Val	CHA	Cost	Roll	Notes
30	STR	20	15-	Lift 1600 kg; 6d6 HTH Damage [3]
18	DEX	24	13-	OCV:  6/DCV:  6
18	CON	16	13-
13	BODY	6	12-
14	INT	4	12-	PER Roll 12-
19	EGO	18	13-	ECV:  6
20	PRE	10	13-	PRE Attack:  4d6
16	COM	3	12-

10	PD	4		Total:  10 PD (0 rPD)
8	ED	4		Total:  8 ED (0 rED)
4	SPD	12		Phases:  3, 6, 9, 12
10	REC	0
36	END	0
37	STUN	0		Total Characteristic Cost:  121

Movement:	Running:	9"/18"
		Leaping:	6"/12"
		Swimming:	2"/4"

Cost	Powers & Skills
10	Not Easily Impressed:  +20 PRE; Only To Defend Against Presence Attacks (-1)

110	You Are What You Eat:  Variable Power Pool (Gadget Pool), 60 base + 50 control cost, 
	Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (+1); 
	Powers Limited To Things Bolt Has Eaten (-1/2)

15	Can Eat Anything:  HKA 1/2d6 (1d6+1 w/STR), Penetrating (+1/2), END 1
12	Can Bite A Bullet Out Of The Air:  Missile Deflection (Bullets & Shrapnel); Will Not 
	Work Against Heavy Missiles (-1/4)
6	Fast On His Feet:  Running +3" (9" total), END 1
5	Doesn't Seem To Age:  LS  (Longevity: Immortal)

3	Contact:  Margot the Mechanic (Contact has useful Skills or resources) 11-
9	Reputation:  World's Greatest Explorer (worldwide) 14-, +3/+3d6

24	+3 with All Combat

2	AK: Dragon Mountain 11-
5	Accurate Sprayfire
3	Climbing 13-
3	Combat Driving 13-
3	Combat Piloting 13-
3	Deduction 12-
3	KS: Explorers And Their History 12-
0	Language:  English (idiomatic; literate)
4	Navigation (Air, Land, Marine) 12-
3	PS: Explorer 12-
5	Rapid Autofire
3	Stealth 13-
3	Streetwise 13-
6	Survival (Temperate/Subtropical, Desert, Mountain) 12-
0	TF:  Grav Vehicles/Hovercraft (Aeropod, Flying Bike, Flying Boat), Small Motorized Boats
3	Tracking 12-
6	WF:  Small Arms, Blades, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
249	Total Powers & Skills Cost
370	Total Character Cost

200+	Disadvantages
20	DNPC:  Assorted Females In Distress 14- (Normal)
15	Psychological Limitation:  Keeps His Promises (Common, Strong)
15	Psychological Limitation:  Obeys The Letter, Not The Spirit, Of A Contract (Common, Strong)
15	Psychological Limitation:  Protects The Innocent (Common, Strong)
15	Reputation:  World's Greatest Explorer, 14-
90	Eat-Man Bonus
370	Total Disadvantage Points
Bolt Crank

Background/History: Bolt Crank (also known as "Eat-Man") lives in a world that is not our own. It has magic, monsters, mermaids, high technology, dragons, and all sorts of assorted strangeness. As for Bolt, he is what is known as an "Explorer," which in his case seems to be a combination bodyguard, bounty hunter, guide, and mercenary. He is known, and justifiably so, as the world's greatest Explorer, a reputation that has proven to both an aide (it gets him jobs), and a hassle (it gets him interference with others trying to muscle in on his reputation). But for the most part, Bolt simply wanders the world, doing odd jobs, saving damsels in distress, stopping marauding gangs, delivering lost treasures, and generally acting the part of the hero—albeit in a very quiet and understated manner.

Personality/Motivation: For the most part Bolt is quiet and reserved. he doesn't go in for grandstanding theatrics (much) and exudes quiet confidence. If he accepts a contract, he will follow it through to the end, although he has been known to obey the letter of a contract, and not its intent from time to time. For example, when asked to guide a group to the top of a mountain, he did just that, but never lifted a finger to help defend the group against monsters (that isn't what they'd hired him to do, you see). In another example, he defended a girl for an hour against all comers—including the people who hired him in the first place—and then left after exactly 60 minutes. Although seeming amoral, there is a method is Bolt's means, and in many cases his creative interpretation of a contract coincides with his desire to protect the innocent and helpless (such as the aforementioned girl).

Quotes: "Doesn't matter to me if you believe me or not."

"Don't worry, I'm just like you. I keep my promises."

"Nothing personal, but a deal is a deal."

Powers/Tactics: Bolt's nickname of "Eat-Man" is well deserved. He has the ability to eat just about anything—guns, swords, rocket launchers, radios, acid bullets, speedboats.... Anything. One he's eaten something it resides in his stomach (or something like that) until he extrudes it from his right hand (Note: He can only produce an item once, so if he eats one gun he can't summon it over and over.). There seems to be no limit to the size of something he can eat, as he's produced massive autocannons longer than he is tall, as well as a full-sized (and fully equipped) boat. In addition, there seems to be no time limit to how long he can hold on to something. For example, in one story he produces a toy monkey he's probably had inside for nearly 10 years. He can also pull such stunts as drinking pure alcohol and then projecting it from his hand while holding a lit match to produce a cloud of flames, or eating his way out of a net and later projecting it on a crowd of pursuers. This power isn't foolproof, however, as Bolt must eat every part of an object before he can produce it again, leading to the image of a man constantly snacking on screws and bolts as he walks along.

Aside from his rather unusual culinary habits, Bolt has a variety of superhuman characteristics. For starters he is immensely strong, capable of holding a large autocannon at arm's length without any effort (as well as firing said weapon with one hand). There is also strong evidence he doesn't age (or if he does, it is very slowly). Bolt is also quite self-assured and virtually impossible to rattle or panic (unless he loses a needed screw). Physically it's hard to say how tough he is, as he is virtually never hit—although he does take a direct shot from a demon king's force bolt and is only slightly staggered.

Appearance: Tall and board-shouldered, Bolt has shoulder-length white hair and blue-gray eyes. He wears a long trenchcoat covered in straps and buckles, a tunic under the coat, a scarf around his waist, black trousers and boots.

Designer's Notes: Eat-Man strikes me as what you'd get if you combined DC Comic's Matter-Eater Lad with Steve Long's Harbinger of Justice. He certainly has one of the strangest powers I've ever seen in any manga or comics. He appears in two graphic novels produced by Viz Comics, and something like 11 volumes back in Japan. I have to wonder if the additional Japanese volumes explain anything about his origins or who he is. There is also a 26-episode TV series, Eat-Man '98.

Naturally, Bolt's Power Pool is subject to GM needs. You can easily make it larger or smaller as required, depending on what you want him to be able to produce. To be honest, some of his guns might just be larger than 60 Active Point weapons, so a pool size of 75-100 point might be required, especially as he can store multiple items at a time.

Bolt Crank's Hero Designer File

(Bolt Crank/Eat-Man created by Akihito Yoshitomi, character sheet created by Michael Surbrook)

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