ANIME AND MANGA CHARACTER ADAPTATIONS

RYOKO MITSURUGI

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
24	DEX	42	14-	OCV:  8/DCV:  8
20	CON	20	13-
11	BODY	2	11-
10	INT	0	11-	PER Roll 11-
18	EGO	16	13-	ECV:  6
18	PRE	8	13-	PRE Attack:  3 1/2d6
16	COM	3	12-

8	PD	5	Total:  8 PD (0 rPD)
8	ED	4	Total:  8 ED (0 rED)
5	SPD	16	Phases:  3, 5, 8, 10, 12
8	REC	2
40	END	0
30	STUN	1	Total Characteristic Cost:  124

Movement:	Running:	8"/16"
		Leaping:	3"/6"
		Swimming:	2"/4"

Cost    Powers & Skills
	Martial Arts:  Kendo/Kenjutsu
	Maneuver	OCV	DCV	Damage
5	All-Out Attack	+1	-2	Weapon +4 DC Strike
4	Disarm		-1	+1	Disarm; 25 STR to Disarm roll
4	Evade		--	+5	Dodge, Affects All Attacks, Abort
4	Lightning Stroke
			+2	+0	Weapon +2 DC Strike
4	Parry		+2	+2	Block, Abort
5	Running Stroke	+1	+0	Weapon  +v/5; FMove
5	Slashing Stroke	-2	+1	Weapon +4 DC Strike
0	Weapon Element:  Blades

27	Kendo Techniques:  Multipower, 54-point reserve, all slots OAF (bokken; -1)
2u	1)  Cutting Down Villainy:  HA +5d6, Area Of Effect (10" Line; +1); OAF (bokken; -1), Hand-To-Hand 
	Attack (-1/2), Linked (Running; -1/4) plus Running 2"; OAF (bokken; -1), Must Use All 10" Of Running, 
	And Only In A Straight Line (-1/2), No Noncombat Movement (-1/4), END 6
2u	2)  Power Blow:  HA +5d6, Double Knockback (+3/4); OAF (bokken; -1), Hand-To-Hand Attack (-1/2), END 4

15	Bokken:  HA +5d6, Reduced Endurance (0 END; +1/2); OAF (-1), Hand-To-Hand Attack (-1/2)
12	Fistful Of Sand:  Sight Group Flash 4d6, Reduced Endurance (0 END; +1/2); OIF (sand, dirt, dust of 
	opportunity; -1/2), No Range (-1/2), Does Not Work Against Desolidified Characters (-1/4), Gestures 
	(must throw sand, dust, dirt; -1/4)
3	Thrown Pen:  RKA 1/2d6; 1 Recoverable Charge (-1 1/4), OIF (pen of opportunity; -1/2), Range Based 
	On STR (-1/4), [1 rc]
10	Body Can Take A Lot Of Punishment:  Physical Damage Reduction, 25%
4	Fast On Her Feet:  Running +2" (8" total), END 1
12	Even Faster On Her Feet:  Running 8", Reduced Endurance (0 END; +1/2); Only To Make A Half Move (-1)

	Perks
2	Reputation:  School Idol (Daimon High School) 14-, +2/+2d6

	Skills
20	+4 with HTH Combat
8	+4 OCV with Sweep
	 
2	AK: Ikebukuro 11-
3	Acting 13-
7	Analyze:  Style 13-
3	Breakfall 14-
3	Fast Draw (Blades) 14-
2	KS: Classic Samurai Films 11-
2	KS: Kendo/Kenjutsu 11-
2	KS: Period Drama Swordplay 11-
3	PS: Actress 13-
3	PS: Video Fighting Games 14-
5	Rapid Attack (HTH) 
3	Sleight Of Hand 14-
3	Stealth 14-
1	WF:  Blades
190	Total Powers & Skills Cost
314	Total Character Cost

150+	Disadvantages
20	DNPC:  Hitomi Yuki 11- (Incompetent)
10	Distinctive Features:  Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group)
5	Hunted:  Daisuke Kamiya—stalker 14- (Less Pow, Watching)
15	Psychological Limitation:  Code Of Justice (Common, Strong)
15	Psychological Limitation:  Hates To Lose (has a strong sense of pride) (Common, Strong)
15	Psychological Limitation:  Hot-Tempered (Common, Strong)
15	Psychological Limitation:  Overly Concerned With How Others View Her (has a complex over her height 
	for example) (Very Common, Moderate)
10	Reputation:  Champion of Daimon High School, 14- (Known Only To A Small Group)
5	Rivalry:  Professional (Azumi Kiribashi; Rival is As Powerful; Seek to Outdo, Embarrass, or 
	Humiliate Rival; Rival Aware of Rivalry)
54	Samurai Girl Bonus
314	Total Disadvantage Points
Ryoko Mitsurugi

Background/History: Ryoko Mitsurugi is the main character of manga Samurai Girl: Real Bout High School. She attends Daimon High, where she is known as the "school idol," a title bestowed on her due to her ceaseless efforts to champion the weak and defenseless (not to mention her looks, constant acting gigs in school plays, and nigh-unbeatable sword skills). Since Daimon has 17 different martial arts clubs (with kendo being only one of them) and not enough place for everyone to practice, she gets plenty of chances to practice her swordwork.

Recently, Daimon's rather unconventional principal, Mr. Todo, instituted what he calls the K-Fight system, where disagreements between students can be resolved via martial contests (although in this case "martial" can include card games). Thus, Ryoko's now been involved in more fights than ever. Add into the mix the arrival of transfer student Shizuma Kusanagi, her ongoing feud with Azumi Kiribashi (over fellow kendo student Tatsuya Shishikurya), and her recruitment into the Shinsengumi (the Quick Response Morality Patrol Unit), Royko's life has become busier than ever.

Personality/Motivation: For the most part, Ryoko is driven to become "a great woman." She tries to live up to the ideals of the samurai by defending the weak and battling injustice, while also working to perfect her sword skills. At the same time, she frets over not being "cute" and/or feminine, as most girls aren't supposed to be massive fans of period samurai films, enjoy swinging around swords, and be able to outfight the typical highs school kendo dojo. Being a 5'9" girl doesn't help either, as she tends to tower over a lot of people (both male and female), and is even taller (by about an inch) than upperclassman Tatsuya Shishikurya (whom she has a crush on). To make matters worse, Ryoko has quite the hair-trigger temper, and is quick to lash out (either verbally or physically) at those who make the mistake of either taunting and annoying her, or bothering others. This has gotten her into trouble on a few occasions, and has even led to a few losses in combat—which have been devastating to the normally (over-) confident Ryoko.

Quotes: "I'm not about to let people like you defeat a great woman like myself."

"My code of justice cuts down the vengeful."

Powers/Tactics: Ryoko has been training in kendo even since she could pick up a sword. She is one of the top students in her school (and with the leaving of Tatsuya Shishikurya, she might be the best), and rarely meets her match in combat (although Shizuma Kusanagi is one of these people). Aside from her standard sword skills, she's also perfect the ability to charge through a mass of opponents, striking them all in turn, as well as throwing a sword shot that's more than capable of sending a target flying through the air. In addition, Ryoko tends to abuse her body through rigorous training and practice sessions, and can take a lot of damage and still remain standing.

Along with her swords skills, Ryoko also has several other martial tricks up her sleeves (so to speak). She's been seen to hurl a fistful of sand into a foe's face as a distraction, and can hurl an ordinary ball-point pen with sufficient force and accuracy to bury the tip in a wall. She also has done extensive work with the school's theater club, and has trained herself in period style swordplay, which is far less linear than kendo. At least once she switched sword styles in an effort to throw a foe off-balance.

In combat, Ryoko fights to win, and won't hold back. She is relentless when attacking, either striking first (easy to do with her 24 DEX) or blocking and going into a quick followup strike. Naturally, she prefers to use the Lightning Stroke in combat.

Appearance: Ryoko stands 5'9" with a build that's both athletic and buxom. Her eyes are either brown or dark blue-purple, while her long hair (it falls well past her waist) is either brown or dark red (the latter colors are for more anime-styled settings). She normally dresses in her school uniform, which consists of low boots black stockings to mid-thigh, a golden yellow skirt, and a long-sleeved brown jacket with white collar and cuffs. If not in school, she dresses in casual Western styles.

Designer's Notes: At 320 points, Ryoko is 30 points shy of the starting super hero level. You could easy make her 350 by upping her Damage Reduction to 1/2 (possibly making the additional +1/4 "STUN Only"), adding in a few inches of Leaping, and giving her the Counterstrike maneuver. You could also add an Autofire strike to her Kendo Techniques multipower.

Ryoko could be used in a superhero setting, especially one with teen supers, or in a martial arts setting (naturally). She could also be used in a period Japanese setting (just eliminate such things as her pen throwing and add in the appropriate skills) or in a fantasy setting.

Ryoko Mitsurugi's Hero Designer File

(Ryoko Mitsurugi created by Reiji Saiga and Sora Inoue, character sheet created by Michael Surbrook)


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