About Women (Common, Moderate) 
10   Psychological Limitation: Feels Inreasingly Isolated From Normal Life (Common, Moderate) 
15   Social Limitation: Duties To Masaki Shrine (Frequently, Major) 
5   Social Limitation: Doesn;T Get Much Time To Himself (Occasionally, Minor) 
5   Social Limitation: Still A Minor (Occasionally, Minor) 
10   Reputation: Don't Mess With Those Under His Protection, 11- (Extreme; Known Only To A Small Group) 
10   Unluck: 2d6 

Disadvantage Points: 125

Base Points: 200
Experience Required: 90
Total Experience Available: 90
Experience Unspent: 0

(Washu created by Naoko Hasegawa, Masaki Kajishima, Hiroko Hayashi; character sheet created by Michael Hopcroft)


Kagato version 2 | The Soja | Magical Girl Pretty Sammy | Ryoko | Sasami version 2 | Tenchi Masaki version 2 | Washu version 2

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