Val	CHA	Cost	Roll	Notes
40	STR	30	17-	Lift 6400 kg; 8d6 HTH Damage [4]
24	DEX	42	14-	OCV:  8/DCV:  8
25	CON	30	14-
15	BODY	10	12-
8	INT	-2	11-	PER Roll 11-
10	EGO	0	11-	ECV:  3
10	PRE	0	11-	PRE Attack:  2d6
18	COM	4	13-

20	PD	12		Total:  20 PD (10 rPD)
20	ED	15		Total:  20 ED (10 rED)
4	SPD	6		Phases:  3, 6, 9, 12
13	REC	0
50	END	0
50	STUN	2		Total Characteristic Cost:  149

Movement:	Running:	8"/16" (22"/44")
		Leaping:	25"/50"
		Swimming:	0" (8"/16")

Cost	Powers & Skills
	Martial Arts:  "Catfighting"
	Maneuver	OCV	DCV	Damage
3	Body Slam	+2	+1	8d6 Strike; You Fall, Target Falls
5	Flying Dodge	+0	+4	Dodge vs All; Full Move
5	Nuku Nuku Kick	+1	-2	12d6 Strike
4	Nuku Nuku Punch	+2	+0	10d6 Strike

10	Android Model NK 1124 Body:  Reduced Endurance (1/2 END; +1/4) for up to 40 Active Points of STR
5	A Touch Dense:  +10 PRE; Only To Defend Against Presence Attacks (-1)
15	Android Model NK 1124 Body:  Does Not Bleed
20	Android Model NK 1124 Body:  Physical Damage Reduction, Resistant, 50%; STUN Only (-1/2)
10	Android Model NK 1124 Body:  Damage Resistance (10 PD/10 ED)
11	Android Model NK 1124 Body:  LS  (Immunity: All terrestrial diseases and biowarfare 
	agents; Safe in High Pressure)
17	Android Model NK 1124 Body:  Leaping +17" (25" forward, 12 1/2" upward), END 2
4	Android Model NK 1124 Body:  Running +2" (8" total), END 1
21	Bicycle:  Running 14", Reduced Endurance (0 END; +1/2); OAF (bicycle; -1)
-2	Heavy: Swimming: -2" (Total 0")
5	Mermaid Machine RX 73:  Swimming +8" (0"/8" total); OIF (costume; -1/2), END 1
12	Audio Sensors:  +8 versus Range Modifier for Hearing Group

5	Acrobatics 15-
7	Breakfall 16-
3	Climbing 14-
3	Combat Driving (bicycle) 14-
0	Language:  Japanese (idiomatic; literate)
3	Persuasion 11-
0	TF:  Two-Wheeled Muscle-Powered Ground Vehicles
3	Jack of All Trades
1	1)  PS: Cooking 11-
1	2)  PS: Housekeeper 11-
2	3)  PS: Play Basketball 14-
1	4)  PS: Waitress 11-
174	Total Powers & Skills Cost
323	Total Character Cost

150+	Disadvantages
5	Distinctive Features:  Constantly Refers To Herself In The Third Person (Easily Concealed; Noticed 
	and Recognizable; Detectable By Commonly-Used Senses)
5	Distinctive Features:  Cyborg Body (Great weight, mechanical ears, and so on) (Concealable; Noticed 
	and Recognizable; Detectable By Simple Tests)
15	Distinctive Features:  "She's so cute!" (Concealable; Always Noticed and Causes Major Reaction; 
	Detectable By Commonly-Used Senses)
25	DNPC:  Ryuunosuke Natsume 14- (Incompetent)
20	Hunted:  Mishima Heavy Industries (a.k.a. Akiko Natsume, Arisa, and Kyoko) 14- (As Pow, Harshly Punish)
15	Hunted:  Eimi Yoshikawa 11- (As Pow, Capture)
10	Physical Limitation:  Cyborg (doesn't heal BODY damage, can't swim unaided, limited  sense of touch)
	(Infrequently, Greatly Impairing)
10	Psychological Limitation:  Catlike Mannerisms (Will chase mice, likes mackerel and horse meat, likes 
	to sit and sleep in the sun.) (Common, Moderate)
15	Psychological Limitation:  Overly Enthusiastic, Playful, And Optimistic; As Well As Eager To 
	Please (Common, Strong)
20	Psychological Limitation:  Protective Of Ryuunosuke And "Papa-san" (Kyuusaku Natsumi) (Common, Total)
10	Psychological Limitation:  Somewhat Naive (Uncommon, Strong)
15	Susceptibility:  Int Drain from Catnip, 1d6 damage per Phase (Uncommon)
5	Unluck: 1d6 (Always breaking stuff)
3	Experience
323	Total Disadvantage Points

Background/History: Kyuusaku Natsumi is the husband of of Akiko Natsumi, the president of Mishima Heavy Industries. He was also Mishima's chief scientist, and an expert in the field of biotechnology. He was quite successful, until he discovered that Mishima intended to use his inventions for military purposes, so he grabbed his son Ryuunosuke, and his latest android creation (Model NK-1124) and left.

Akiko, who is overprotective and vengeful to an extreme, sent out her two office ladies Arisa and Kyoko in the Poison-1, a ground-attack craft to get them back. The pair managed to loose their quarry in a automobile junkyard, but not before spraying the area with a rain of cannon shells. Fortunately they didn't hit either Kyuusaku or Ryuunosuke. Unfortunately they did hit the cat that Ryuunosuke had just found. Kyuusaku, seeing his son holding the injured cat, then promised him the best Christmas present ever!

Cut to about a year later. Kyuusaku and Ryuunosuke live in a small apartment with Nuku Nuku, who is a red- (or magenta) haired, green-eyed teenager. Of course, not is all as it looks, as Nuku Nuku is really the NK-1124 chassis with the cat's brain installed (How? Who knows? Chalk it up to the wonders of anime and comic book science!). So father, son, and cat live fairly happily, except for the times when mom sends over military-grade hardware in an effort to get rid of Nuku Nuku and get Ryuunosuke back.

Personality/Motivation: Nuku Nuku is kind, friendly, and playful, and is always trying to help out Ryuunosuke and Papa-san. She is also quite protective of them both, and a surefire way to rouse her to anger (maybe the only way) is to threaten either of them. Of course, Nuku Nuku is also a cat, and still retains some catlike mannerisms (she really likes fish, for example). She sometimes tries to use this to as a defense, and has been know to utter a plaintive "meow" if getting chewed out for breaking something. But, being mostly cat, Nuku Nuku is an eternal optimist, and can't be kept down for long.

Quote: "Nuku Nuku will do her best!"

"Did I overdo it again?"

"Oops, I broke it."

Powers/Tactics: As she has an android body, Nuku Nuku is very tough, and very strong. She survives a fall of what looks like 1000 feet or so, and is capable of hurling a tree-trunk through Poison-1! She can also pedal a bike fast enough to pass cars on the freeway, and can leap great distances with ease. The one thing she can't do is swim (unless she has her specially-designed Mermaid suit handy - in which case she can move like a dolphin in the water).

In a fight, Nuku Nuku tends to use her movement ability to gain a tactical advantage (such as closing the distance in an eye-blink) followed by a grab, punch, or a kick (loudly announced of course). Note that Nuku Nuku can be quite creative in a fight, and has been known to literally use her head to escape an otherwise hopeless situation.


Appearance: Nuku Nuku looks like a quite attractive teenager with a shapely build, pale skin, green eyes, and red/magenta hair that falls to her knees. She dresses in casual clothing, but usually wears red Converse sneakers. If using her audio sensors, they appear as mechanical "cat ears" that snap out from the base of her skull. The sensors also appear if she is angry or stressed.

Designers Notes: Nuku Nuku is the star if the 6-episode anime series Bannou Bunka Nekomusume, which literally translates as "All-Purpose Culture Catgirl." The series is also known in English as Super Catgirl Nuku Nuku. There is also a 12-episode TV series, a second 12-episode OVA series, and a manga series. This write-up is based off the original OVA. It is a fairly funny series, with totally over-the-top action and whacky situations. Naturally, it also features wide-scale mayhem and destruction, especially when Eimi, inferior android model SNK-98, wanders by in her never-ending effort to kill Nuku Nuku and take her body. As written Nuku Nuku makes an excellent NPC for a super hero campaign, especially one that is of more a comedic bent.

Nuku Nuku's Hero Designer File

(Nuku-Nuku created by Yuuzou Takada, character sheet created by Michael Surbrook)

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