Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage 17 DEX 21 12- OCV: 6/DCV: 6 12 CON 4 11- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 18 EGO 16 13- ECV: 6 18 PRE 8 13- PRE Attack: 3 1/2d6 10 COM 0 11- 2 PD 0 Total: 2 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 4 SPD 13 Phases: 3, 6, 9, 12 4 REC 0 24 END 0 21 STUN 0 Total Characteristics Cost: 70 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 70 Mastermind Pool: Variable Power Pool, 50 base + 20 control cost; Limited Class Of Powers Available Slightly Limited (Only Base, Followers & Foci; -1/4) Perks 15 Contact: Underworld (Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 12- 20 Goons: Followers 7 Fringe Benefit: CEO of a major business, Passport 15 Money: Filthy Rich 6 Reputation: Superior Gamer (A large group) 14-, +2/+2d6 Skills 15 Skill Levels: +3 with any game-related Skill 3 Analyze: Gaming Styles 13- 3 Bribery 13- 3 Bureaucratics 13- 4 Computer Programming (Computer Networks, Personal Computers) 13- 5 Cramming 3 CuK: Business World 13- 3 Electronics 13- 12 Gambling (Board Games, Card Games, Dice Games) 16- 3 High Society 13- 3 Inventor 13- 3 Mechanics 13- 2 Navigation (Air) 13- 3 Oratory 13- 3 Parachuting 12- 3 PS: Industrialist 13- 3 Security Systems 13- 2 Systems Operation (Recreation Systems) 13- 3 Tactics 13- 3 TF: Helicopters, Parachuting, Basic, Small Planes 1 WF: Handguns 3 Linguist 4 1) Language: Ancient Egyptian (idiomatic; literate) 3 2) Language: English (idiomatic) 3 3) Language: German (idiomatic) 0 4) Language: Japanese (idiomatic) 3 Scholar 4 1) KS: Game 15- 2 2) KS: Japanese History 13- 2 3) KS: Japanese Literature 13- 2 4) KS: Video Games 13- 3 Scientist 2 1) SS: Avionics 13- 2 2) SS: Electronics 13- 2 3) SS: Holography 13- Total Powers & Skill Cost: 251 Total Cost: 321 200+ Disadvantages 20 Dependent Npc: Mokuba 14- (Incompetent; Useful Noncombat Position Or Skills) 25 Hunted: Rival Businessmen 11- (As Pow, Nci, Pc Has A Public Id Or Is Otherwise Very Easy To Find, Capture, Impoverish) 15 Psychological Limitation: Overconfident (Common, Strong) 20 Psychological Limitation: Vengeful (Common, Total) 5 Psychological Limitation: Secretly Has A Soft Spot For Orphans And Other Small Children (Uncommon, Moderate) 10 Reputation: Ruthless In Games And In Business, 11- 10 Rivalry: Professional (With All Other Gamers; Rival Is As Powerful; Rival Is A Player Character; Seek To Outdo, Embarrass, Or Humiliate Rival; Rival Aware Of Rivalry) 16 Experience Points Total Disadvantage Points: 321
Background/History: Seto Kaiba's birth name is unknown. When he was young, he and his brother Mokuba were orphaned by an accident. Their relatives took them in only long enough to steal their inheritance, then booted them to an orphanage. Several prospective parents were interested in one boy or the other, but they refused to be separated. Then Seto learned that multimillionaire industrialist Gozaburo Kaiba was scheduled to visit the orphanage as a charity photo op. Gozaburo was the Japanese chess champion at the time, and Seto challenged him to a game. If Seto won, Gozaburo would have to adopt both brothers.
Desperate to get out of the orphanage, Seto cheated in the chess game. It worked, but something snapped inside him, and he lost his ethical bearings. Worse from his perspective, Gozaburo turned out to be an abusive parent, molding Seto into a miniature version of his own ruthless self. Seto was forced to study endlessly, honing the skills a business mogul needed to succeed, according to his adoptive father. The Kaiba family butler, a professional torturer, was instrumental in keeping Seto's mind on the job.
Seto learned well, and at age 16 was able to take over Kaibacorp from his father. Gozaburo congratulated his son on this achievement, and then demonstrated the fate of losers by jumping from the top floor of a skyscraper in front of Seto. Seto then set about transforming Kaibacorp into the number one games corporation in Japan, and winning the Japanese Duel Monsters championship.
Apparently as a lark, he also began attending Domino High School as a "normal" student. It was there that Kaiba met Yugi Mutou, and attempted to steal the Blue Eyes White Dragon card belonging to Yugi's grandfather. Yugi gave Kaiba "the experience of death", an intense hallucinatory sequence in which the rich boy was repeatedly eaten by monsters, in hopes of causing Kaiba to learn respect for the games he played.
It didn't work. Instead, Kaiba developed a hyperrealistic hologram system that allowed him to simulate Yugi's powers, built an entire amusement park called Kaibaland which had a secret inner area referred to as "Death-T," and obtained all the other BEWDs in the world. He then kidnapped Yugi's grandfather and tormented him to get Yugi to navigate a series of deathtraps on his way to a Duel Monsters rematch with Kaiba.
With the help of his friends, Yugi was able to overcome Death-T and again defeat Kaiba, this time subjecting Kaiba to the Mind Crush, which supposedly removed the "evil" within Kaiba's mind. This drove Kaiba into a coma for several months.
While Kaiba was in his coma, a group of Kaibacorp stockholders known as the Big Five conspired to take control from him. They made an offer to Pegasus J. Crawford, the fabulously wealthy game designer who'd developed Duel Monsters, to make him the CEO of Kaibacorp, but only if he defeated Yugi in a Duel Monsters tournament.
During the tournament, Kaiba was woken from his coma when one of Pegasus' henchmen abused his BEWD cards. He then flew to Duelist Kingdom, where the tournament was being held, and attempted to defeat Pegasus himself to free the captured Mokuba. Kaiba failed, and his soul was imprisoned alongside his brother's. Yugi then went on to win the tournament and free both brothers. Kaiba was...as grateful as he ever gets.
Some months later, Kaiba was visited by an Egyptian woman who claimed that he had a great destiny to fulfill and handed him a special "God Card," one of a set of three. In an effort to gather the rest of the God Cards, and to regain his Duel Monsters championship, Kaiba sponsored his own tournament, Battle City. In the end, it turned out to be another triumph for Yugi. Kaiba was not well pleased, blowing up the island the finals had taken place on.
Personality/Motivation: Seto Kaiba was betrayed (as he sees it) by his parental figures repeatedly, so he believes that in this world, one can only rely on oneself. Friendship and trust are luxuries he cannot afford, with the sole exception of his brother. He has a strong need to prove himself superior to everyone around him, and if he loses, will find ways to get even or ahead. Before the Mind Crush, he was willing to do anything, no matter how illegal or ethically bankrupt, to gain his vengeance. Afterwards, while still a jerk, Kaiba confined himself to legal methods.
Underneath, Seto is a very lonely boy who has a soft spot for small children, particularly orphans like himself. It's partially for them that he created Kaibaland, and builds the best games he knows how.
Quote: "In this game, friendship is fatal."
Powers/Tactics: While Kaiba is in excellent physical shape, with fast reflexes, he has no actual superhuman abilities. He is, however, a genius with a gift for invention and a strong interest in games. He is the reincarnation of an Ancient Egyptian priest, but the only effect this has in the present day is a free language skill.
Kaiba hates playing the underdog; his tactics focus on having more resources and power than his opponents. Before the Mind Crush, he was big on death traps disguised as games.
Appearance: Kaiba is tall for a Japanese teenager, and fairly lean. He tends to wear expensive tailored clothing, and favors the color white. His facial expressions range from smug to angry.
Campaign Use: Seto Kaiba is from the Yu-Gi-Oh! manga and anime, created by Kazuki Takahashi. In it, he's first Yugi's nemesis, then his arch-rival. Kaiba could be used in a similar fashion in a Teen Champions campaign as a rival for a player character (making sure to file off the numbers, of course.) If he fixates on a player character, Kaiba will change his Mastermind Pool to better defeat him.
"Gotta Get 'em All": A local kid gets a rare collectible game card in one of the random packs. As it happens, this is one of the few that Seto does not yet possess, and he'll stop at nothing to get it. (The owning kid will not take money.)
"Phantom of the Amusement Park": A new Kaibaland is opening in the player characters' city--but a mysterious masked figure is causing "accidents" and sabotage. Can the PCs convince Kaiba to let them help track down the intruder?
"Attack of the Holograms": Duel Monsters have seemingly come to life and are rampaging through the city. Kaiba claims his holographic technology is not to blame, but can you really trust him?
(Seto Kaiba created by Kazuki Takahashi, character sheet created by Scott Jamison.)
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