Cost |
Name |
3 |
Acrobatics 14- |
3 |
Breakfall 14- |
3 |
Climbing 14- |
3 |
Combat Driving 14- |
6 |
+2 with Lightning Blast, Electro Sword |
3 |
Conversation 12- |
3 |
Criminology 13- |
3 |
Deduction 13- |
3 |
Disguise 13- |
3 |
Interrogation 12- |
2 |
KS: Local Laws 11- |
0 |
KS: Police Procedures (Everyman) 11- |
2 |
KS: Cats 11- |
0 |
AK: Shinjuku 8- |
0 |
Language: Japanese (idiomatic; literate) (5 Active Points) |
0 |
Paramedics 8- |
0 |
PS: Bounty Hunter (Everyman) 11- |
3 |
Shadowing 13- |
3 |
Stealth 14- |
3 |
Streetwise 12- |
3 |
Teamwork 14- |
3 |
Tracking 13- |
0 |
TF: Small Motorized Ground Vehicles |
2 |
WF: Blades, Clubs, Energy Blades, Fist-Loads, Thrown Rocks, Unarmed Combat |
54 |
Total Skills Cost |
Cost |
Name |
3 |
Fringe Benefit: Bounty Hunter License, Local Police Powers |
10 |
Police Company-Issue Motorcycle and Sidecar Trike: Vehicle |
13 |
Total Perks Cost |
Cost |
Name |
6 |
Beast Speech (15 Active Points); Only to House Cats (-1 1/2) |
6 |
Total Talents Cost |
|
|
Cost |
Power |
END |
52 |
ElectroStatic Powers: Multipower, 52-point reserve |
|
4u |
1) Lightning Blast: Energy Blast 10d6 (50 Active Points); No Knockback (-1/4)
|
5 |
2u |
2) Electro-Sword: Energy Blast 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points); OIF (Requires a Length of metal; -1/2), No Range (-1/2), No Knockback (-1/4)
|
2 |
5u |
3) Electrokinetic Shield: Force Field (15 PD/20 ED), Reduced Endurance (0 END; +1/2) (52 Active Points)
|
0 |
3u |
4) Electric Surge: Major Transform 3d6+1 (Electronics into Broken/Fried Electronics, Points return with repair only) (50 Active Points); All Or Nothing (-1/2), Limited Range (Must be within 20" and connected by electric current to a touched object; -1/4)
|
5 |
16 |
Static: Radio Group Flash 3d6, Reduced Endurance (0 END; +1/2), Area Of Effect (8" Radius; +1 3/4) (29 Active Points); Linked (Lightning Blast; -1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4) |
0 |
15 |
Electro-Immunity: Energy Damage Reduction, Resistant, 50% (30 Active Points); Only vs Electric SFX (-1) |
0 |
22 |
Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) 13- |
|
14 |
Leaping +9" (10 1/2" forward, 5" upward) (Accurate) |
1 |
4 |
Two sets of ears: +4 PER with Normal Hearing |
0 |
5 |
Cat eyes: Nightvision |
0 |
5 |
Perfect balance: Gliding 6" (6 Active Points); Ground Gliding (-1/4) |
0 |
6 |
Police Issue 8mm gun: Killing Attack - Ranged 1d6 (15 Active Points); OAF (-1), Real Weapon (-1/4), 12 Charges (-1/4) |
[12] |
153 |
Total Powers Cost |
Cost |
Maneuver |
1 |
Weapon Element: Blades, Open Hand |
3 |
Pounce: Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 2 1/2d6 +v/5 Strike; You Fall, Target Falls; FMove |
4 |
Avoidance: Martial Dodge: 1/2 Phase,—OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
4 |
Squirm like mad: Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 28 STR vs. Grabs |
4 |
Paw Jab: Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 4 1/2d6 Strike |
4 |
+1 HTH Damage Class(es) |
20 |
Total Martial Arts Cost |
|